Topic: anthropic
9,221 skills in this topic.
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assets-prefab-instantiate
Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project.
IvanMurzak/Unity-MCP 2,087
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assets-find-built-in
Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.
IvanMurzak/Unity-MCP 2,087
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object-get-data
Get data of the specified Unity Object. Returns serialized data of the object including its properties and fields. If need to modify the data use 'object-modify' tool.
IvanMurzak/Unity-MCP 2,087
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assets-prefab-open
Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.
IvanMurzak/Unity-MCP 2,087
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assets-find
Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).
IvanMurzak/Unity-MCP 2,087
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assets-create-folder
Creates a new folder in the specified parent folder. The parent folder string must start with the 'Assets' folder, and all folders within the parent folder string must already exist. For example, when specifying 'Assets/ParentFolder1/ParentFolder2/', the new folder will be created in 'ParentFolder2' only if ParentFolder1 and ParentFolder2 already exist. Use it to organize scripts and assets in the project. Does AssetDatabase.Refresh() at the end. Returns the GUID of the newly created folder, if successful.
IvanMurzak/Unity-MCP 2,087
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ping
Lightweight readiness probe. Returns the input message or 'pong' if omitted.
IvanMurzak/Unity-MCP 2,087
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script-update-or-create
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
IvanMurzak/Unity-MCP 2,087
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gameobject-create
Create a new GameObject in opened Prefab or in a Scene. If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.
IvanMurzak/Unity-MCP 2,087
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skill-developer
pyramidheadshark/claude-scaffold 4
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multimodal-router
pyramidheadshark/claude-scaffold 4
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python-project-standards
pyramidheadshark/claude-scaffold 4
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data-validation
pyramidheadshark/claude-scaffold 4
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database-migration-safety
pyramidheadshark/claude-scaffold 4
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rag-vector-db
pyramidheadshark/claude-scaffold 4
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langgraph-patterns
pyramidheadshark/claude-scaffold 4
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critical-analysis
pyramidheadshark/claude-scaffold 4
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claude-api-patterns
pyramidheadshark/claude-scaffold 4
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ml-data-handling
pyramidheadshark/claude-scaffold 4
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infra-yandex-cloud
pyramidheadshark/claude-scaffold 4
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langgraph-patterns
pyramidheadshark/claude-scaffold 4
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design-doc-creator
pyramidheadshark/claude-scaffold 4
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supply-chain-auditor
pyramidheadshark/claude-scaffold 4
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python-project-standards
pyramidheadshark/claude-scaffold 4