Agent skill
uloop-compile
Compile Unity project and report errors/warnings. Use when you need to: (1) Verify code compiles after C# file edits, (2) Check for compile errors before testing, (3) Force full recompilation with Domain Reload. Returns error and warning counts.
Stars
249
Forks
21
Install this agent skill to your Project
npx add-skill https://github.com/hatayama/unity-cli-loop/tree/main/.claude/skills/uloop-compile
SKILL.md
uloop compile
Execute Unity project compilation.
Usage
bash
uloop compile [--force-recompile] [--wait-for-domain-reload]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--force-recompile |
boolean | false |
Force full recompilation (triggers Domain Reload) |
--wait-for-domain-reload |
boolean | false |
Wait until Domain Reload completes before returning |
Global Options
| Option | Description |
|---|---|
--project-path <path> |
Target a specific Unity project (mutually exclusive with --port) |
-p, --port <port> |
Specify Unity TCP port directly (mutually exclusive with --project-path) |
Examples
bash
# Check compilation
uloop compile
# Force full recompilation
uloop compile --force-recompile
# Force recompilation and wait for Domain Reload completion
uloop compile --force-recompile true --wait-for-domain-reload true
# Wait for Domain Reload completion even without force recompilation
uloop compile --force-recompile false --wait-for-domain-reload true
Output
Returns JSON:
Success: booleanErrorCount: numberWarningCount: number
Troubleshooting
If CLI hangs or shows "Unity is busy" errors after compilation, stale lock files may be preventing connection. Run the following to clean them up:
bash
uloop fix
This removes any leftover lock files (compiling.lock, domainreload.lock, serverstarting.lock) from the Unity project's Temp directory.
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