Topic: qoder
428 skills in this topic.
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tauri-app-websocket
Establish WebSocket connections from the Rust side using the Tauri v2 websocket plugin, bypassing WebView limitations. Use when implementing real-time messaging, managing WebSocket connection lifecycle, or configuring host allowlists for secure connections.
partme-ai/full-stack-skills 254
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tauri-app-window-menu
Create native application menus with keyboard shortcuts and event handlers in Tauri v2. Use when defining window menu bars, handling menu item click events, binding keyboard accelerators, or adapting menus for macOS/Windows/Linux conventions.
partme-ai/full-stack-skills 254
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tauri-app-window-state
Persist and restore window size, position, and maximized state across sessions using the Tauri v2 window-state plugin. Use when remembering window layout between app launches, configuring StateFlags, or handling multi-display restore behavior.
partme-ai/full-stack-skills 254
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tauri-build
Build production-ready Tauri v2 app bundles with code signing and distribution packaging for all platforms. Use when creating release builds, configuring code signing for macOS/Windows, or setting up CI pipelines for app distribution.
partme-ai/full-stack-skills 254
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tauri-concept
Explain Tauri v2 architecture concepts including the process model, IPC isolation, and brownfield integration patterns. Use when understanding how Tauri works internally, choosing between isolation and brownfield modes, or making architecture decisions before implementation.
partme-ai/full-stack-skills 254
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tauri-config
Configure tauri.conf.json for Tauri v2 apps including app metadata, build settings, plugins, CSP, and platform-specific sections. Use when editing tauri.conf.json, migrating config from v1 to v2, or setting up CSP and platform-specific configuration.
partme-ai/full-stack-skills 254
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tauri-framework-security
Harden a Tauri v2 app with baseline security controls including CSP, HTTP headers, runtime authority, and capability matrices. Use when performing security audits, configuring CSP/headers per window, or building a minimum-privilege capability matrix for production.
partme-ai/full-stack-skills 254
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tauri-framework-upgrade
Migrate Tauri apps from v1 to v2 or from v2 beta to v2 stable, handling breaking changes in config, plugins, and permissions. Use when upgrading Tauri versions, resolving migration errors, or updating config/capability formats for v2.
partme-ai/full-stack-skills 254
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tauri-ipc
Implement frontend-to-Rust IPC using invoke calls, Tauri commands, and type-safe bindings in Tauri v2. Use when defining Rust commands callable from the frontend, setting up typed IPC contracts, or implementing bidirectional event-based communication.
partme-ai/full-stack-skills 254
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tauri-mobile
Set up Tauri v2 for Android and iOS development including build configuration, bundle identifiers, and mobile debugging. Use when adding mobile targets to a Tauri app, configuring Android/iOS bundle IDs, or debugging on mobile devices and emulators.
partme-ai/full-stack-skills 254
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tauri-scaffold
Scaffold a Tauri v2 project with create-tauri-app, configure project structure, and set up static export for frontend frameworks. Use when creating a new project, understanding the Tauri project structure, or configuring SSG/static export for Next.js or SvelteKit.
partme-ai/full-stack-skills 254
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tauri-setup
Install Tauri v2 prerequisites and configure the development environment across macOS, Windows, Linux, Android, and iOS. Use when setting up Rust toolchain, Node.js, platform build tools, or mobile development prerequisites (Xcode, Android Studio).
partme-ai/full-stack-skills 254
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tauri-window
Create and configure Tauri v2 windows including multi-window patterns, custom titlebars, and frameless window UI. Use when creating new windows, managing window lifecycle events, implementing custom titlebar drag regions, or building multi-window architectures.
partme-ai/full-stack-skills 254
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threejs-animation
three.js keyframe animation system: AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack variants, PropertyBinding, PropertyMixer, AnimationObjectGroup, AnimationUtils; mixing and crossfading clips, loop modes, timeScale, weight; addon AnimationClipCreator and CCDIKSolver for procedural rigs. Use when playing glTF clips, blending actions, or authoring procedural tracks; for skin deformation rigging on meshes see threejs-objects; for math interpolants without clips see threejs-math only when not tied to AnimationMixer.
partme-ai/full-stack-skills 254
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threejs-audio
three.js audio spatialization: AudioListener attached to camera rig, Audio and PositionalAudio sources, AudioAnalyser for FFT/time-domain data, and integration with Web Audio API contexts; AudioLoader is referenced from threejs-loaders for file decoding. Use when placing 3D sound, configuring panner parameters, or building audio visualization; not a replacement for full game audio middleware.
partme-ai/full-stack-skills 254
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threejs-camera
three.js cameras: Camera base, PerspectiveCamera, OrthographicCamera, CubeCamera, ArrayCamera, StereoCamera; projection matrices, aspect, FOV, orthographic frustum sizes, near/far planes, and dynamic environment maps with CubeCamera. Use when placing views, rendering reflections, or multi-view splits; for XR projections and eye matrices use threejs-webxr; for post pass camera tricks use threejs-postprocessing alongside threejs-renderers.
partme-ai/full-stack-skills 254
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threejs-controls
Addon camera and object manipulation controls: OrbitControls, MapControls, FlyControls, FirstPersonControls, TrackballControls, ArcballControls, DragControls, PointerLockControls, TransformControls; damping, target focal point, and integration with the animation loop. Use for editor-style navigation and gizmos—not a full game character controller stack; pair with Raycaster selection patterns in threejs-objects when transforming selections.
partme-ai/full-stack-skills 254
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threejs-dev-setup
Bootstrap and toolchain guidance for three.js applications using npm, Vite/Webpack/Rollup, bare ESM import maps, and TypeScript. Covers canonical import paths for three core versus three/addons/ (examples/jsm re-exports), version alignment with threejs.org docs, and fixing module not found for loaders and controls. Use when scaffolding a new 3D project, migrating bundler, or debugging resolution of addons; do not use for rendering API details (see threejs-renderers) or asset loading logic (see threejs-loaders).
partme-ai/full-stack-skills 254
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threejs-geometries
three.js geometry authoring: BufferGeometry, typed BufferAttribute and interleaved layouts, InstancedBufferGeometry, primitive Geometries (box/sphere/torus/etc.), ExtrudeGeometry and Shape/Path/Curve from Extras, WireframeGeometry, and addon geometries such as TextGeometry, DecalGeometry, RoundedBoxGeometry. Use when building custom buffer geometries, extruding shapes, or using primitive geometry constructors; for animation morph targets see threejs-animation; for merging buffers see BufferGeometryUtils addon.
partme-ai/full-stack-skills 254
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threejs-helpers
Debug and visualization helpers in three.js Core Helpers (AxesHelper, GridHelper, CameraHelper, light helpers, SkeletonHelper, bounding box helpers, PlaneHelper, PolarGridHelper, ArrowHelper) and Addons Helpers (VertexNormalsHelper, VertexTangentsHelper, RectAreaLightHelper, LightProbeHelper, ViewHelper, OctreeHelper, TextureHelper, PositionalAudioHelper, AnimationPathHelper, RapierHelper). Use only for development and editor overlays—not for shipping art; for gizmo-style manipulation use threejs-controls.
partme-ai/full-stack-skills 254
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threejs-lights
three.js lighting: AmbientLight, HemisphereLight, DirectionalLight, PointLight, SpotLight, RectAreaLight, LightProbe, IESSpotLight, ProjectorLight, shadow subtypes, and addon helpers such as RectAreaLightUniformsLib, RectAreaLightTexturesLib, LightProbeGenerator, TiledLighting. Use when configuring direct/indirect light, shadows, probes, or area lights; for IES file loading use threejs-loaders; for node-based light graphs use threejs-node-tsl; for debug helpers use threejs-helpers.
partme-ai/full-stack-skills 254
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threejs-loaders
three.js asset I/O using LoadingManager, Cache, FileLoader, image and texture loaders, GLTFLoader with DRACOLoader and KTX2Loader, and common format loaders under Addons; symmetric exporters such as GLTFExporter and texture/buffer exporters. Use when loading or exporting models, HDR, LUT, fonts, or compressed textures; for runtime Texture object parameters after load use threejs-textures; for scene graph placement use threejs-objects.
partme-ai/full-stack-skills 254
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threejs-materials
Classic three.js materials (non-Node): MeshStandardMaterial, MeshPhysicalMaterial, Phong/Lambert/Toon/Basic, Line/Points/Sprite materials, MeshMatcapMaterial, MeshNormalMaterial, depth/distance materials, ShaderMaterial and RawShaderMaterial. Use when tuning PBR maps, transparency, depth write, skinning flags, or writing GLSL in ShaderMaterial; for TSL/NodeMaterial/WebGPU shader graphs use threejs-node-tsl instead.
partme-ai/full-stack-skills 254
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threejs-math
three.js math library: Vector2/3/4, Matrix3/4, Quaternion, Euler, Color, Box2/Box3, Sphere, Plane, Ray, Line3, Triangle, Frustum, Cylindrical/Spherical coords, MathUtils, and Interpolant base classes; addon math utilities such as OBB, Octree, Capsule, ConvexHull, MeshSurfaceSampler. Use for transforms, intersection tests, and spatial queries; for keyframe interpolation tied to AnimationMixer use threejs-animation; for picking implementation use threejs-objects with Raycaster.
partme-ai/full-stack-skills 254