Agent skills
Skills you can use with AI coding agents, indexed from public GitHub repositories.
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Animation Principles - Absolute Beginner
Use when someone has never heard of animation principles, needs the simplest explanation possible, or is a complete newcomer to animation
dylantarre/animation-principles 23
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Animation Principles - Teaching Others
Use when someone needs to explain animation principles to students, mentees, or team members at various skill levels
dylantarre/animation-principles 23
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Animation Principles - Refresher
Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations
dylantarre/animation-principles 23
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Animation Principles - Master
Use when someone seeks the philosophical foundation of animation principles, wants to understand why they work, or is at a teaching/mentorship level
dylantarre/animation-principles 23
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Animation Principles - Advanced
Use when someone has strong command of animation principles and seeks deeper understanding of subtle applications, edge cases, and stylistic variations
dylantarre/animation-principles 23
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Animation Principles - Expert
Use when someone has mastery of animation principles and wants to explore intentional rule-breaking, stylistic innovation, and pushing creative boundaries
dylantarre/animation-principles 23
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Animation Principles - Intermediate
Use when someone has working knowledge of animation principles and needs guidance on combining them effectively in more complex animations
dylantarre/animation-principles 23
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Animation Principles - Deep Dive
Use when someone needs comprehensive reference material on animation principles with technical depth and extensive context
dylantarre/animation-principles 23
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Animation Principles - Novice
Use when someone has basic awareness of animation principles and wants to start applying them in simple projects
dylantarre/animation-principles 23
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Animation Principles - Universal Reference
Use when discussing animation principles with users of unknown skill level, or when providing a balanced reference that works for any experience level
dylantarre/animation-principles 23
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motion-sickness
Use when animation causes dizziness, nausea, disorientation, or vestibular discomfort
dylantarre/animation-principles 23
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accessibility-issues
Use when animation excludes users with vestibular disorders, cognitive disabilities, or assistive technology needs
dylantarre/animation-principles 23
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emotional-disconnect
Use when animation feels wrong, creates unintended emotional response, or mismatches context
dylantarre/animation-principles 23
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technical-constraints
Use when animation is limited by browser support, platform capabilities, or technical requirements
dylantarre/animation-principles 23
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performance-optimization
Use when animation runs slow, janky, or causes frame drops
dylantarre/animation-principles 23
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universal-solutions
Use when facing any animation problem as a comprehensive diagnostic framework
dylantarre/animation-principles 23
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brand-consistency
Use when animation doesn't match brand personality, feels generic, or clashes with design language
dylantarre/animation-principles 23
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ux-friction
Use when animation causes user confusion, delays task completion, or creates frustration
dylantarre/animation-principles 23
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user-feedback-clarity
Use when users don't notice feedback, miss state changes, or can't tell if their action worked
dylantarre/animation-principles 23
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implementation-debugging
Use when animation doesn't work as expected, has bugs, or behaves inconsistently
dylantarre/animation-principles 23
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attention-management
Use when wrong elements get attention, important content is missed, or visual hierarchy is broken by animation
dylantarre/animation-principles 23
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timing-calibration
Use when animation speed feels wrong—too fast, too slow, or inconsistent
dylantarre/animation-principles 23
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icons-badges
Use when animating icons, badges, avatars, status indicators, or small visual elements to add personality and feedback
dylantarre/animation-principles 23
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navigation-menus
Use when animating navigation bars, menus, sidebars, or wayfinding elements to create smooth, intuitive transitions
dylantarre/animation-principles 23