Topic: gemini
1,485 skills in this topic.
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skill-context-detection
Auto-detect work context (Dev vs Knowledge) for workflow tailoring
nyldn/claude-octopus 2,561
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skill-doc-delivery
Convert markdown to DOCX, PPTX, XLSX office documents. Use when: AUTOMATICALLY ACTIVATE when user requests:. Export knowledge work to office formats (e.g., "export to Word", "create PowerPoint", "convert to DOCX"). Generate professional documents from research (e.g., "create presentation from this synthesis")
nyldn/claude-octopus 2,561
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skill-coverage-audit
Trace codepaths in diffs, map against tests, auto-generate missing coverage. Use when: AUTOMATICALLY ACTIVATE when user requests coverage analysis:. "check test coverage" or "coverage audit". "what's not tested" or "find untested code"
nyldn/claude-octopus 2,561
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octopus-architecture
System architecture and API design with multi-AI consensus
nyldn/claude-octopus 2,561
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skill-deck
Generate slide decks from briefs with optional multi-AI research. Use when: AUTOMATICALLY ACTIVATE when user requests:. "create a deck", "build slides", "make a presentation". "generate a pitch deck", "create board presentation"
nyldn/claude-octopus 2,561
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skill-code-review
Expert multi-AI code review with quality and security analysis
nyldn/claude-octopus 2,561
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skill-content-pipeline
Extract patterns and anatomy from URLs — use to reverse-engineer content strategies from live pages. Use when: Use PROACTIVELY when user wants to:. "analyze this article", "analyze this content". "deconstruct this content", "break down this post"
nyldn/claude-octopus 2,561
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skill-scope-drift
Scope drift detection — compares actual diff against stated intent to catch scope creep and missing requirements. Informational only, never blocks.
nyldn/claude-octopus 2,561
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skill-iterative-loop
Run tasks in a loop until goals are met — use for iterative refinement, polling, or convergence. Use when: AUTOMATICALLY ACTIVATE when user requests iterative execution:. "loop X times" or "loop around N times". "loop around 5 times auditing, enhancing, testing"
nyldn/claude-octopus 2,561
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sys-configure
Configure Claude Octopus providers and preferences. Use when: Use this skill when the user wants to "configure Claude Octopus", "setup octopus",. "configure providers", "set up API keys for octopus", or mentions octopus configuration.
nyldn/claude-octopus 2,561
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scene-list-opened
Returns the list of currently opened scenes in Unity Editor. Use 'scene-get-data' tool to get detailed information about a specific scene.
IvanMurzak/Unity-MCP 2,087
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gameobject-destroy
Destroy GameObject and all nested GameObjects recursively in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first.
IvanMurzak/Unity-MCP 2,087
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editor-selection-get
Get information about the current Selection in the Unity Editor. Use 'editor-selection-set' tool to set the selection.
IvanMurzak/Unity-MCP 2,087
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assets-refresh
Refreshes the AssetDatabase. Use it if any file was added or updated in the project outside of Unity API. Use it if need to force scripts recompilation when '.cs' file changed.
IvanMurzak/Unity-MCP 2,087
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editor-selection-set
Set the current Selection in the Unity Editor to the provided objects. Use 'editor-selection-get' tool to get the current selection first.
IvanMurzak/Unity-MCP 2,087
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script-delete
Delete the script file(s). Does AssetDatabase.Refresh() and waits for Unity compilation to complete before reporting results. Use 'script-read' tool to read existing script files first.
IvanMurzak/Unity-MCP 2,087
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assets-material-create
Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.
IvanMurzak/Unity-MCP 2,087
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build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
IvanMurzak/Unity-MCP 2,087
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package-list
List all packages installed in the Unity project (UPM packages). Returns information about each installed package including name, version, source, and description. Use this to check which packages are currently installed before adding or removing packages.
IvanMurzak/Unity-MCP 2,087
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gameobject-duplicate
Duplicate GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.
IvanMurzak/Unity-MCP 2,087
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scene-open
Open scene from the project asset file. Use 'assets-find' tool to find the scene asset first.
IvanMurzak/Unity-MCP 2,087
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assets-prefab-save
Save a prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.
IvanMurzak/Unity-MCP 2,087
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assets-get-data
Get asset data from the asset file in the Unity project. It includes all serializable fields and properties of the asset. Use 'assets-find' tool to find asset before using this tool.
IvanMurzak/Unity-MCP 2,087
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package-remove
Remove (uninstall) a package from the Unity project. This removes the package from the project's manifest.json and triggers package resolution. Note: Built-in packages and packages that are dependencies of other installed packages cannot be removed. Note: Package removal may trigger a domain reload. The result will be sent after the reload completes. Use 'package-list' tool to list installed packages first.
IvanMurzak/Unity-MCP 2,087