Agent skill
uloop-get-logs
Retrieve logs from Unity Console with filtering and search. Use when you need to: (1) Check for errors or warnings after compilation or play mode, (2) Debug issues by searching log messages, (3) Investigate failures with stack traces. Supports filtering by log type, text search, and regex.
Install this agent skill to your Project
npx add-skill https://github.com/hatayama/unity-cli-loop/tree/main/.claude/skills/uloop-get-logs
SKILL.md
uloop get-logs
Retrieve logs from Unity Console.
Usage
uloop get-logs [options]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--log-type |
string | All |
Log type filter: Error, Warning, Log, All |
--max-count |
integer | 100 |
Maximum number of logs to retrieve |
--search-text |
string | - | Text to search within logs |
--include-stack-trace |
boolean | false |
Include stack trace in output |
--use-regex |
boolean | false |
Use regex for search |
--search-in-stack-trace |
boolean | false |
Search within stack trace |
Global Options
| Option | Description |
|---|---|
--project-path <path> |
Target a specific Unity project (mutually exclusive with --port) |
-p, --port <port> |
Specify Unity TCP port directly (mutually exclusive with --project-path) |
Examples
# Get all logs
uloop get-logs
# Get only errors
uloop get-logs --log-type Error
# Search for specific text
uloop get-logs --search-text "NullReference"
# Regex search
uloop get-logs --search-text "Missing.*Component" --use-regex
Output
Returns JSON array of log entries with message, type, and optional stack trace.
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