Topic: claude
14,433 skills in this topic.
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feishu-task
飞书任务管理工具,用于创建、查询、更新任务和清单。
**当以下情况时使用此 Skill**:
(1) 需要创建、查询、更新、删除任务
(2) 需要创建、管理任务清单
(3) 需要查看任务列表或清单内的任务
(4) 用户提到"任务"、"待办"、"to-do"、"清单"、"task"
(5) 需要设置任务负责人、关注人、截止时间
nexu-io/nexu 2,488
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deep-research
深度调研方法论(8步法):将模糊主题转化为高质量调研报告。
触发词:/deep-research、深度调研、帮我调研、调研一下、对比分析
注意:如果用户需要的是可视化图谱而非报告,请使用 research-to-diagram skill。
nexu-io/nexu 2,488
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learn
Invoke when diving deep into an unfamiliar domain, preparing a research article, or turning collected sources into publishable output. Runs a six-phase workflow: collect, digest, outline, fill in, refine, publish. Not for quick lookups or single-file reads.
tw93/Waza 2,767
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write
Invoke only when explicitly asked to write, edit, or polish prose in Chinese or English. Strips AI writing patterns and rewrites to sound natural. Not for code comments, commit messages, or inline docs.
tw93/Waza 2,767
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health
Invoke when Claude ignores instructions, behaves inconsistently, hooks malfunction, or MCP servers need auditing. Audits the full six-layer config stack and flags issues by severity. Not for debugging code or reviewing PRs.
tw93/Waza 2,767
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read
Invoke when given any URL, web page link, or PDF to read. Fetches the content as clean Markdown via proxy cascade and saves to Downloads. Not for local files already in the repo.
tw93/Waza 2,767
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think
Invoke before writing any code for a new feature, design, or architecture decision. Turns rough ideas into approved plans with validated structure. Not for bug fixes or small edits.
tw93/Waza 2,767
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check
Invoke after any implementation task completes or before merging. Reviews the diff, auto-fixes safe issues, runs specialist security and architecture reviewers on large diffs. Not for exploring ideas or debugging.
tw93/Waza 2,767
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design
Invoke when building any UI, component, page, or visual interface. Produces distinctive design with a committed aesthetic, not generic defaults. Not for backend logic or data pipelines.
tw93/Waza 2,767
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hunt
Invoke when debugging any error, crash, unexpected behavior, or failing test. Finds root cause before applying any fix. Not for code review or new features.
tw93/Waza 2,767
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gameobject-find
Finds specific GameObject by provided information in opened Prefab or in a Scene. First it looks for the opened Prefab, if any Prefab is opened it looks only there ignoring a scene. If no opened Prefab it looks into current active scene. Returns GameObject information and its children. Also, it returns Components preview just for the target GameObject.
IvanMurzak/Unity-MCP 2,087
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assets-shader-list-all
List all available shaders in the project assets and packages. Returns their names. Use this to find a shader name for 'assets-material-create' tool.
IvanMurzak/Unity-MCP 2,087
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ping
Lightweight readiness probe. Returns the input message or 'pong' if omitted.
IvanMurzak/Unity-MCP 2,087
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script-read
Reads the content of a script file and returns it as a string. Use 'script-update-or-create' tool to update or create script files.
IvanMurzak/Unity-MCP 2,087
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gameobject-component-add
Add Component to GameObject in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first. Use 'gameobject-component-list-all' tool to find the component type names to add.
IvanMurzak/Unity-MCP 2,087
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gameobject-component-destroy
Destroy one or many components from target GameObject. Can't destroy missed components. Use 'gameobject-find' tool to find the target GameObject and 'gameobject-component-get' to get component details first.
IvanMurzak/Unity-MCP 2,087
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package-search
Search for packages in both Unity Package Manager registry and installed packages. Use this to find packages by name before installing them. Returns available versions and installation status. Searches both the Unity registry and locally installed packages (including Git, local, and embedded sources). Results are prioritized: exact name match, exact display name match, name substring, display name substring, description substring. Note: Online mode fetches exact matches from live registry, then supplements with cached substring matches.
IvanMurzak/Unity-MCP 2,087
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assets-copy
Copy assets at given paths and store them at new paths. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before copying.
IvanMurzak/Unity-MCP 2,087
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gameobject-modify
Modify GameObject fields and properties in opened Prefab or in a Scene. You can modify multiple GameObjects at once. Just provide the same number of GameObject references and SerializedMember objects.
IvanMurzak/Unity-MCP 2,087
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unity-skill-generate
Generate all skills from the existed Tools in the Unity Project.
IvanMurzak/Unity-MCP 2,087
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scene-save
Save Opened scene to the asset file. Use 'scene-list-opened' tool to get the list of all opened scenes.
IvanMurzak/Unity-MCP 2,087
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assets-modify
Modify asset file in the project. Use 'assets-get-data' tool first to inspect the asset structure before modifying. Not allowed to modify asset file in 'Packages/' folder. Please modify it in 'Assets/' folder.
IvanMurzak/Unity-MCP 2,087
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assets-shader-get-data
Get detailed data about a shader asset in the Unity project. Returns shader properties, subshaders, passes, compilation errors, and supported status. Use 'assets-find' tool with filter 't:Shader' to find shaders, or 'assets-shader-list-all' tool to list all shader names.
IvanMurzak/Unity-MCP 2,087
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assets-move
Move the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.
IvanMurzak/Unity-MCP 2,087