Agent skill

optimization

Optimization techniques for Nethercore WASM games. Covers WASM binary size reduction (LTO, wasm-opt), texture and mesh compression, audio optimization, and state size minimization. Use when a ROM exceeds size limits or when reducing build output size.

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Install this agent skill to your Project

npx add-skill https://github.com/nethercore-systems/nethercore-ai-plugins/tree/main/nethercore/skills/optimization

Metadata

Additional technical details for this skill

author
nethercore-systems
version
1.0.0

SKILL.md

Nethercore Optimization

WASM Optimization

Cargo.toml Settings

toml
[profile.release]
lto = true           # Link-time optimization
opt-level = "z"      # Optimize for size
codegen-units = 1    # Better optimization
panic = "abort"      # Smaller than unwind
strip = true         # Strip symbols

Post-Build

bash
wasm-opt -Oz game.wasm -o game.wasm

Typical savings: 20-40%

Texture Optimization

All textures use BC7 compression (4:1 ratio):

Original Compressed
256x256 RGBA (256 KB) 64 KB
512x512 RGBA (1 MB) 256 KB

Resolution targets:

  • UI elements: 256x256
  • Characters: 256-512
  • Environment: 128-256

Mesh Optimization

Format Size/Vertex
Position only 12 bytes
Pos + UV 20 bytes
Pos + UV + Normal 32 bytes
Full 40 bytes

Poly targets:

  • Background props: 50-200
  • Interactive props: 100-500
  • Characters: 500-2000

Audio Optimization

  • Sample rate: 22050 Hz (engine limit)
  • Channels: Mono only
  • Use XM modules for music (95% savings vs WAV)

State Size Reduction

rust
// Use compact types
struct Position { x: f32, y: f32 }  // 8 bytes
struct Position { x: i16, y: i16 }  // 4 bytes (fixed-point)

// Fixed arrays, not Vec
entities: [Entity; 64],  // Known size

Quick Wins Checklist

  • LTO and opt-level = "z" in Cargo.toml
  • wasm-opt -Oz on final binary
  • Texture resolutions at 256x256 default
  • Music as XM format
  • Fixed arrays instead of Vec

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