Agent skills
Skills you can use with AI coding agents, indexed from public GitHub repositories.
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ai-audio-production
omer-metin/skills-for-antigravity 48
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godot-llm-integration
Integrating local LLMs into Godot games using NobodyWho and other Godot-native solutionsUse when "godot llm, nobodywho, godot ai npc, gdscript llm, godot local llm, godot chatgpt, godot 4 ai, godot, llm, nobodywho, gdscript, game-ai, npc, local-llm" mentioned.
omer-metin/skills-for-antigravity 48
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logging-strategies
World-class application logging - structured logs, correlation IDs, log aggregation, and the battle scars from debugging production without proper logsUse when "log, logging, logger, debug, trace, audit, structured log, correlation id, request id, log level, winston, pino, bunyan, log4j, logging, observability, debugging, monitoring, tracing, structured-logs, correlation, aggregation" mentioned.
omer-metin/skills-for-antigravity 48
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qa-engineering
World-class QA engineering - systematic testing, automation, and the mindset that finds bugs before users doUse when "QA, quality assurance, testing, test automation, e2e tests, integration tests, regression testing, test coverage, playwright, cypress, selenium, test suite, bug report, test strategy, flaky tests, testing, QA, automation, e2e, integration, regression, quality" mentioned.
omer-metin/skills-for-antigravity 48
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llm-security-audit
Comprehensive security auditing framework for LLM applications covering OWASP Top 10 for LLMs, threat modeling, penetration testing, and compliance with NIST AI RMF and ISO 42001Use when "security audit, llm pentest, ai security assessment, compliance audit, vulnerability assessment, security, audit, compliance, penetration-testing, owasp, llm" mentioned.
omer-metin/skills-for-antigravity 48
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mcp-product
Build MCP tools that are sticky for vibe coders and powerful for developersUse when "Designing new MCP tools, Improving tool UX or DX, Writing error messages, Planning tool naming, Discussing user onboarding, Making tools "sticky", Vibe coder experience, mcp, product, ux, dx, vibe-coding, onboarding, developer-experience, tool-design" mentioned.
omer-metin/skills-for-antigravity 48
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clerk-auth
Expert patterns for Clerk auth implementation, middleware, organizations, webhooks, and user syncUse when "adding authentication, clerk auth, user authentication, sign in, sign up, user management, multi-tenancy, organizations, sso, single sign-on, clerk, authentication, auth, user-management, multi-tenancy, organizations, sso, oauth" mentioned.
omer-metin/skills-for-antigravity 48
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stripe-integration
omer-metin/skills-for-antigravity 48
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angular
omer-metin/skills-for-antigravity 48
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telegram-bot-builder
Expert in building Telegram bots that solve real problems - from simple automation to complex AI-powered bots. Covers bot architecture, the Telegram Bot API, user experience, monetization strategies, and scaling bots to thousands of users. Use when "telegram bot, bot api, telegram automation, chat bot telegram, tg bot, " mentioned.
omer-metin/skills-for-antigravity 48
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learning-experience
Expert in designing engaging learning experiences - completion optimization, multimedia learning, interactivity, gamification, and retention strategies. Covers the science of how people learn and practical techniques to make courses that students actually finish. Use when "learning experience, course engagement, completion rate, make learning fun, gamification, interactive course, learning design, " mentioned.
omer-metin/skills-for-antigravity 48
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microservices-patterns
Patterns for designing, building, and operating microservices architectures. Covers service decomposition, inter-service communication, resilience patterns, data consistency, and observability in distributed systems. Use when ", " mentioned.
omer-metin/skills-for-antigravity 48
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vector-specialist
Embedding and vector retrieval expert for semantic searchUse when "vector search, embeddings, semantic search, qdrant, pgvector, similarity search, reranking, hybrid retrieval, embeddings, vector-search, qdrant, pgvector, semantic-search, retrieval, reranking, ml-memory" mentioned.
omer-metin/skills-for-antigravity 48
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api-design
Expert at designing clean, consistent, and developer-friendly APIs. Covers RESTful conventions, versioning strategies, error handling, pagination, rate limiting, and OpenAPI documentation. Designs APIs that are intuitive to use and easy to evolve. Use when "API design, REST API, RESTful, API versioning, API documentation, OpenAPI, Swagger, API error handling, pagination, rate limiting, api, rest, http, versioning, pagination, openapi, swagger" mentioned.
omer-metin/skills-for-antigravity 48
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game-ui-design
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
omer-metin/skills-for-antigravity 48
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mission-planning
Use when designing space missions, computing launch windows, optimizing trajectories, analyzing payload constraints, or planning mission phases and contingencies. Use when "mission design, launch window, trajectory optimization, mission timeline, mass budget, propellant budget, mission phases, porkchop plot, C3, gravity assist, low thrust, mission architecture, LEO, GEO, interplanetary, " mentioned.
omer-metin/skills-for-antigravity 48
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card-game-design
World-class expertise in TCG/CCG design, resource systems, and metagame balanceUse when "card game design, TCG design, CCG design, trading card game, collectible card game, mana curve, deck building, card templating, keyword mechanic, set design, draft format, limited format, card rarity, color pie, faction design, card balance, magic the gathering style, hearthstone style, deckbuilder, card text, rules text, card-game, tcg, ccg, trading-card, collectible-card, deck-building, mana-curve, draft, limited, constructed, set-design, card-templating, mechanics, keywords, rarity, balance" mentioned.
omer-metin/skills-for-antigravity 48
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prompt-caching
Caching strategies for LLM prompts including Anthropic prompt caching, response caching, and CAG (Cache Augmented Generation)Use when "prompt caching, cache prompt, response cache, cag, cache augmented, caching, llm, performance, optimization, cost" mentioned.
omer-metin/skills-for-antigravity 48
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autonomous-agents
omer-metin/skills-for-antigravity 48
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community-analytics
Expert in measuring what matters in communities. Covers health metrics, engagement analytics, sentiment analysis, cohort tracking, and reporting. Knows that good data drives good decisions, and bad metrics drive bad behavior. Use when "community metrics, community analytics, measure community, community health, engagement metrics, community reporting, " mentioned.
omer-metin/skills-for-antigravity 48
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ui-design
World-class UI design expertise combining the precision of Jony Ive's Apple work, the systems thinking of Figma's design philosophy, and the accessibility obsession of Inclusive Design principles. UI design is the craft of making interfaces that users don't notice - because they just work. Great UI isn't about making things pretty. It's about making the right thing obvious and the wrong thing impossible. Every pixel, every animation, every spacing decision either helps the user or hurts them. The best UI designers are invisible - users accomplish their goals without ever thinking about the interface. Use when "ui design, visual design, interface design, component, design system, figma, sketch, color, typography, spacing, layout, animation, motion, responsive, mobile design, button, form design, card, modal, navigation, icon, ui, design, visual, interface, components, design-system, figma, accessibility" mentioned.
omer-metin/skills-for-antigravity 48
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demo-day-theater
Expert in presenting technical work to non-technical audiences. Covers demo preparation, storytelling for demos, handling failures gracefully, and making work visible and impressive. Understands that perception is reality and great work undemoed is invisible work. Use when "demo, present, show stakeholders, demo day, showcase, walkthrough, show and tell, " mentioned.
omer-metin/skills-for-antigravity 48
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supabase-security
Deep expertise in securing Supabase applications. Covers Row Level Security (RLS) patterns, auth token validation, storage security, multi-tenant isolation. Use when "supabase security, rls policy, row level security, service role key, multi-tenant rls, supabase, security, rls, postgres" mentioned.
omer-metin/skills-for-antigravity 48
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environment-art
Expert knowledge for environment art in games - modular design, visual hierarchy, color scripting, environmental storytelling, optimization, and world-building. From blockout to final art pass, creating immersive, performant, and readable spaces. Use when "environment art, level art, world art, modular kit, kit-bashing, set dressing, prop placement, biome design, visual hierarchy, color script, hero prop, trim sheet, environment composition, skybox, atmosphere, environment, level-art, world-building, modular, kit-bashing, set-dressing, visual-design, game-art, composition, optimization" mentioned.
omer-metin/skills-for-antigravity 48