Agent skill
assets-find-built-in
Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.
Install this agent skill to your Project
npx add-skill https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-find-built-in
SKILL.md
Assets / Find (Built-in)
How to Call
unity-mcp-cli run-tool assets-find-built-in --input '{
"name": "string_value",
"type": "string_value",
"maxResults": 0
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
bashunity-mcp-cli run-tool assets-find-built-in --input-file args.jsonOr pipe via stdin (recommended):
bashunity-mcp-cli run-tool assets-find-built-in --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
name |
string |
No | The name of the asset to filter by. |
type |
any |
No | The type of the asset to filter by. |
maxResults |
integer |
No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. |
Input JSON Schema
{
"type": "object",
"properties": {
"name": {
"type": "string"
},
"type": {
"$ref": "#/$defs/System.Type"
},
"maxResults": {
"type": "integer"
}
},
"$defs": {
"System.Type": {
"type": "string"
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef>"
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
},
"System.Type": {
"type": "string"
},
"System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef>": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef",
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
}
}
},
"required": [
"result"
]
}
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