Topic: mcp
13,395 skills in this topic.
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stripe-projects
Use when setting up a new app or local repo with Stripe Projects, provisioning a software stack, or bootstrapping the Projects CLI from a coding agent.
stripe/ai 1,430
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upgrade-stripe
Guide for upgrading Stripe API versions and SDKs
stripe/ai 1,430
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stripe-best-practices
Guides Stripe integration decisions — API selection (Checkout Sessions vs PaymentIntents), Connect platform setup (Accounts v2, controller properties), billing/subscriptions, Treasury financial accounts, integration surfaces (Checkout, Payment Element), and migrating from deprecated Stripe APIs. Use when building, modifying, or reviewing any Stripe integration — including accepting payments, building marketplaces, integrating Stripe, processing payments, setting up subscriptions, or creating connected accounts.
stripe/ai 1,430
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stripe-projects
Use when setting up a new app or local repo with Stripe Projects, provisioning a software stack, or bootstrapping the Projects CLI from a coding agent.
stripe/ai 1,430
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upgrade-stripe
Guide for upgrading Stripe API versions and SDKs
stripe/ai 1,430
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stripe-best-practices
Guides Stripe integration decisions — API selection (Checkout Sessions vs PaymentIntents), Connect platform setup (Accounts v2, controller properties), billing/subscriptions, Treasury financial accounts, integration surfaces (Checkout, Payment Element), and migrating from deprecated Stripe APIs. Use when building, modifying, or reviewing any Stripe integration — including accepting payments, building marketplaces, integrating Stripe, processing payments, setting up subscriptions, or creating connected accounts.
stripe/ai 1,430
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stripe-projects
Use when setting up a new app or local repo with Stripe Projects, provisioning a software stack, or bootstrapping the Projects CLI from a coding agent.
stripe/ai 1,430
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upgrade-stripe
Guide for upgrading Stripe API versions and SDKs
stripe/ai 1,430
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blockbench-animation
Create and manage animations in Blockbench using MCP tools. Use when animating 3D models, creating keyframes, managing bone rigs, editing animation curves, or working with animation timelines. Covers walk cycles, idle animations, combat animations, and complex multi-bone animations.
jasonjgardner/blockbench-mcp-project 4
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blockbench-plugins
Blockbench plugin/extension development for the 3D modeling tool. Use when creating, modifying, or debugging JavaScript plugins for Blockbench including actions, dialogs, panels, menus, toolbars, model manipulation, animation APIs, and custom formats/codecs. Triggers on Blockbench plugin, Blockbench extension, Blockbench API, BBPlugin, model editor plugin, or 3D modeling tool extension.
jasonjgardner/blockbench-mcp-project 4
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blockbench-hytale
Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.
jasonjgardner/blockbench-mcp-project 4
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blockbench-mcp-overview
Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera) and their MCP interfaces.
jasonjgardner/blockbench-mcp-project 4
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blockbench-modeling
Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and freeform mesh editing.
jasonjgardner/blockbench-mcp-project 4
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blockbench-pbr-materials
Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel texture workflows.
jasonjgardner/blockbench-mcp-project 4
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blockbench-texturing
Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing, procedural painting, and UV manipulation.
jasonjgardner/blockbench-mcp-project 4
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Pixel Art Animator
Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.
willibrandon/pixel-plugin 110
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pixel-art-creator
willibrandon/pixel-plugin 110
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Pixel Art Exporter
Export sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file formats like "PNG", "GIF", "animated GIF", "spritesheet", "sprite sheet", "texture atlas", "tile sheet", or game engine integration with "Unity", "Godot", "Phaser", "Unreal", "GameMaker". Trigger on layout terms ("horizontal", "vertical", "grid", "packed", "strip"), scaling ("2x", "4x", "upscale", "pixel-perfect"), file operations ("save as", "export to", "output to"), metadata formats ("JSON", "XML", "metadata", "atlas data"), and delivery terms ("for web", "for game", "for Twitter", "for itch.io", "optimized").
willibrandon/pixel-plugin 110
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Pixel Art Professional
Apply advanced pixel art techniques including dithering, palette optimization, shading, antialiasing, and color theory. Use when the user mentions "dithering", "dither", "Bayer", "Floyd-Steinberg", "palette", "colors", "reduce colors", "optimize palette", "color limit", "shading", "shadows", "highlights", "lighting", "light source", "antialiasing", "smooth", "smoothing", "anti-alias", "AA", "color ramp", "gradient", "hue shifting", "saturation", "value", "contrast", or wants to "refine", "polish", "improve", "enhance", "make better", "add depth", "add dimension" to existing pixel art. Trigger on retro palette names (NES, Game Boy, C64, PICO-8), texture terms ("metal", "fabric", "stone", "wood"), and visual quality terms ("professional", "clean", "smooth", "vibrant").
willibrandon/pixel-plugin 110
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octocode-documentation-writer
This skill should be used when the user asks to "generate documentation", "document this project", "create docs", "write documentation", "update documentation", "document all APIs", "generate onboarding docs", "create developer docs", or needs comprehensive codebase documentation. Orchestrates parallel AI agents to analyze code and produce documentation files.
bgauryy/octocode-mcp 767
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octocode-engineer
System-aware engineering skill for code understanding, safe implementation, refactoring, architecture review, and quality analysis. Use this before planning and for general task support when an agent must start with local Octocode tools, use AST search/tree-search to prove structure, and combine those checks with LSP and scanner results to understand flows, feature surfaces, system summary, blast radius, contracts, documentation gaps, build/configuration risks, and architectural risk instead of looking only at one file. Aims to improve any system, and is especially effective for Node-based applications.
bgauryy/octocode-mcp 767
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octocode-research
Use when the user asks to "research code", "how does X work", "where is Y defined", "who calls Z", "trace code flow", "find usages", "explore this library", "understand the codebase", or needs deep code exploration with HTTP-based tool orchestration. For direct MCP tool research without the HTTP server, use octocode-researcher instead.
bgauryy/octocode-mcp 767
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octocode-researcher
Primary research skill — use when the user asks to research, search, explore, find, trace, investigate, or understand code. Triggers include "find X", "where is Y defined?", "explore this dir", "trace definitions", "find usages", "how does X work?", "who calls Z?", "search for X", "research this library", "find PRs", "what package does X?", "understand this flow", "investigate this bug", "what changed?", or any code exploration/discovery need — local or external. Uses Octocode MCP tools directly (preferred). Falls back to gh CLI or Linux tools when MCP is unavailable.
bgauryy/octocode-mcp 767
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octocode-rfc-generator
Research-driven RFC and design document generator. Use when the user asks to "create an RFC", "write a design doc", "propose a migration", "how should we architect X", "evaluate options for X", "write a technical proposal", "compare approaches", or needs a technical decision document before coding. Outputs a validated RFC with research evidence, alternatives, recommendation, and implementation plan. For planning with implementation, use octocode-plan instead.
bgauryy/octocode-mcp 767