Agent skills
Skills you can use with AI coding agents, indexed from public GitHub repositories.
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technical-seo
Implements Schema.org structured data for AndesRC articles. Adds ExercisePlan, HowTo, and FAQPage markup. Optimizes meta titles and descriptions. Use before publication.
dasalazarr/andes
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content-writer
Generates article drafts for AndesRC blog in brand voice. Follows E-E-A-T guidelines, includes first-person narratives, cites clinical studies, and integrates natural CTAs to WhatsApp coaching. Use after SEO outline is approved.
dasalazarr/andes
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content-strategist
Defines editorial priorities for AndesRC blog. Maps topics to funnel stages (TOFU/MOFU/BOFU), identifies pillar vs. satellite content, and ensures alignment with the 4 content pillars. Use when starting a new content cycle or prioritizing the backlog.
dasalazarr/andes
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frontend-design
dasalazarr/andes
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content-publisher
Handles the publication workflow for AndesRC blog articles. Creates markdown files, triggers builds, submits to Google Search Console, and initiates promotion. Use as the final step in the content pipeline.
dasalazarr/andes
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blockbench-hytale
Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.
jasonjgardner/blockbench-mcp-project 4
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blockbench-mcp-overview
Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera) and their MCP interfaces.
jasonjgardner/blockbench-mcp-project 4
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blockbench-modeling
Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and freeform mesh editing.
jasonjgardner/blockbench-mcp-project 4
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blockbench-plugins
Blockbench plugin/extension development for the 3D modeling tool. Use when creating, modifying, or debugging JavaScript plugins for Blockbench including actions, dialogs, panels, menus, toolbars, model manipulation, animation APIs, and custom formats/codecs. Triggers on Blockbench plugin, Blockbench extension, Blockbench API, BBPlugin, model editor plugin, or 3D modeling tool extension.
jasonjgardner/blockbench-mcp-project 4
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blockbench-texturing
Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing, procedural painting, and UV manipulation.
jasonjgardner/blockbench-mcp-project 4
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blockbench-pbr-materials
Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel texture workflows.
jasonjgardner/blockbench-mcp-project 4
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blockbench-animation
Create and manage animations in Blockbench using MCP tools. Use when animating 3D models, creating keyframes, managing bone rigs, editing animation curves, or working with animation timelines. Covers walk cycles, idle animations, combat animations, and complex multi-bone animations.
jasonjgardner/blockbench-mcp-project 4
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ict-mnq-trading
ICT-based MNQ futures trading analysis system for MFFU prop firm evaluation. Use when user provides market data (PDH, PDL, FVG levels, liquidity sweeps) and asks for trade analysis, entry/exit points, or bias confirmation. Triggers on keywords like "trade setup", "NQ analysis", "entry", "SL", "TP", "bias", "liquidity sweep", "FVG", "order block", "ICT", "MMXM", "MMBM", "MMSM", "market maker model", "smart money reversal", "SMR".
ItamarS3917/ict-mnq-trading-system
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mlx-dev
Write correct, idiomatic Apple MLX code for Apple Silicon ML. Use when working with MLX arrays, neural networks, training loops, lazy evaluation, unified memory, mx.eval, mx.compile, Metal GPU, memory optimization, quantization, or Apple Silicon performance. Covers critical API differences from PyTorch/NumPy, array indexing gotchas (lists must be mx.array, slices create copies), NHWC format for Conv2d, __call__ not forward(), float64 CPU-only, mlx-lm integration, and debugging patterns.
ettrickshepherd/mlx-dev-skill 6
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example-skill
Use when working with examples, tutorials, or skill documentation. Invoke when the user asks about skill configuration, manifest structure, or creating new skills.
kraitsura/grimoire 4
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exa-research
Comprehensive research skill using Exa AI tools for web search and code context retrieval. Use when conducting research on technologies, finding code examples, discovering latest tools, or gathering comprehensive information on any topic. Combines web search for articles/news with code search for implementation examples.
Calel33/my-flash-ui-app--1- 1
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graphite-cli
This skill should be used to answer questions and guide workflows related to the Graphite CLI. It assists with creating, managing, submitting, and synchronizing stacked code changes (diffs).
Calel33/my-flash-ui-app--1- 1
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Tailwind CSS V4 Mastery
Expert guidance for leveraging Tailwind CSS V4's new Oxide engine, CSS-first configuration, and modern styling paradigms. This skill transforms Claude into a Tailwind V4 architecture specialist, capable of designing component systems, optimizing performance, and executing complex styling challenges with precision.
Calel33/my-flash-ui-app--1- 1
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Next.js 16 Launchpad
Next.js 16 with Turbopack, Cache Components, and proxy.ts. Use for bootstrapping, migrating, and building with App Router and React 19.
Calel33/my-flash-ui-app--1- 1
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react-19
Guide for React 19 development with Actions, Server Components, and new hooks. Use for building React 19 apps, form handling, optimistic updates, and migrations.
Calel33/my-flash-ui-app--1- 1
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gh-issue-fix-flow
End-to-end GitHub issue fix workflow using gh, local code changes, builds/tests, and git push. Use when asked to take an issue number, inspect the issue via gh, implement a fix, run XcodeBuildMCP builds/tests, commit with a closing message, and push.
dagba/ios-mcp 3
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realm-persistence
Use when implementing Realm database in iOS apps, encountering thread-safety errors, async/await crashes, performance issues with sync/writes, or integrating with Codable APIs
dagba/ios-mcp 3
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viper-architecture-rambler
Use when architecting complex iOS apps with multiple features, long-term maintenance requirements, or team scalability needs. Use when refactoring Massive View Controllers or implementing testable architecture. Do NOT use for simple single-screen apps, rapid prototypes, or small utility tools.
dagba/ios-mcp 3
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swiftui-ui-patterns
Best practices and example-driven guidance for building SwiftUI views and components. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens, or needing component-specific patterns and examples.
dagba/ios-mcp 3