Topic: claude-code
35,830 skills in this topic.
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coding-guidelines
Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, modifying, or reviewing code — implementation tasks, code changes, refactoring, bug fixes, or feature development. Do NOT use for architecture design, documentation, or non-code tasks.
tech-leads-club/agent-skills 2,081
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codenavi
Your pathfinder for navigating unknown codebases. Investigates with precision, implements surgically, and never assumes — if it doesn't know, it says so. Maintains a .notebook/ knowledge base that grows across sessions, turning every discovery into lasting intelligence. Summons available skills, MCPs, and docs when the mission demands. Use when fixing bugs, implementing features, refactoring, investigating flows, or any development task in unfamiliar territory. Triggers on "fix this", "implement this", "how does this work", "investigate this flow", "help me with this code". Do NOT use for greenfield scaffolding, CI/CD, or infrastructure provisioning.
tech-leads-club/agent-skills 2,081
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decomposition-planning-roadmap
Creates step-by-step decomposition plans and migration roadmaps for breaking apart monolithic applications. Use when asking "what order should I extract services?", "plan my migration", "create a decomposition roadmap", "prioritize what to split", "monolith to microservices strategy", or tracking decomposition progress. Do NOT use for domain analysis (use domain-analysis) or component sizing (use component-identification-sizing).
tech-leads-club/agent-skills 2,081
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web-design-guidelines
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices". Focuses on visual design and interaction patterns. Do NOT use for performance audits (use core-web-vitals), SEO (use seo), or comprehensive site audits (use web-quality-audit).
tech-leads-club/agent-skills 2,081
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frontend-design
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications. Generates creative, polished code that avoids generic AI aesthetics. Do NOT use for design review or audit (use web-design-guidelines or web-quality-audit).
tech-leads-club/agent-skills 2,081
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figma-implement-design
Translate Figma nodes into production-ready code with 1:1 visual fidelity using the Figma MCP workflow (design context, screenshots, assets, and project-convention translation). Use when the user provides Figma URLs or node IDs and asks to implement designs or components that must match Figma specs. Requires a working Figma MCP server connection. Do NOT use for general Figma data fetching, variable exploration, or MCP troubleshooting (use figma instead).
tech-leads-club/agent-skills 2,081
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content-to-pipeline
When the user wants to turn content into revenue, build a content-led GTM motion, reverse engineer distribution, or repurpose content across platforms. Also use when the user mentions 'content marketing,' 'content-led growth,' 'content to pipeline,' 'distribution,' 'content repurposing,' 'content strategy,' 'thought leadership,' 'newsletter,' 'content flywheel,' 'organic growth.' This skill covers content-to-revenue systems from creation through pipeline attribution. Do NOT use for technical implementation, code review, or software architecture.
tech-leads-club/agent-skills 2,081
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security-threat-model
Repository-grounded threat modeling that enumerates trust boundaries, assets, attacker capabilities, abuse paths, and mitigations, and writes a concise Markdown threat model. Use when the user asks to threat model a codebase or path, enumerate threats or abuse paths, or perform AppSec threat modeling. Do NOT use for general architecture summaries, code review, security best practices (use security-best-practices), or non-security design work.
tech-leads-club/agent-skills 2,081
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nx-generate
Generate code using Nx generators — scaffold projects, libraries, features, or run workspace-specific generators with proper discovery, validation, and verification. Use when user says "create a new library", "scaffold a component", "generate code with Nx", "run a generator", "nx generate", or any code scaffolding task in a monorepo. Prefers local workspace-plugin generators over external plugins. Do NOT use for running build/test/lint tasks (use nx-run-tasks) or workspace configuration (use nx-workspace).
tech-leads-club/agent-skills 2,081
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mermaid-studio
Expert Mermaid diagram creation, validation, and rendering with dual-engine output (SVG/PNG/ASCII). Supports all 20+ diagram types including C4 architecture, AWS architecture-beta with service icons, flowcharts, sequence, ERD, state, class, mindmap, timeline, git graph, sankey, and more. Features code-to-diagram analysis, batch rendering, 15+ themes, and syntax validation. Use when users ask to create diagrams, visualize architecture, render mermaid files, generate ASCII diagrams, document system flows, model databases, draw AWS infrastructure, analyze code structure, or anything involving "mermaid", "diagram", "flowchart", "architecture diagram", "sequence diagram", "ERD", "C4", "ASCII diagram". Do NOT use for non-Mermaid image generation, data plotting with chart libraries, or general documentation writing.
tech-leads-club/agent-skills 2,081
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create-rfc
Creates structured Request for Comments (RFC) documents for proposing and deciding on significant changes. Use when the user says "write an RFC", "create a proposal", "I need to propose a change", "draft an RFC", "document a decision", or needs stakeholder alignment before making a major technical or process decision. Do NOT use for TDDs/implementation docs (use technical-design-doc-creator instead), README files, or general documentation.
tech-leads-club/agent-skills 2,081
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nestjs-modular-monolith
Specialist in designing and implementing scalable modular monolith architectures using NestJS with DDD, Clean Architecture, and CQRS patterns. Use when building modular monolith backends, designing bounded contexts, creating domain modules, implementing event-driven module communication, or when user mentions "modular monolith", "bounded contexts", "module boundaries", "DDD", "CQRS", "clean architecture NestJS", or "monolith to microservices". Do NOT use for simple CRUD APIs, frontend work, or general NestJS questions without architectural context.
tech-leads-club/agent-skills 2,081
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web-quality-audit
Comprehensive web quality audit covering performance, accessibility, SEO, and best practices in a single review. Use when asked to "audit my site", "review web quality", "run lighthouse audit", "check page quality", or "optimize my website" across multiple areas at once. Orchestrates specialized skills for depth. Do NOT use for single-area audits — prefer core-web-vitals, web-accessibility, seo, or web-best-practices for focused work.
tech-leads-club/agent-skills 2,081
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accessibility
Audit and improve web accessibility following WCAG 2.1 guidelines. Use when asked to "improve accessibility", "a11y audit", "WCAG compliance", "screen reader support", "keyboard navigation", or "make accessible". Do NOT use for SEO (use seo), performance (use core-web-vitals), or comprehensive site audits covering multiple areas (use web-quality-audit).
tech-leads-club/agent-skills 2,081
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seo
Optimize for search engine visibility and ranking. Use when asked to "improve SEO", "optimize for search", "fix meta tags", "add structured data", "sitemap optimization", or "search engine optimization". Do NOT use for accessibility (use web-accessibility), performance (use core-web-vitals), or comprehensive site audits covering multiple areas (use web-quality-audit).
tech-leads-club/agent-skills 2,081
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build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
IvanMurzak/Unity-MCP 2,087
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assets-delete
Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.
IvanMurzak/Unity-MCP 2,087
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assets-find
Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).
IvanMurzak/Unity-MCP 2,087
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assets-modify
Modify asset file in the project. Use 'assets-get-data' tool first to inspect the asset structure before modifying. Not allowed to modify asset file in 'Packages/' folder. Please modify it in 'Assets/' folder.
IvanMurzak/Unity-MCP 2,087
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assets-copy
Copy assets at given paths and store them at new paths. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before copying.
IvanMurzak/Unity-MCP 2,087
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github-pr-review-fix
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
IvanMurzak/Unity-MCP 2,087
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assets-material-create
Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.
IvanMurzak/Unity-MCP 2,087
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assets-find-built-in
Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.
IvanMurzak/Unity-MCP 2,087
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assets-create-folder
Creates a new folder in the specified parent folder. The parent folder string must start with the 'Assets' folder, and all folders within the parent folder string must already exist. For example, when specifying 'Assets/ParentFolder1/ParentFolder2/', the new folder will be created in 'ParentFolder2' only if ParentFolder1 and ParentFolder2 already exist. Use it to organize scripts and assets in the project. Does AssetDatabase.Refresh() at the end. Returns the GUID of the newly created folder, if successful.
IvanMurzak/Unity-MCP 2,087