Agent skill
uloop-launch
Launch Unity project with matching Editor version via uloop CLI. Use when you need to: (1) Open a Unity project with the correct Editor version, (2) Restart Unity to apply changes, (3) Switch build target when launching.
Install this agent skill to your Project
npx add-skill https://github.com/hatayama/unity-cli-loop/tree/main/.claude/skills/uloop-launch
SKILL.md
uloop launch
Launch Unity Editor with the correct version for a project.
Usage
uloop launch [project-path] [options]
Parameters
| Parameter | Type | Description |
|---|---|---|
project-path |
string | Path to Unity project (optional, searches current directory if omitted) |
-r, --restart |
boolean | Kill running Unity and restart |
-p, --platform <P> |
string | Build target (e.g., StandaloneOSX, Android, iOS) |
--max-depth <N> |
number | Search depth when project-path is omitted (default: 3, -1 for unlimited) |
-a, --add-unity-hub |
boolean | Add to Unity Hub only (does not launch) |
-f, --favorite |
boolean | Add to Unity Hub as favorite (does not launch) |
Examples
# Search for Unity project in current directory and launch
uloop launch
# Launch specific project
uloop launch /path/to/project
# Restart Unity (kill existing and relaunch)
uloop launch -r
# Launch with build target
uloop launch -p Android
# Add project to Unity Hub without launching
uloop launch -a
Output
- Prints detected Unity version
- Prints project path
- If Unity is already running, focuses the existing window
- If launching, opens Unity in background
Recommended Agent Skills
Expand your agent's capabilities with these related and highly-rated skills.
uloop-simulate-mouse-ui
Simulate mouse click, long-press, and drag on PlayMode UI elements via EventSystem screen coordinates. Use when you need to: (1) Click buttons or interactive UI elements during PlayMode testing, (2) Drag UI elements from one position to another, (3) Hold a drag at a position for inspection before releasing, (4) Long-press UI elements that respond to sustained pointer-down. For game logic that reads Input System (e.g. WasPressedThisFrame), use simulate-mouse-input instead.
uloop-execute-menu-item
Execute Unity Editor menu commands programmatically. Use when you need to: (1) Trigger menu commands like save, build, or refresh, (2) Automate editor actions via menu paths, (3) Run custom menu items defined in project scripts.
uloop-find-game-objects
Find GameObjects in the active scene by various criteria. Use when you need to: (1) Search for objects by name, regex, or path, (2) Find objects with specific components, tags, or layers, (3) Get currently selected GameObjects in Unity Editor. Returns matching GameObjects with hierarchy paths and components.
uloop-simulate-keyboard
Simulate keyboard key input in PlayMode via Input System. Use when you need to: (1) Press game control keys like WASD, Space, or Shift during PlayMode, (2) Hold keys down for continuous movement or actions, (3) Combine multiple held keys for complex input like Shift+W for sprint.
uloop-run-tests
Execute Unity Test Runner and get detailed results. Use when you need to: (1) Run EditMode or PlayMode unit tests, (2) Verify code changes pass all tests, (3) Diagnose test failures with error messages and stack traces. Auto-saves NUnit XML results on failure.
uloop-control-play-mode
Control Unity Editor play mode (play/stop/pause). Use when you need to: (1) Start play mode to test game behavior, (2) Stop play mode to return to edit mode, (3) Pause play mode for frame-by-frame inspection.
Didn't find tool you were looking for?