Topic: gemini
1,485 skills in this topic.
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skill-doc-sync
Post-ship doc sync across project markdown. Use when: "sync docs", "update docs", "document changes", "release notes".
nyldn/claude-octopus 2,561
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flow-define
Multi-AI requirements scoping using Codex and Gemini CLIs (Double Diamond Define phase). Use when: AUTOMATICALLY ACTIVATE when user requests clarification or scoping:. "define the requirements for X". "clarify the scope of Y"
nyldn/claude-octopus 2,561
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skill-prd
AI-optimized PRD creation with 100-point scoring framework
nyldn/claude-octopus 2,561
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flow-develop
Multi-AI implementation using Codex and Gemini CLIs (Double Diamond Develop phase). Use when: AUTOMATICALLY ACTIVATE when user requests building or implementation:. "build X" or "implement Y" or "create Z". "develop a feature for X"
nyldn/claude-octopus 2,561
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skill-coverage-audit
Trace codepaths in diffs, map against tests, auto-generate missing coverage. Use when: AUTOMATICALLY ACTIVATE when user requests coverage analysis:. "check test coverage" or "coverage audit". "what's not tested" or "find untested code"
nyldn/claude-octopus 2,561
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octopus-architecture
System architecture and API design with multi-AI consensus
nyldn/claude-octopus 2,561
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skill-scope-drift
Scope drift detection — compares actual diff against stated intent to catch scope creep and missing requirements. Informational only, never blocks.
nyldn/claude-octopus 2,561
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skill-meta-prompt
Craft better prompts using proven optimization techniques — use when your prompt needs refinement. Use when: Use PROACTIVELY when user wants to:. "create a prompt for", "write a prompt for". "optimize this prompt", "improve this prompt"
nyldn/claude-octopus 2,561
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skill-audit
Audit codebases for quality, consistency, and broken patterns — use for pre-release or tech debt review. Use when: AUTOMATICALLY ACTIVATE when user requests auditing:. "audit and check the entire app". "audit X for Y" or "check for broken features"
nyldn/claude-octopus 2,561
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sys-configure
Configure Claude Octopus providers and preferences. Use when: Use this skill when the user wants to "configure Claude Octopus", "setup octopus",. "configure providers", "set up API keys for octopus", or mentions octopus configuration.
nyldn/claude-octopus 2,561
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package-remove
Remove (uninstall) a package from the Unity project. This removes the package from the project's manifest.json and triggers package resolution. Note: Built-in packages and packages that are dependencies of other installed packages cannot be removed. Note: Package removal may trigger a domain reload. The result will be sent after the reload completes. Use 'package-list' tool to list installed packages first.
IvanMurzak/Unity-MCP 2,087
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gameobject-destroy
Destroy GameObject and all nested GameObjects recursively in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first.
IvanMurzak/Unity-MCP 2,087
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package-list
List all packages installed in the Unity project (UPM packages). Returns information about each installed package including name, version, source, and description. Use this to check which packages are currently installed before adding or removing packages.
IvanMurzak/Unity-MCP 2,087
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editor-selection-get
Get information about the current Selection in the Unity Editor. Use 'editor-selection-set' tool to set the selection.
IvanMurzak/Unity-MCP 2,087
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assets-refresh
Refreshes the AssetDatabase. Use it if any file was added or updated in the project outside of Unity API. Use it if need to force scripts recompilation when '.cs' file changed.
IvanMurzak/Unity-MCP 2,087
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editor-selection-set
Set the current Selection in the Unity Editor to the provided objects. Use 'editor-selection-get' tool to get the current selection first.
IvanMurzak/Unity-MCP 2,087
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scene-open
Open scene from the project asset file. Use 'assets-find' tool to find the scene asset first.
IvanMurzak/Unity-MCP 2,087
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assets-material-create
Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.
IvanMurzak/Unity-MCP 2,087
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script-delete
Delete the script file(s). Does AssetDatabase.Refresh() and waits for Unity compilation to complete before reporting results. Use 'script-read' tool to read existing script files first.
IvanMurzak/Unity-MCP 2,087
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build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
IvanMurzak/Unity-MCP 2,087
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unity-initial-setup
Provides an initial setup for AI Skills, `unity-mcp-cli` command line tool installation
and everything else that is helpful to set up at the start of the project. Essential packages,
and basic configurations.
IvanMurzak/Unity-MCP 2,087
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gameobject-duplicate
Duplicate GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.
IvanMurzak/Unity-MCP 2,087
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assets-prefab-save
Save a prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.
IvanMurzak/Unity-MCP 2,087
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scene-list-opened
Returns the list of currently opened scenes in Unity Editor. Use 'scene-get-data' tool to get detailed information about a specific scene.
IvanMurzak/Unity-MCP 2,087