Topic: skills
17,247 skills in this topic.
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openspec-install
Install the OpenSpec CLI globally via npm, pnpm, yarn, bun, or nix. Use when the user says "install OpenSpec", "set up OpenSpec", or "openspec command not found".
partme-ai/full-stack-skills 254
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nvm-project-meta
Provide nvm project metadata like maintainers, support policy, enterprise support, license, and copyright notice. Use when users ask about project governance or legal notices.
partme-ai/full-stack-skills 254
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speckit-checklist
Generate a requirements-quality checklist ('unit tests for English') that validates completeness, clarity, consistency, and measurability of spec/plan/tasks artifacts. Use when the user needs a quality gate before implementation, wants to audit requirement coverage, or needs domain-specific checklists (UX, API, security, performance).
partme-ai/full-stack-skills 254
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openspec-initial
Run `openspec init` to initialize OpenSpec in a project directory, creating the openspec/ folder structure and configuring AI tool integrations. Use when the user says "initialize OpenSpec", "openspec init", or "set up OpenSpec in this project".
partme-ai/full-stack-skills 254
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internal-comms
Draft internal company communications including 3P updates, newsletters, FAQ responses, status reports, leadership updates, incident reports, and project updates using company-standard formats. Use when the user asks to write internal communications, draft status reports, create newsletters, prepare leadership updates, or compose any company-wide messaging.
partme-ai/full-stack-skills 254
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speckit-baseline
Generate a technology-agnostic feature specification by analyzing existing source code, extracting user stories, functional requirements, and acceptance criteria from code patterns. Use when the user needs to document an existing or legacy codebase, create a spec before refactoring, or reverse-engineer requirements from source files.
partme-ai/full-stack-skills 254
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vue-router-v4
Provides comprehensive guidance for Vue Router v4 including route configuration, navigation, nested routes, route guards, and Vue 3 integration. Use when the user asks about Vue Router v4, needs to set up routing for Vue 3 applications, implement navigation guards, or work with Vue Router v4 features.
partme-ai/full-stack-skills 254
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openspec-new
Start a new OpenSpec change with `/opsx:new`, creating a change folder with metadata and scaffolding. Use when the user says "start a new change", "new feature", "/opsx:new", or "create an OpenSpec change".
partme-ai/full-stack-skills 254
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ascii-diagram-boxflow
Generate plain ASCII box-flow diagrams (boxes + arrows) for environments without renderers, with alignment rules and split strategies for complex graphs.
partme-ai/full-stack-skills 254
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speckit-constitution
Create or update the project constitution at .specify/memory/constitution.md by collecting governance principles, filling template placeholders, versioning with semver, and propagating changes to dependent templates and agent config files. Use when setting up initial project governance, amending principles, or syncing constitution changes across spec/plan/tasks templates.
partme-ai/full-stack-skills 254
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nvm-install
Install and update nvm (Node Version Manager) using curl/wget scripts, git clone, or manual methods. Covers profile selection, NVM_DIR configuration, and Alpine Linux support. Use when the user asks to install nvm, update nvm, set up nvm for the first time, or troubleshoot nvm installation scripts.
partme-ai/full-stack-skills 254
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openspec-schema
Create and manage custom workflow schemas using `openspec schema init/fork/validate/which`. Use when the user says "create a custom workflow", "custom schema", "fork a schema", or wants to define their own artifact types and dependencies.
partme-ai/full-stack-skills 254
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avue-form
Builds configuration-driven dynamic forms with Avue Form, including field types (input, select, date, upload), validation rules, form groups, tabbed layouts, and event handling. Use when the user needs to create forms with Avue in Vue applications, implement form validation, or build dynamic multi-step forms.
partme-ai/full-stack-skills 254
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vue-router-v3
Guidance for Vue Router v3 using the official Installation, Guide, and API docs. Use when users need routing setup, navigation patterns, or API details for Vue 2 projects.
partme-ai/full-stack-skills 254
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openspec-ff
Fast-forward through artifact creation with `/opsx:ff`, generating all planning artifacts (proposal, specs, design, tasks) at once. Use when the user says "fast forward", "create all artifacts", "/opsx:ff", or has a clear picture of what to build.
partme-ai/full-stack-skills 254
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speckit-check
Run `specify check` to verify that Spec Kit required tools (git, claude, gemini, code, cursor-agent, windsurf, qwen, opencode, codex, shai, qoder, etc.) are installed and available; interpret results and suggest next steps. Use when the user says "check Spec Kit environment", "specify not working", or "slash commands not showing".
partme-ai/full-stack-skills 254
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nvm-docker-ci
Install and configure nvm in Docker containers and CI/CD pipelines, including non-interactive shell loading via BASH_ENV or ENTRYPOINT. Use when the user asks about nvm in Docker, CI/CD nvm setup, GitHub Actions node version management, or troubleshooting nvm in non-interactive shells.
partme-ai/full-stack-skills 254
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vue2
Provides comprehensive guidance for Vue 2.x development including Options API, components, directives, lifecycle hooks, computed properties, watchers, Vuex state management, and Vue Router. Use when the user asks about Vue 2, needs to create Vue 2 components, implement reactive data binding, handle component communication, or work with Vue 2 ecosystem tools.
partme-ai/full-stack-skills 254
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threejs-postprocessing
Addon screen-space post-processing for three.js using EffectComposer, Pass base class, RenderPass, and stock passes such as UnrealBloomPass, SSAOPass, SSRPass, BokehPass, OutlinePass, FXAAPass/SMAAPass, TAARenderPass, and ShaderPass; references the Shaders addon group for underlying shader modules. Use when building composer chains for bloom, SSAO, or other screen-space effects; not for basic renderer tone mapping alone (threejs-renderers).
partme-ai/full-stack-skills 254
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uniapp-ucharts
Integrates uCharts data visualization into UniApp projects including easycom configuration, pages.json and manifest.json setup, platform-specific handling (H5, mini-program, App, nvue), and chart lifecycle management. Use when the user needs to add charts to a UniApp project, configure uCharts components, or handle cross-platform chart rendering.
partme-ai/full-stack-skills 254
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nvm-global-packages
Migrate npm global packages between Node versions using reinstall-packages-from, and define a default-packages file to auto-install globals on every new version. Use when the user asks about keeping global packages after switching Node versions, setting up default npm packages, or troubleshooting missing global packages after nvm install.
partme-ai/full-stack-skills 254
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threejs-math
three.js math library: Vector2/3/4, Matrix3/4, Quaternion, Euler, Color, Box2/Box3, Sphere, Plane, Ray, Line3, Triangle, Frustum, Cylindrical/Spherical coords, MathUtils, and Interpolant base classes; addon math utilities such as OBB, Octree, Capsule, ConvexHull, MeshSurfaceSampler. Use for transforms, intersection tests, and spatial queries; for keyframe interpolation tied to AnimationMixer use threejs-animation; for picking implementation use threejs-objects with Raycaster.
partme-ai/full-stack-skills 254
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uniapp-project
Provides per-component and per-API examples with cross-platform compatibility details for uni-app, covering built-in components, uni-ui components, and APIs (network, storage, device, UI, navigation, media). Use when the user needs official uni-app components or APIs, wants per-component examples with doc links, or needs platform compatibility checks.
partme-ai/full-stack-skills 254
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threejs-objects
three.js scene graph objects: Object3D transforms and hierarchy, Group, Mesh, InstancedMesh, SkinnedMesh, BatchedMesh, LOD, Line/LineLoop/LineSegments, Points, Sprite, Bone, Skeleton, ClippingGroup; interaction via Raycaster, Layers masks, and EventDispatcher patterns. Use when building scene hierarchies, picking objects with Raycaster, or configuring instanced/skinned meshes; for pure vector math use threejs-math; for skeletal clips use threejs-animation.
partme-ai/full-stack-skills 254