Agent skill
blockbench-plugins
Blockbench plugin/extension development for the 3D modeling tool. Use when creating, modifying, or debugging JavaScript plugins for Blockbench including actions, dialogs, panels, menus, toolbars, model manipulation, animation APIs, and custom formats/codecs. Triggers on Blockbench plugin, Blockbench extension, Blockbench API, BBPlugin, model editor plugin, or 3D modeling tool extension.
Install this agent skill to your Project
npx add-skill https://github.com/jasonjgardner/blockbench-mcp-project/tree/main/skills/blockbench-development
SKILL.md
Blockbench Plugin Development
Overview
Blockbench runs on Electron (desktop) and as a web PWA, using THREE.js for 3D rendering and Vue 2 for reactive UI. Plugins have full access to global APIs within an isolated execution context.
Quick Reference
| Task | Approach |
|---|---|
| Create clickable command | new Action() - add to menus/toolbars |
| Show form/dialog | new Dialog() with form fields |
| Add sidebar panel | new Panel() with Vue component |
| Modify model elements | Use Undo.initEdit() → modify → Undo.finishEdit() |
| Custom import/export | new Codec() + new ModelFormat() |
| React to changes | Blockbench.on('event_name', callback) |
Plugin File Structure
plugins/
└── my_plugin/
├── my_plugin.js # Main file (required, ID must match filename)
├── about.md # Extended docs (optional)
└── icon.png # 48x48 icon (optional)
Plugin Registration Template
(function() {
// Store references for cleanup
let myAction, myPanel, myDialog, eventCallback;
Plugin.register('my_plugin', {
title: 'My Plugin',
author: 'Author Name',
description: 'Short description',
icon: 'extension', // Material icon name
version: '1.0.0',
variant: 'both', // 'desktop', 'web', or 'both'
min_version: '4.8.0',
tags: ['Utility'],
onload() {
// Initialize all components here
},
onunload() {
// CRITICAL: Delete ALL components here
},
oninstall() {
Blockbench.showQuickMessage('Installed!');
}
});
})();
Actions
Actions are clickable commands for menus, toolbars, and keybindings.
myAction = new Action('my_action_id', {
name: 'Action Name',
description: 'Tooltip text',
icon: 'star',
category: 'edit', // For keybind settings
condition: () => Cube.selected.length > 0,
keybind: new Keybind({ key: 'k', ctrl: true }),
click(event) {
// Action logic
}
});
MenuBar.addAction(myAction, 'filter'); // Add to Filter menu
// Cleanup
myAction.delete();
Menu locations: 'file', 'edit', 'transform', 'filter', 'tools', 'view', 'help'
Action variants:
// Toggle (on/off state)
new Toggle('toggle_id', {
name: 'Feature',
default: false,
onChange(value) { /* handle */ }
});
// Tool (viewport interaction)
new Tool('tool_id', {
name: 'My Tool',
cursor: 'crosshair',
onCanvasClick(data) { /* handle */ },
onCanvasDrag(data) { /* handle */ }
});
Dialogs
myDialog = new Dialog({
id: 'my_dialog',
title: 'Dialog Title',
width: 540,
form: {
name: { label: 'Name', type: 'text', value: 'default' },
count: { label: 'Count', type: 'number', value: 10, min: 1, max: 100 },
enabled: { label: 'Enabled', type: 'checkbox', value: true },
mode: {
label: 'Mode',
type: 'select',
options: { a: 'Option A', b: 'Option B' },
value: 'a'
},
color: { label: 'Color', type: 'color', value: '#ff0000' },
// Conditional field
advanced: {
label: 'Advanced',
type: 'text',
condition: (form) => form.enabled
}
},
onConfirm(formData) {
console.log(formData.name, formData.count);
this.hide();
}
});
myDialog.show();
// Quick dialogs
Blockbench.textPrompt('Enter Value', 'default', (text) => { });
Blockbench.showMessageBox({ title: 'Alert', message: 'Text', buttons: ['OK'] });
Panels
Panels appear in sidebars with Vue components.
myPanel = new Panel('my_panel', {
name: 'My Panel',
icon: 'dashboard',
condition: () => Format.animation_mode,
default_position: {
slot: 'left_bar', // 'left_bar', 'right_bar', 'bottom'
height: 300
},
component: {
template: `
<div>
<h3>{{ title }}</h3>
<ul><li v-for="item in items">{{ item.name }}</li></ul>
<button @click="refresh">Refresh</button>
</div>
`,
data() {
return { title: 'Items', items: [] };
},
methods: {
refresh() {
this.items = Cube.selected.map(c => ({ name: c.name }));
}
}
}
});
// Cleanup
myPanel.delete();
Model Manipulation (with Undo)
CRITICAL: Always wrap modifications in Undo for user reversibility.
// Start tracking
Undo.initEdit({ elements: Cube.selected });
// Modify elements
Cube.selected.forEach(cube => {
cube.from[0] += 5;
cube.to[1] = 20;
cube.rotation[1] = 45;
});
// Update view
Canvas.updateView({
elements: Cube.selected,
element_aspects: { geometry: true, transform: true }
});
// Commit
Undo.finishEdit('Move cubes');
Creating Elements
// Cube
let cube = new Cube({
name: 'my_cube',
from: [0, 0, 0],
to: [16, 16, 16],
origin: [8, 8, 8],
rotation: [0, 45, 0]
}).init();
cube.addTo(Group.selected[0]); // Add to group
// Group (bone)
let group = new Group({
name: 'bone_arm',
origin: [0, 12, 0]
}).init();
group.addTo(); // Add to root
// Texture
let texture = new Texture({ name: 'my_texture' });
texture.fromPath('/path/to/file.png'); // or .fromDataURL()
texture.add(true); // true = add to undo
Global Collections
| Collection | Description |
|---|---|
Cube.all / Cube.selected |
All cubes / selected cubes |
Group.all / Group.selected |
All groups / selected groups |
Mesh.all / Mesh.selected |
All meshes / selected meshes |
Texture.all / Texture.selected |
All textures / selected |
Animation.all / Animation.selected |
All animations / selected |
Outliner.elements |
All outliner elements |
Event System
// Subscribe
eventCallback = (data) => { /* handle */ };
Blockbench.on('update_selection', eventCallback);
// Unsubscribe (use SAME function reference)
Blockbench.removeListener('update_selection', eventCallback);
Common events: update_selection, select_project, new_project, load_project, save_project, close_project, add_cube, add_group, add_texture, add_animation, select_animation, render_frame, undo, redo, finish_edit
See references/events.md for full list.
Custom Menus
let menu = new Menu([
'existing_action_id',
myAction,
'_', // Separator
{
name: 'Custom Item',
icon: 'star',
click() { /* handle */ }
},
{
name: 'Submenu',
children: [ /* more items */ ]
}
]);
menu.open(event); // Open at mouse position
Format and Codec (Import/Export)
const myCodec = new Codec('my_codec', {
name: 'My Format',
extension: 'mymodel',
compile(options) {
// Model → file content
let data = { bones: [] };
Group.all.forEach(g => {
data.bones.push({
name: g.name,
pivot: g.origin,
cubes: g.children.filter(c => c instanceof Cube).map(c => ({
from: c.from, to: c.to
}))
});
});
return JSON.stringify(data, null, 2);
},
parse(content, path) {
// File content → model
let data = JSON.parse(content);
newProject(myFormat);
data.bones.forEach(b => {
let group = new Group({ name: b.name, origin: b.pivot }).init();
b.cubes.forEach(c => {
new Cube({ from: c.from, to: c.to }).init().addTo(group);
});
});
Canvas.updateAll();
}
});
const myFormat = new ModelFormat('my_format', {
id: 'my_format',
name: 'My Format',
icon: 'icon_name',
codec: myCodec,
box_uv: true,
bone_rig: true,
animation_mode: true
});
// Cleanup
myFormat.delete();
myCodec.delete();
Condition Patterns
// Function
condition: () => Format.id === 'bedrock' && Cube.selected.length > 0
// Object (combined with AND)
condition: {
formats: ['bedrock', 'java_block'],
modes: ['edit', 'paint'],
project: true,
selected: { cube: 1 },
method: () => customCheck()
}
Code Style Conventions
| Type | Convention | Examples |
|---|---|---|
| Classes | PascalCase | OutlinerElement, Animation |
| Methods | camelCase | updateTransform, getSelectedFaces |
| Properties | snake_case | data_points, uv_offset |
| Event/Action IDs | snake_case | select_project, my_action |
Critical Cleanup Pattern
MUST delete all components in onunload() to prevent memory leaks.
let action, panel, dialog, toolbar, format, codec, eventCallback, css;
Plugin.register('my_plugin', {
onload() {
action = new Action('id', { /* ... */ });
panel = new Panel('id', { /* ... */ });
format = new ModelFormat('id', { /* ... */ });
codec = new Codec('id', { /* ... */ });
eventCallback = (data) => { };
Blockbench.on('update_selection', eventCallback);
css = Blockbench.addCSS('.my-class { color: blue; }');
},
onunload() {
action.delete();
panel.delete();
format.delete();
codec.delete();
Blockbench.removeListener('update_selection', eventCallback);
css.delete();
}
});
Anti-Patterns
// ❌ No stored reference = memory leak
onload() { new Action('leaked', { }); }
// ❌ No Undo = users can't reverse
Cube.selected.forEach(c => c.from[0] += 1);
// ❌ Bundling THREE.js (already global)
import * as THREE from 'three';
// ❌ Global pollution
window.myData = {};
Built-in Libraries (Do Not Bundle)
- THREE — Three.js 3D rendering
- Vue — Vue 2 reactive UI
- JSZip — ZIP handling
- marked — Markdown parsing
- Molang — Molang expression parser
Icons
icon: 'star' // Material icon
icon: 'fa-bone' // Font Awesome
icon: 'icon-player' // Blockbench custom
icon: 'data:image/...' // Base64 image
TypeScript Setup
npm i --save-dev blockbench-types
/// <reference types="blockbench-types" />
Template Files
assets/plugin_template.js— Complete starter pluginassets/format_plugin.js— Custom format/codec example
References
references/events.md— Full event listreferences/api.md— Detailed API referencereferences/elements.md— Element types and properties
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