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ZibraVDB
Real-Time Volumetric Effects for Unreal Engine and Houdini

What is ZibraVDB?

ZibraVDB is a solution designed for real-time volumetric effects within virtual production, CGI, and gaming environments. It facilitates the seamless integration and rendering of dynamic effects such as smoke, fog, and fire directly within tools like Unreal Engine. The technology focuses on optimizing workflows by enabling real-time rendering, which allows for faster iterations and adjustments during production.

A key aspect of ZibraVDB is its advanced compression technology for OpenVDB files, significantly reducing storage requirements and asset sizes while maintaining high visual fidelity. This compression streamlines asset management, lowers infrastructure costs, and ensures smooth performance across various platforms. ZibraVDB offers integrations for Unreal Engine and Houdini, with SDK options available for custom implementations.

Features

  • Real-time Volumetric Rendering: Render effects like smoke, fog, and fire in real-time within Unreal Engine.
  • VDB Compression: Compress OpenVDB sequences significantly (up to 100x), reducing storage and network bandwidth.
  • Unreal Engine Integration: Plugin available for easy drag & drop setup and real-time rendering in UE.
  • Houdini Integration: Plugin available via SideFX Labs for VDB compression and optimization.
  • GPU/CPU Compression & Decompression: Supports both GPU and CPU for flexibility.
  • Cross-Platform Support: Optimized for performance across high-end consoles, PCs, and mobile experiences.
  • SDK Availability: Offers an SDK for integration into third-party engines or software.

Use Cases

  • Enhancing in-camera VFX for Virtual Production with real-time atmospheric effects.
  • Optimizing CGI pipelines by compressing large volumetric datasets for efficient rendering and asset management.
  • Implementing cinematic-quality volumetric effects in Games without sacrificing real-time performance.
  • Reducing storage and network costs for Render Farms through VDB compression.
  • Accelerating iteration cycles for VFX artists working with volumetric data.

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