Agent skill

uloop-compile

Compile Unity project and report errors/warnings. Use when you need to: (1) Verify code compiles after C# file edits, (2) Check for compile errors before testing, (3) Force full recompilation with Domain Reload. Returns error and warning counts.

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Forks 21

Install this agent skill to your Project

npx add-skill https://github.com/hatayama/unity-cli-loop/tree/main/.claude/skills/uloop-compile

SKILL.md

uloop compile

Execute Unity project compilation.

Usage

bash
uloop compile [--force-recompile] [--wait-for-domain-reload]

Parameters

Parameter Type Default Description
--force-recompile boolean false Force full recompilation (triggers Domain Reload)
--wait-for-domain-reload boolean false Wait until Domain Reload completes before returning

Global Options

Option Description
--project-path <path> Target a specific Unity project (mutually exclusive with --port)
-p, --port <port> Specify Unity TCP port directly (mutually exclusive with --project-path)

Examples

bash
# Check compilation
uloop compile

# Force full recompilation
uloop compile --force-recompile

# Force recompilation and wait for Domain Reload completion
uloop compile --force-recompile true --wait-for-domain-reload true

# Wait for Domain Reload completion even without force recompilation
uloop compile --force-recompile false --wait-for-domain-reload true

Output

Returns JSON:

  • Success: boolean
  • ErrorCount: number
  • WarningCount: number

Troubleshooting

If CLI hangs or shows "Unity is busy" errors after compilation, stale lock files may be preventing connection. Run the following to clean them up:

bash
uloop fix

This removes any leftover lock files (compiling.lock, domainreload.lock, serverstarting.lock) from the Unity project's Temp directory.

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