Agent skill

threejs-math

three.js math library: Vector2/3/4, Matrix3/4, Quaternion, Euler, Color, Box2/Box3, Sphere, Plane, Ray, Line3, Triangle, Frustum, Cylindrical/Spherical coords, MathUtils, and Interpolant base classes; addon math utilities such as OBB, Octree, Capsule, ConvexHull, MeshSurfaceSampler. Use for transforms, intersection tests, and spatial queries; for keyframe interpolation tied to AnimationMixer use threejs-animation; for picking implementation use threejs-objects with Raycaster.

Stars 254
Forks 41

Install this agent skill to your Project

npx add-skill https://github.com/partme-ai/full-stack-skills/tree/main/skills/threejs-skills/threejs-math

SKILL.md

When to use this skill

ALWAYS use this skill when the user mentions:

  • Vector/matrix math order, applyQuaternion, lookAt, world vs local transforms
  • Bounding volumes Box3/Sphere, containment/intersection tests
  • Ray vs Plane vs Frustum tests (without full picking pipeline)

IMPORTANT: math vs objects vs animation

Need Skill
Raw math types threejs-math
Raycaster + layers picking threejs-objects
QuaternionKeyframeTrack playback threejs-animation

Trigger phrases include:

  • "Vector3", "Matrix4", "Quaternion", "Box3", "Ray", "Frustum"
  • "向量", "矩阵", "四元数", "包围盒"

How to use this skill

  1. Conventions: multiply vectors by matrices on the left as three.js examples show; call updateMatrixWorld before world-space queries (threejs-objects).
  2. Bounding: Box3().setFromObject(object) for rough bounds; refine per need.
  3. Collision-ish checks: ray.intersectBox, sphere.containsPoint, etc., per docs.
  4. Addon structures: Octree/OBB for games—cite addon pages, avoid copying full API tables here.
  5. Color: Color conversions relate to materials/textures—cross-link.
  6. Random sampling: MeshSurfaceSampler for distributing points on meshes.

Example: Ray-AABB intersection test

javascript
import * as THREE from 'three';

const ray = new THREE.Ray(
  new THREE.Vector3(0, 1, 0),  // origin
  new THREE.Vector3(0, 0, -1)  // direction
);
const box = new THREE.Box3(
  new THREE.Vector3(-1, -1, -5),
  new THREE.Vector3(1, 1, -3)
);

const hit = ray.intersectBox(box, new THREE.Vector3());
if (hit) {
  console.log('Intersection at:', hit);
}

See examples/workflow-ray-aabb.md.

Doc map (official)

Docs section Representative links
Math https://threejs.org/docs/Vector3.html
Math https://threejs.org/docs/Matrix4.html
Math https://threejs.org/docs/Quaternion.html
Math https://threejs.org/docs/Ray.html

Scope

  • In scope: Core Math types; addon math entries as pointers.
  • Out of scope: Keyframe track evaluation beyond type references (animation skill).

Common pitfalls and best practices

  • Euler gimbal lock—prefer quaternions for arbitrary rotations.
  • Reusing temporary vectors reduces GC thrash in hot loops.
  • Frustum culling helpers vary—verify against your three version.

Documentation and version

Core math types are listed under Math; addon utilities (Octree, OBB, …) appear under Addons → Math in three.js docs. Global also lists constants (e.g. wrapping, blending) sometimes needed alongside materials.

Agent response checklist

When answering under this skill, prefer responses that:

  1. Link the concrete type (Vector3, Matrix4, Quaternion, …) from the docs.
  2. Send AnimationMixer / track math to threejs-animation when time-sampled.
  3. Send Raycaster picking flows to threejs-objects when interaction is the goal.
  4. Mention numeric stability (epsilon) where comparisons matter.
  5. Point to Addons → Math for game-oriented structures when users need spatial acceleration.

References

Keywords

English: vector, matrix, quaternion, euler, box3, sphere, ray, frustum, three.js

中文: 向量、矩阵、四元数、欧拉角、包围盒、射线、three.js

Expand your agent's capabilities with these related and highly-rated skills.

partme-ai/full-stack-skills

ocrmypdf-batch

OCRmyPDF batch processing skill — process multiple PDFs, Docker automation, shell scripting, and CI/CD integration. Use when the user needs to OCR many PDFs, set up automated OCR pipelines, or integrate OCR into workflows.

254 41
Explore
partme-ai/full-stack-skills

ocrmypdf-optimize

OCRmyPDF optimization skill — compress PDFs, configure PDF/A output, JBIG2 encoding, and lossless optimization. Use when the user needs to reduce PDF file size, create archival PDF/A files, or optimize OCR output.

254 41
Explore
partme-ai/full-stack-skills

ocrmypdf-image

OCRmyPDF image processing skill — deskew, rotate, clean, despeckle, remove border from scanned documents. Use when the user needs to improve scanned PDF quality, fix skewed pages, remove noise, or clean up scanned documents before OCR.

254 41
Explore
partme-ai/full-stack-skills

ocrmypdf-api

OCRmyPDF Python API and plugin skill — use OCRmyPDF programmatically from Python, integrate with applications, and extend with plugins (EasyOCR, PaddleOCR, AppleOCR). Use when the user needs to call OCRmyPDF from Python code, build OCR pipelines, or use alternative OCR engines.

254 41
Explore
partme-ai/full-stack-skills

ocrmypdf

OCRmyPDF core skill — add searchable OCR text layer to scanned PDFs, convert images to searchable PDFs, support 100+ languages via Tesseract. Use when the user needs to OCR a PDF, make a scanned PDF searchable, or extract text from scanned documents.

254 41
Explore
partme-ai/full-stack-skills

svelte

Guides Svelte and SvelteKit development including reactive components, stores, transitions, lifecycle hooks, SSR, file-based routing, and deployment. Use when the user needs to build Svelte components, create SvelteKit applications, implement reactivity patterns, or configure Svelte with Vite.

254 41
Explore

Didn't find tool you were looking for?

Be as detailed as possible for better results