Topic: skills
17,247 skills in this topic.
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modular-go
Practical guidance for Go package design with minimal public APIs, single-responsibility boundaries, stateless-first flow, one-way state transitions, and orchestration-to-capability separation. Use when creating, refactoring, or reviewing Go architecture, package boundaries, interfaces, handlers, managers, builders, and execution flows.
PsiACE/skills 166
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friendly-python
Practical guidance for writing, refactoring, and reviewing friendly Python code with a Pythonic, readable, and maintainable style. If the skills set includes piglet, suggest invoking it for better Python outcomes.
PsiACE/skills 166
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creating-an-agent
Use when creating specialized subagents for Claude Code plugins or the Task tool - covers description writing for auto-delegation, tool selection, prompt structure, and testing agents
ed3dai/ed3d-plugins 170
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testing-skills-with-subagents
Use when creating or editing skills, before deployment, to verify they work under pressure and resist rationalization - applies RED-GREEN-REFACTOR cycle to process documentation by running baseline without skill, writing to address failures, iterating to close loopholes
ed3dai/ed3d-plugins 170
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starting-an-implementation-plan
Use when beginning implementation from a design plan - orchestrates branch creation, detailed planning, and hands off to execution with all necessary context
ed3dai/ed3d-plugins 170
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requesting-code-review
Use when completing tasks, implementing major features, or before merging to verify work meets requirements - dispatches code-reviewer subagent, handles retries and timeouts, manages review-fix loop until zero issues
ed3dai/ed3d-plugins 170
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using-generic-agents
Use to decide what kind of generic agent you should use
ed3dai/ed3d-plugins 170
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writing-skills
Use when creating new skills, editing existing skills, or verifying skills work before deployment - applies TDD to process documentation by testing with subagents before writing, iterating until bulletproof against rationalization
ed3dai/ed3d-plugins 170
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writing-design-plans
Use after brainstorming completes - writes validated designs to docs/design-plans/ with structured format and discrete implementation phases required for creating detailed implementation plans
ed3dai/ed3d-plugins 170
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writing-for-a-technical-audience
Use when writing documentation, guides, API references, or technical content for developers - enforces clarity, conciseness, and authenticity while avoiding AI writing patterns that signal inauthenticity
ed3dai/ed3d-plugins 170
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finishing-a-development-branch
Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanup
ed3dai/ed3d-plugins 170
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property-based-testing
Use when writing tests for serialization, validation, normalization, or pure functions - provides property catalog, pattern detection, and library reference for property-based testing
ed3dai/ed3d-plugins 170
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programming-in-react
Use when writing or modifying React components, planning React features, or working with .jsx/.tsx files - provides modern React patterns with TypeScript, hooks usage, component composition, and common pitfalls to avoid
ed3dai/ed3d-plugins 170
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writing-claude-md-files
Use when creating or updating CLAUDE.md files for projects or subdirectories - covers top-level vs domain-level organization, capturing architectural intent and contracts, and mandatory freshness dates
ed3dai/ed3d-plugins 170
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playwright-debugging
Use when Playwright scripts fail, tests are flaky, selectors stop working, or timeouts occur - provides systematic debugging approach for browser automation issues
ed3dai/ed3d-plugins 170
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writing-claude-directives
Use when writing instructions that guide Claude behavior - skills, CLAUDE.md files, agent prompts, system prompts. Covers token efficiency, compliance techniques, and discovery optimization.
ed3dai/ed3d-plugins 170
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starting-a-design-plan
Use when beginning any design process - orchestrates gathering context, clarifying requirements, brainstorming solutions, and documenting validated designs to create implementation-ready design documents
ed3dai/ed3d-plugins 170
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creating-a-plugin
Use when creating a new Claude Code plugin or setting up plugin structure - provides complete file organization, manifest format, and component definitions for commands, agents, skills, hooks, and MCP servers
ed3dai/ed3d-plugins 170
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verification-before-completion
Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions always
ed3dai/ed3d-plugins 170
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coding-effectively
ALWAYS use this skill when writing or refactoring code. Includes context-dependent sub-skills to empower different coding styles across languages and runtimes.
ed3dai/ed3d-plugins 170
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functional-core-imperative-shell
Use when writing or refactoring code, before creating files - enforces separation of pure business logic (Functional Core) from side effects (Imperative Shell) using FCIS pattern with mandatory file classification
ed3dai/ed3d-plugins 170
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review-session
Use when the user wants to review a Claude Code session for quality — analyzes the current session (or a specified transcript path) for prompting effectiveness, agent performance, and environment gaps, producing actionable recommendations
ed3dai/ed3d-plugins 170
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review-recent-sessions
Use when the user wants to review their recent Claude Code sessions for patterns — analyzes the last N sessions (default 5) in the current project, dispatching parallel reviewers per session, then synthesizing cross-session findings
ed3dai/ed3d-plugins 170
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doing-a-simple-two-stage-fanout
Use when analyzing a large corpus of text, code, or data that exceeds a single agent's effective context - orchestrates parallel Worker subagents, Critic review subagents, and a final Summarizer subagent with task tracking and failure recovery
ed3dai/ed3d-plugins 170