Agent skill

console-specs

ZX fantasy console hardware specifications and resource budgets. Covers resolution (960x540), memory limits (4 MB RAM/VRAM, 16 MB ROM), render modes, audio system (22 kHz, 16 channels), and input layout. Use when planning resource budgets or checking console capabilities.

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Install this agent skill to your Project

npx add-skill https://github.com/nethercore-systems/nethercore-ai-plugins/tree/main/zx/skills/console-specs

Metadata

Additional technical details for this skill

author
nethercore-systems
version
1.0.0

SKILL.md

ZX Console Specifications

Core Specs

Spec Value
Resolution 960x540 fixed (16:9)
Color depth 32-bit RGBA8
ROM 16 MB max
RAM 4 MB
VRAM 4 MB
Tick rate 24/30/60/120 fps
Max players 4
Alpha 2-bit Bayer 4x4

Render Modes

Choose ONE in init() - cannot change at runtime.

Mode Name Best For
0 Lambert 2D, flat stylized
1 Matcap Stylized 3D, toon
2 MR-Blinn-Phong PBR, realistic
3 Blinn-Phong Retro 5th-gen

Audio System

Spec Value
Sample rate 22,050 Hz
Format 16-bit signed PCM, mono
Sound channels 16 simultaneous
Music channel 1 dedicated

Input (6th-gen Controller)

Input Type
D-Pad 4-way digital
Face buttons A, B, X, Y
Bumpers L1, R1 (digital)
Triggers L2, R2 (analog 0-1)
Sticks Left + Right (analog -1 to 1)
Menu Start, Select

What ZX Excels At

  • 3D platformers and action games
  • Fighting games (4-player, rollback)
  • Racing games
  • Third-person adventures
  • Split-screen local multiplayer
  • Online competitive games

What Requires Planning

  • Large open worlds (16 MB ROM)
  • Orchestral soundtracks (16 channels)
  • Massive texture counts (4 MB VRAM)

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