Topic: skills
17,247 skills in this topic.
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speckit-plan
Generate a technical implementation plan from a feature spec by filling the plan template, resolving unknowns via research, producing data-model.md, API contracts, and quickstart.md artifacts. Use when the feature spec is ready and the user needs architecture decisions, data models, API schemas, or a structured plan before task generation.
partme-ai/full-stack-skills 254
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uniapp-uview
Integrates uView UI component library into UniApp projects including easycom configuration, pages.json and manifest.json setup, SCSS theming, and platform-specific handling (H5, mini-program, App, nvue). Use when the user needs to add uView UI components to a UniApp project, configure easycom auto-import, or handle cross-platform styling.
partme-ai/full-stack-skills 254
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speckit-tasks
Generate a dependency-ordered tasks.md organized by user story, with phased execution (Setup, Foundational, User Stories, Polish), parallel markers, and strict checklist format (checkbox, TaskID, Story label, file path). Use when the implementation plan is ready and the user needs an executable task breakdown before coding.
partme-ai/full-stack-skills 254
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nvm-docker-ci
Install and configure nvm in Docker containers and CI/CD pipelines, including non-interactive shell loading via BASH_ENV or ENTRYPOINT. Use when the user asks about nvm in Docker, CI/CD nvm setup, GitHub Actions node version management, or troubleshooting nvm in non-interactive shells.
partme-ai/full-stack-skills 254
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nvm-uninstall
Remove nvm completely by deleting NVM_DIR, cleaning nvm lines from shell profiles, and restoring system Node PATH priority. Use when the user asks to uninstall nvm, remove node version manager, clean up nvm installation, or restore their system to use the system-installed Node.
partme-ai/full-stack-skills 254
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vue2
Provides comprehensive guidance for Vue 2.x development including Options API, components, directives, lifecycle hooks, computed properties, watchers, Vuex state management, and Vue Router. Use when the user asks about Vue 2, needs to create Vue 2 components, implement reactive data binding, handle component communication, or work with Vue 2 ecosystem tools.
partme-ai/full-stack-skills 254
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uniapp-native-app
Packages uni-app projects as native Android APK/AAB and iOS IPA via offline packaging, covering manifest configuration, signing certificates, native plugin integration, and build distribution. Use when the user needs to package a uni-app as a native app, configure Android keystore or iOS provisioning, or set up offline build for distribution.
partme-ai/full-stack-skills 254
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vscode-deploy-package
Package a VS Code extension into a .vsix file for distribution using vsce, verify pre-flight checklist (publisher, README, CHANGELOG), and install locally via CLI or GUI. Use when development is complete and the user wants to package, distribute, or install a VS Code extension.
partme-ai/full-stack-skills 254
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avue-crud
Builds configuration-driven CRUD tables with the Avue framework, including column definition, pagination, search, sorting, row operations (add/edit/delete), data export, and form validation. Use when the user needs to create data management interfaces with Avue CRUD tables in Vue 2 applications.
partme-ai/full-stack-skills 254
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openspec-schema
Create and manage custom workflow schemas using `openspec schema init/fork/validate/which`. Use when the user says "create a custom workflow", "custom schema", "fork a schema", or wants to define their own artifact types and dependencies.
partme-ai/full-stack-skills 254
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cli-ascii-logo
“Generate CLI ASCII art logos and banners with box drawing borders, block characters, and ANSI 24-bit gradients, plus runnable scripts and integration code. Use when the user needs a terminal logo, colored ASCII banner, figlet-style title, or CLI startup welcome page.”
partme-ai/full-stack-skills 254
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ascii-text-art-library
Generate a reusable ASCII-only text template library (titles, dividers, notice boxes, slogans/CTA), with naming conventions and selection rules for consistent CLI/log/README output. Use when the user needs ASCII art templates, text banners, console formatting, or decorative text elements.
partme-ai/full-stack-skills 254
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avue
Builds data-driven admin interfaces with the Avue framework (based on Vue 2 + Element UI). Covers CRUD tables, forms, global APIs ($DialogForm, $Clipboard, $ImagePreview, $Export), Tree, Upload, and Select components. Use when the user needs to build management systems, data-driven views, or configuration-based admin UIs with Avue.
partme-ai/full-stack-skills 254
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nvm-project-meta
Provide nvm project metadata like maintainers, support policy, enterprise support, license, and copyright notice. Use when users ask about project governance or legal notices.
partme-ai/full-stack-skills 254
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speckit-specify
Create or update a feature specification from a natural language description by generating a branch, filling the spec template with user stories, functional requirements, success criteria, and running quality validation. Use when the user provides a feature idea and needs a structured, technology-agnostic spec ready for planning.
partme-ai/full-stack-skills 254
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nvm-troubleshooting-linux
Diagnose and fix nvm issues on Linux and WSL, including profile not loading, PATH errors, distro-specific differences, and Alpine compatibility problems. Use when the user reports nvm not found on Linux, nvm command not working in WSL, or distro-specific nvm issues.
partme-ai/full-stack-skills 254
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vue3
Guidance for Vue 3 using the official guide and API reference. Use when the user needs Vue 3 concepts, patterns, or API details to build components, apps, and tooling.
partme-ai/full-stack-skills 254
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threejs-postprocessing
Addon screen-space post-processing for three.js using EffectComposer, Pass base class, RenderPass, and stock passes such as UnrealBloomPass, SSAOPass, SSRPass, BokehPass, OutlinePass, FXAAPass/SMAAPass, TAARenderPass, and ShaderPass; references the Shaders addon group for underlying shader modules. Use when building composer chains for bloom, SSAO, or other screen-space effects; not for basic renderer tone mapping alone (threejs-renderers).
partme-ai/full-stack-skills 254
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uniappx-project
Provides per-component and per-API examples with platform compatibility details for uni-app-x (Vue 3 + TypeScript + Vite). Use when the user needs official uni-app-x built-in components, API references with examples, cross-platform compatibility checks, or conditional compilation guidance for uni-app-x projects.
partme-ai/full-stack-skills 254
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nvm-troubleshooting-macos
Diagnose and fix nvm issues on macOS, including zsh/bash profile not loading, PATH priority conflicts, permission errors, and Homebrew Node conflicts. Use when the user reports nvm not found on macOS, nvm command not working in zsh or Terminal, or PATH priority issues after macOS updates.
partme-ai/full-stack-skills 254
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threejs-geometries
three.js geometry authoring: BufferGeometry, typed BufferAttribute and interleaved layouts, InstancedBufferGeometry, primitive Geometries (box/sphere/torus/etc.), ExtrudeGeometry and Shape/Path/Curve from Extras, WireframeGeometry, and addon geometries such as TextGeometry, DecalGeometry, RoundedBoxGeometry. Use when building custom buffer geometries, extruding shapes, or using primitive geometry constructors; for animation morph targets see threejs-animation; for merging buffers see BufferGeometryUtils addon.
partme-ai/full-stack-skills 254
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uniapp-mini
Guides uni-app mini program development including configuration, component usage, API compatibility, and conditional compilation for WeChat, Alipay, Baidu, and other mini program platforms. Use when the user wants to build uni-app mini programs, configure mini program settings, or handle platform-specific differences.
partme-ai/full-stack-skills 254
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threejs-objects
three.js scene graph objects: Object3D transforms and hierarchy, Group, Mesh, InstancedMesh, SkinnedMesh, BatchedMesh, LOD, Line/LineLoop/LineSegments, Points, Sprite, Bone, Skeleton, ClippingGroup; interaction via Raycaster, Layers masks, and EventDispatcher patterns. Use when building scene hierarchies, picking objects with Raycaster, or configuring instanced/skinned meshes; for pure vector math use threejs-math; for skeletal clips use threejs-animation.
partme-ai/full-stack-skills 254
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uniapp-ucharts
Integrates uCharts data visualization into UniApp projects including easycom configuration, pages.json and manifest.json setup, platform-specific handling (H5, mini-program, App, nvue), and chart lifecycle management. Use when the user needs to add charts to a UniApp project, configure uCharts components, or handle cross-platform chart rendering.
partme-ai/full-stack-skills 254