Topic: claude
14,433 skills in this topic.
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feishu-im-read
飞书 IM 消息读取工具使用指南,覆盖会话消息获取、话题回复读取、跨会话消息搜索、图片/文件资源下载。
**当以下情况时使用此 Skill**:
(1) 需要获取群聊或单聊的历史消息
(2) 需要读取话题(thread)内的回复消息
(3) 需要跨会话搜索消息(按关键词、发送者、时间等条件)
(4) 消息中包含图片、文件、音频、视频,需要下载
(5) 用户提到"聊天记录"、"消息"、"群里说了什么"、"话题回复"、"搜索消息"、"图片"、"文件下载"
(6) 需要按时间范围过滤消息、分页获取更多消息
nexu-io/nexu 2,488
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feishu-fetch-doc
获取飞书云文档内容。返回文档的 Markdown 内容,支持处理文档中的图片、文件和画板(需配合 feishu_doc_media 工具)。
nexu-io/nexu 2,488
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learn
Invoke when diving deep into an unfamiliar domain, preparing a research article, or turning collected sources into publishable output. Runs a six-phase workflow: collect, digest, outline, fill in, refine, publish. Not for quick lookups or single-file reads.
tw93/Waza 2,767
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check
Invoke after any implementation task completes or before merging. Reviews the diff, auto-fixes safe issues, runs specialist security and architecture reviewers on large diffs. Not for exploring ideas or debugging.
tw93/Waza 2,767
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design
Invoke when building any UI, component, page, or visual interface. Produces distinctive design with a committed aesthetic, not generic defaults. Not for backend logic or data pipelines.
tw93/Waza 2,767
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read
Invoke when given any URL, web page link, or PDF to read. Fetches the content as clean Markdown via proxy cascade and saves to Downloads. Not for local files already in the repo.
tw93/Waza 2,767
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think
Invoke before writing any code for a new feature, design, or architecture decision. Turns rough ideas into approved plans with validated structure. Not for bug fixes or small edits.
tw93/Waza 2,767
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write
Invoke only when explicitly asked to write, edit, or polish prose in Chinese or English. Strips AI writing patterns and rewrites to sound natural. Not for code comments, commit messages, or inline docs.
tw93/Waza 2,767
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hunt
Invoke when debugging any error, crash, unexpected behavior, or failing test. Finds root cause before applying any fix. Not for code review or new features.
tw93/Waza 2,767
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health
Invoke when Claude ignores instructions, behaves inconsistently, hooks malfunction, or MCP servers need auditing. Audits the full six-layer config stack and flags issues by severity. Not for debugging code or reviewing PRs.
tw93/Waza 2,767
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package-search
Search for packages in both Unity Package Manager registry and installed packages. Use this to find packages by name before installing them. Returns available versions and installation status. Searches both the Unity registry and locally installed packages (including Git, local, and embedded sources). Results are prioritized: exact name match, exact display name match, name substring, display name substring, description substring. Note: Online mode fetches exact matches from live registry, then supplements with cached substring matches.
IvanMurzak/Unity-MCP 2,087
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unity-skill-generate
Generate all skills from the existed Tools in the Unity Project.
IvanMurzak/Unity-MCP 2,087
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assets-shader-list-all
List all available shaders in the project assets and packages. Returns their names. Use this to find a shader name for 'assets-material-create' tool.
IvanMurzak/Unity-MCP 2,087
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ping
Lightweight readiness probe. Returns the input message or 'pong' if omitted.
IvanMurzak/Unity-MCP 2,087
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gameobject-component-destroy
Destroy one or many components from target GameObject. Can't destroy missed components. Use 'gameobject-find' tool to find the target GameObject and 'gameobject-component-get' to get component details first.
IvanMurzak/Unity-MCP 2,087
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scene-save
Save Opened scene to the asset file. Use 'scene-list-opened' tool to get the list of all opened scenes.
IvanMurzak/Unity-MCP 2,087
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gameobject-component-add
Add Component to GameObject in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first. Use 'gameobject-component-list-all' tool to find the component type names to add.
IvanMurzak/Unity-MCP 2,087
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script-read
Reads the content of a script file and returns it as a string. Use 'script-update-or-create' tool to update or create script files.
IvanMurzak/Unity-MCP 2,087
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assets-copy
Copy assets at given paths and store them at new paths. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before copying.
IvanMurzak/Unity-MCP 2,087
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gameobject-modify
Modify GameObject fields and properties in opened Prefab or in a Scene. You can modify multiple GameObjects at once. Just provide the same number of GameObject references and SerializedMember objects.
IvanMurzak/Unity-MCP 2,087
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gameobject-find
Finds specific GameObject by provided information in opened Prefab or in a Scene. First it looks for the opened Prefab, if any Prefab is opened it looks only there ignoring a scene. If no opened Prefab it looks into current active scene. Returns GameObject information and its children. Also, it returns Components preview just for the target GameObject.
IvanMurzak/Unity-MCP 2,087
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assets-modify
Modify asset file in the project. Use 'assets-get-data' tool first to inspect the asset structure before modifying. Not allowed to modify asset file in 'Packages/' folder. Please modify it in 'Assets/' folder.
IvanMurzak/Unity-MCP 2,087
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assets-move
Move the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.
IvanMurzak/Unity-MCP 2,087
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github-pr-review-fix
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
IvanMurzak/Unity-MCP 2,087