Agent skill
asset-audit
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
Install this agent skill to your Project
npx add-skill https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/asset-audit
SKILL.md
Phase 1: Read Standards
Read the art bible or asset standards from the relevant design docs and the CLAUDE.md naming conventions.
Phase 2: Scan Asset Directories
Scan the target asset directory using Glob:
assets/art/**/*for art assetsassets/audio/**/*for audio assetsassets/vfx/**/*for VFX assetsassets/shaders/**/*for shadersassets/data/**/*for data files
Phase 3: Run Compliance Checks
Naming conventions:
- Art:
[category]_[name]_[variant]_[size].[ext] - Audio:
[category]_[context]_[name]_[variant].[ext] - All files must be lowercase with underscores
File standards:
- Textures: Power-of-two dimensions, correct format (PNG for UI, compressed for 3D), within size budget
- Audio: Correct sample rate, format (OGG for SFX, OGG/MP3 for music), within duration limits
- Data: Valid JSON/YAML, schema-compliant
Orphaned assets: Search code for references to each asset file. Flag any with no references.
Missing assets: Search code for asset references and verify the files exist.
Phase 4: Output Audit Report
# Asset Audit Report -- [Category] -- [Date]
## Summary
- **Total assets scanned**: [N]
- **Naming violations**: [N]
- **Size violations**: [N]
- **Format violations**: [N]
- **Orphaned assets**: [N]
- **Missing assets**: [N]
- **Overall health**: [CLEAN / MINOR ISSUES / NEEDS ATTENTION]
## Naming Violations
| File | Expected Pattern | Issue |
|------|-----------------|-------|
## Size Violations
| File | Budget | Actual | Overage |
|------|--------|--------|---------|
## Format Violations
| File | Expected Format | Actual Format |
|------|----------------|---------------|
## Orphaned Assets (no code references found)
| File | Last Modified | Size | Recommendation |
|------|-------------|------|---------------|
## Missing Assets (referenced but not found)
| Reference Location | Expected Path |
|-------------------|---------------|
## Recommendations
[Prioritized list of fixes]
## Verdict: [COMPLIANT / WARNINGS / NON-COMPLIANT]
This skill is read-only — it produces a report but does not write files.
Phase 5: Next Steps
- Fix naming violations using the patterns defined in CLAUDE.md.
- Delete confirmed orphaned assets after manual review.
- Run
/content-auditto cross-check asset counts against GDD-specified requirements.
Recommended Agent Skills
Expand your agent's capabilities with these related and highly-rated skills.
skill-improve
Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.
localize
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
dev-story
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.
team-level
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
sprint-plan
Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.
team-narrative
Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
Didn't find tool you were looking for?