Topic: unity
184 skills in this topic.
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changelog
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
Donchitos/Claude-Code-Game-Studios 8,725
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propagate-design-change
When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.
Donchitos/Claude-Code-Game-Studios 8,725
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create-stories
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
Donchitos/Claude-Code-Game-Studios 8,725
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retrospective
Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.
Donchitos/Claude-Code-Game-Studios 8,725
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map-systems
Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
Donchitos/Claude-Code-Game-Studios 8,725
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bug-report
Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.
Donchitos/Claude-Code-Game-Studios 8,725
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hotfix
Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.
Donchitos/Claude-Code-Game-Studios 8,725
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start
First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
Donchitos/Claude-Code-Game-Studios 8,725
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code-review
Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
Donchitos/Claude-Code-Game-Studios 8,725
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prototype
Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
Donchitos/Claude-Code-Game-Studios 8,725
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team-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Donchitos/Claude-Code-Game-Studios 8,725
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day-one-patch
Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
Donchitos/Claude-Code-Game-Studios 8,725
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reverse-document
Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.
Donchitos/Claude-Code-Game-Studios 8,725
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tech-debt
Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.
Donchitos/Claude-Code-Game-Studios 8,725
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create-epics
Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.
Donchitos/Claude-Code-Game-Studios 8,725
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security-audit
Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.
Donchitos/Claude-Code-Game-Studios 8,725
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test-helpers
Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.
Donchitos/Claude-Code-Game-Studios 8,725
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skill-improve
Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.
Donchitos/Claude-Code-Game-Studios 8,725
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team-narrative
Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
Donchitos/Claude-Code-Game-Studios 8,725
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sprint-plan
Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.
Donchitos/Claude-Code-Game-Studios 8,725
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team-level
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
Donchitos/Claude-Code-Game-Studios 8,725
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dev-story
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.
Donchitos/Claude-Code-Game-Studios 8,725
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architecture-decision
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
Donchitos/Claude-Code-Game-Studios 8,725
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localize
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
Donchitos/Claude-Code-Game-Studios 8,725