Topic: python
1,527 skills in this topic.
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gsap-router
Router for GSAP animation domain. Use when implementing animations with GreenSock Animation Platform including tweens, timelines, scroll-based animations, or React integration. Routes to 4 specialized skills for fundamentals, sequencing, ScrollTrigger, and React patterns.
Bbeierle12/Skill-MCP-Claude 7
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gsap-scrolltrigger
Scroll-based animations using GSAP ScrollTrigger plugin including pinning, scrubbing, snap points, and parallax effects. Use when creating scroll-driven animations, sticky sections, progress indicators, or parallax scrolling experiences.
Bbeierle12/Skill-MCP-Claude 7
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immersive-visuals-router
Master router for immersive visual experiences combining React Three Fiber, shaders, particles, post-processing, GSAP animation, and audio. Use when building 3D web experiences, visualizers, creative coding projects, interactive installations, or any project requiring multiple visual technologies. Dispatches to 6 specialized domain routers covering 29 total skills.
Bbeierle12/Skill-MCP-Claude 7
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internal-comms
A set of resources to help me write all kinds of internal communications, using the formats that my company likes to use. Claude should use this skill whenever asked to write some sort of internal communications (status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, project updates, etc.).
Bbeierle12/Skill-MCP-Claude 7
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mcp-builder
Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).
Bbeierle12/Skill-MCP-Claude 7
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particles-lifecycle
Particle lifecycle management—emission/spawning, death conditions, object pooling, trails, fade-in/out, and state transitions. Use when particles need birth/death cycles, continuous emission, trail effects, or memory-efficient recycling.
Bbeierle12/Skill-MCP-Claude 7
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performance-at-scale
Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.
Bbeierle12/Skill-MCP-Claude 7
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postfx-composer
EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building reusable effect stacks. Foundation skill for all post-processing work.
Bbeierle12/Skill-MCP-Claude 7
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postfx-effects
Post-processing visual effects including chromatic aberration, vignette, depth of field, film grain, color grading, and LUT support. Use when adding cinematic polish, retro aesthetics, camera simulation, or atmospheric effects to 3D scenes. Essential for mood, style, and visual storytelling.
Bbeierle12/Skill-MCP-Claude 7
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r3f-drei
Bbeierle12/Skill-MCP-Claude 7
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r3f-fundamentals
React Three Fiber core setup, Canvas configuration, scene hierarchy, camera systems, lighting, render loop, and React integration patterns. Use when setting up a new R3F project, configuring the Canvas component, managing scene structure, or understanding the declarative Three.js-in-React paradigm. The foundational skill that all other R3F skills depend on.
Bbeierle12/Skill-MCP-Claude 7
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r3f-materials
Three.js materials in R3F, built-in materials (Standard, Physical, Basic, etc.), ShaderMaterial with custom GLSL, uniforms binding and animation, and material properties. Use when choosing materials, creating custom shaders, or binding dynamic uniforms.
Bbeierle12/Skill-MCP-Claude 7
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shader-fundamentals
GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline, or debugging shader code. The foundational skill for all shader work.
Bbeierle12/Skill-MCP-Claude 7
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shader-noise
Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.
Bbeierle12/Skill-MCP-Claude 7
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shader-router
Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which shader techniques to combine.
Bbeierle12/Skill-MCP-Claude 7
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shader-sdf
Signed Distance Functions (SDFs) in GLSL—2D/3D shape primitives, boolean operations (union, intersection, subtraction), smooth blending, repetition, and raymarching fundamentals. Use when creating procedural shapes, text effects, smooth morphing, or raymarched 3D scenes.
Bbeierle12/Skill-MCP-Claude 7
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systematic-debugging
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes. Implements scientific method for debugging with root cause analysis.
Bbeierle12/Skill-MCP-Claude 7
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test-driven-development
Use when implementing any feature or bugfix, before writing implementation code. Enforces RED-GREEN-REFACTOR cycle with strict discipline against rationalization.
Bbeierle12/Skill-MCP-Claude 7
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web-artifacts-builder
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
Bbeierle12/Skill-MCP-Claude 7
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writing-plans
Use after brainstorming/design phase to create detailed implementation plans. Creates step-by-step plans clear enough for execution by any developer.
Bbeierle12/Skill-MCP-Claude 7
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data-gouv
Skill professionnel pour Claude Code permettant d'accéder, télécharger et analyser les données ouvertes françaises via data.gouv.fr. Inclut une librairie Python complète, des exemples de code, et une documentation détaillée des datasets les plus utilisés.
benoitvx/data-gouv-skill 22
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agent-memory
Persistent memory system for AI agents with semantic, episodic, and procedural memory types. Use when users want to (1) remember facts, preferences, or context across sessions, (2) track interaction history and experiences, (3) store reusable workflows or procedures, (4) build personalized agents that learn from conversations, or (5) implement any form of long-term memory for AI applications.
btafoya/claude-code-skills
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data-analysis
Patterns for data loading, exploration, and statistical analysis
Yeachan-Heo/My-Jogyo 162
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experiment-design
Best practices for designing reproducible experiments
Yeachan-Heo/My-Jogyo 162