Agent skill

uloop-get-hierarchy

Get Unity scene hierarchy as a structured tree. Use when you need to: (1) Inspect scene structure and parent-child relationships, (2) Explore GameObjects and their components, (3) Get hierarchy from a specific root path or selected objects. Returns the scene's GameObject tree.

Stars 249
Forks 21

Install this agent skill to your Project

npx add-skill https://github.com/hatayama/unity-cli-loop/tree/main/.claude/skills/uloop-get-hierarchy

SKILL.md

uloop get-hierarchy

Get Unity Hierarchy structure.

Usage

bash
uloop get-hierarchy [options]

Parameters

Parameter Type Default Description
--root-path string - Root GameObject path to start from
--max-depth integer -1 Maximum depth (-1 for unlimited)
--include-components boolean true Include component information
--include-inactive boolean true Include inactive GameObjects
--include-paths boolean false Include full path information
--use-components-lut string auto Use LUT for components (auto, true, false)
--use-selection boolean false Use selected GameObject(s) as root(s). When true, --root-path is ignored.

Global Options

Option Description
--project-path <path> Target a specific Unity project (mutually exclusive with --port)
-p, --port <port> Specify Unity TCP port directly (mutually exclusive with --project-path)

Examples

bash
# Get entire hierarchy
uloop get-hierarchy

# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"

# Limit depth
uloop get-hierarchy --max-depth 2

# Without components
uloop get-hierarchy --include-components false

# Get hierarchy from currently selected GameObjects
uloop get-hierarchy --use-selection

Output

Returns JSON with hierarchical structure of GameObjects and their components.

Didn't find tool you were looking for?

Be as detailed as possible for better results