Agent skills
Skills you can use with AI coding agents, indexed from public GitHub repositories.
-
reactor-sub-agent
專責處理 RIF (Required Behavior Frame) 類型的需求。讀取規格目錄結構,生成/審查 Event Handler 設計與實作。支援冪等性、重試、死信佇列。
knowlet/pf-skills 2
-
io-multiplexing
High-performance I/O multiplexing including epoll, IOCP, kqueue, and io_uring
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
design-patterns
Game server design patterns including ECS, command pattern, and event sourcing
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
matchmaking
Skill-based matchmaking systems, ranking algorithms, and queue management for fair multiplayer matches
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
async-programming
Asynchronous programming models including coroutines, async/await, and reactive patterns
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
monitoring
Game server monitoring with metrics, alerting, and performance tracking for production reliability
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
communication-protocols
Game server communication protocols including gRPC, REST, and custom binary protocols
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
message-queues
Message queue systems for game servers including Kafka, RabbitMQ, and actor models
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
security-encryption
Game server security including encryption, anti-cheat, and secure communication
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
game-loop
Server-side game loop implementation with fixed timestep, physics simulation, and tick rate optimization
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
multithreading
Multithreading and concurrency patterns for game servers including synchronization primitives
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
state-sync
Game state synchronization, snapshot systems, and conflict resolution for consistent multiplayer experience
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
socket-programming
Low-level socket programming including BSD sockets, Winsock, and network byte manipulation
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
deployment
Game server deployment with Docker, Kubernetes, and global distribution strategies
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
databases
Game data persistence with player profiles, leaderboards, inventory systems using Redis and PostgreSQL
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
programming-languages
Core programming languages for game server development including C++, C#, Go, Rust
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
data-serialization
Efficient data serialization for game networking including Protobuf, FlatBuffers, and custom binary
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
networking
Game networking protocols, WebSocket/UDP implementation, latency optimization for real-time multiplayer
pluginagentmarketplace/custom-plugin-server-side-game-dev 1
-
debugging
How to debug tursodb using Bytecode comparison, logging, ThreadSanitizer, deterministic simulation, and corruption analysis tools
tursodatabase/turso 18,059
-
async-io-model
Explanations of common asynchronous patterns used in tursodb. Involves IOResult, state machines, re-entrancy pitfalls, CompletionGroup. Always use these patterns in `core` when doing anything IO
tursodatabase/turso 18,059
-
index-knowledge
Generate hierarchical AGENTS.md knowledge base for a codebase. Creates root + complexity-scored subdirectory documentation.
tursodatabase/turso 18,059
-
testing
How to write tests, when to use each type of test, and how to run them. Contains information about conversion of `.test` to `.sqltest`, and how to write `.sqltest` and rust tests
tursodatabase/turso 18,059
-
memory-benchmark
How to benchmark and analyze memory usage in Turso using the memory-benchmark crate and dhat heap profiler. Use this skill whenever the user mentions memory usage, memory profiling, allocation tracking, heap analysis, memory regression, memory benchmarking, dhat, or wants to understand where memory is being allocated during SQL workloads. Also use when investigating memory growth in WAL or MVCC mode. IMPORTANT - If you modify the perf/memory crate (add profiles, change CLI flags, change output format, etc.), update this skill document to reflect those changes so it stays accurate for future agents.
tursodatabase/turso 18,059
-
code-quality
General Correctness rules, Rust patterns, comments, avoiding over-engineering. When writing code always take these into account
tursodatabase/turso 18,059