Topic: cli
1,462 skills in this topic.
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technical-spec
Technical specification and design document expert. Use when writing design docs, RFCs, ADRs, or evaluating technology choices. Covers C4 model, system design, and architecture documentation.
majiayu000/claude-arsenal 13
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ui-ux-pro-max
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient. Integrations: shadcn/ui MCP for component search and examples.
majiayu000/claude-arsenal 13
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web-asset-generator
Generate web assets including favicons, app icons (PWA), and social media meta images (Open Graph) for Facebook, Twitter, WhatsApp, and LinkedIn. Use when users need icons, favicons, social sharing images, or Open Graph images from logos or text slogans. Handles image resizing, text-to-image generation, and provides proper HTML meta tags.
majiayu000/claude-arsenal 13
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zig-project
Modern Zig project architecture guide. Use when creating Zig projects (systems programming, CLI tools, game dev, high-performance services). Covers explicit allocators, comptime, error handling, and build system.
majiayu000/claude-arsenal 13
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sudocode
ALWAYS use this skill for ALL sudocode spec and issue operations. Use when user mentions "spec", "issue", "ready", "blocked", "implement", "feature", "plan", or "feedback" with sudocode specs and issues. PROACTIVELY use at start of implementation tasks to check ready issues and understand work context. Operations include viewing (show_spec, show_issue, list_issues, list_specs), creating/modifying (upsert_spec, upsert_issue), planning features, breaking down work, creating dependency graphs, and providing implementation feedback.
sudocode-ai/sudocode 263
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jta
Translate JSON i18n files to multiple languages with AI-powered quality optimization. Use when user mentions translating JSON, i18n files, internationalization, locale files, or needs to convert language files to other languages.
ckanner/jta 127
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ask-questions-if-underspecified
Clarify requirements before implementing. Do not use automatically, only when invoked explicitly.
MoizIbnYousaf/Ai-Agent-Skills 987
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backend-development
Backend API design, database architecture, microservices patterns, and test-driven development. Use for designing APIs, database schemas, or backend system architecture.
MoizIbnYousaf/Ai-Agent-Skills 987
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best-practices
Transforms vague prompts into optimized Claude Code prompts. Adds verification, specific context, constraints, and proper phasing. Invoke with /best-practices.
MoizIbnYousaf/Ai-Agent-Skills 987
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changelog-generator
Automatically creates user-facing changelogs from git commits by analyzing commit history, categorizing changes, and transforming technical commits into clear, customer-friendly release notes. Turns hours of manual changelog writing into minutes of automated generation.
MoizIbnYousaf/Ai-Agent-Skills 987
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code-documentation
Writing effective code documentation - API docs, README files, inline comments, and technical guides. Use for documenting codebases, APIs, or writing developer guides.
MoizIbnYousaf/Ai-Agent-Skills 987
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content-research-writer
Assists in writing high-quality content by conducting research, adding citations, improving hooks, iterating on outlines, and providing real-time feedback on each section. Transforms your writing process from solo effort to collaborative partnership.
MoizIbnYousaf/Ai-Agent-Skills 987
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database-design
Database schema design, optimization, and migration patterns for PostgreSQL, MySQL, and NoSQL databases. Use for designing schemas, writing migrations, or optimizing queries.
MoizIbnYousaf/Ai-Agent-Skills 987
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llm-application-dev
Building applications with Large Language Models - prompt engineering, RAG patterns, and LLM integration. Use for AI-powered features, chatbots, or LLM-based automation.
MoizIbnYousaf/Ai-Agent-Skills 987
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simulate-mouse-demo
Run the SimulateMouse demo scenario on SimulateMouseDemoScene. Clicks buttons, long-presses, drags boxes, split-drags through waypoints, and operates the virtual pad. Use when the user asks to run the simulate-mouse demo, test mouse simulation, or exercise the demo scene.
hatayama/unity-cli-loop 249
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uloop-clear-console
Clear all Unity Console log entries. Use when you need to: (1) Clear console before running tests or compilation, (2) Start a fresh debugging session, (3) Remove noisy logs to isolate specific output.
hatayama/unity-cli-loop 249
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uloop-compile
Compile Unity project and report errors/warnings. Use when you need to: (1) Verify code compiles after C# file edits, (2) Check for compile errors before testing, (3) Force full recompilation with Domain Reload. Returns error and warning counts.
hatayama/unity-cli-loop 249
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uloop-get-hierarchy
Get Unity scene hierarchy as a structured tree. Use when you need to: (1) Inspect scene structure and parent-child relationships, (2) Explore GameObjects and their components, (3) Get hierarchy from a specific root path or selected objects. Returns the scene's GameObject tree.
hatayama/unity-cli-loop 249
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uloop-get-logs
Retrieve logs from Unity Console with filtering and search. Use when you need to: (1) Check for errors or warnings after compilation or play mode, (2) Debug issues by searching log messages, (3) Investigate failures with stack traces. Supports filtering by log type, text search, and regex.
hatayama/unity-cli-loop 249
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uloop-simulate-keyboard
Simulate keyboard key input in PlayMode via Input System. Use when you need to: (1) Press game control keys like WASD, Space, or Shift during PlayMode, (2) Hold keys down for continuous movement or actions, (3) Combine multiple held keys for complex input like Shift+W for sprint.
hatayama/unity-cli-loop 249
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uloop-simulate-mouse-input
Simulate mouse input in PlayMode via Input System. Injects button clicks, mouse delta, and scroll wheel directly into Mouse.current. Use when you need to: (1) Click in games that read Mouse.current.leftButton.wasPressedThisFrame, (2) Right-click for actions like block placement, (3) Inject mouse delta for FPS camera control, (4) Inject scroll wheel for hotbar switching or zoom. For UI elements with IPointerClickHandler, use simulate-mouse-ui instead.
hatayama/unity-cli-loop 249
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uloop-launch
Launch Unity project with matching Editor version via uloop CLI. Use when you need to: (1) Open a Unity project with the correct Editor version, (2) Restart Unity to apply changes, (3) Switch build target when launching.
hatayama/unity-cli-loop 249
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uloop-clear-console
Clear all Unity Console log entries. Use when you need to: (1) Clear console before running tests or compilation, (2) Start a fresh debugging session, (3) Remove noisy logs to isolate specific output.
hatayama/unity-cli-loop 249
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uloop-get-logs
Retrieve logs from Unity Console with filtering and search. Use when you need to: (1) Check for errors or warnings after compilation or play mode, (2) Debug issues by searching log messages, (3) Investigate failures with stack traces. Supports filtering by log type, text search, and regex.
hatayama/unity-cli-loop 249