Topic: cursor
7,943 skills in this topic.
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threejs-math
three.js math library: Vector2/3/4, Matrix3/4, Quaternion, Euler, Color, Box2/Box3, Sphere, Plane, Ray, Line3, Triangle, Frustum, Cylindrical/Spherical coords, MathUtils, and Interpolant base classes; addon math utilities such as OBB, Octree, Capsule, ConvexHull, MeshSurfaceSampler. Use for transforms, intersection tests, and spatial queries; for keyframe interpolation tied to AnimationMixer use threejs-animation; for picking implementation use threejs-objects with Raycaster.
partme-ai/full-stack-skills 254
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threejs-materials
Classic three.js materials (non-Node): MeshStandardMaterial, MeshPhysicalMaterial, Phong/Lambert/Toon/Basic, Line/Points/Sprite materials, MeshMatcapMaterial, MeshNormalMaterial, depth/distance materials, ShaderMaterial and RawShaderMaterial. Use when tuning PBR maps, transparency, depth write, skinning flags, or writing GLSL in ShaderMaterial; for TSL/NodeMaterial/WebGPU shader graphs use threejs-node-tsl instead.
partme-ai/full-stack-skills 254
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threejs-loaders
three.js asset I/O using LoadingManager, Cache, FileLoader, image and texture loaders, GLTFLoader with DRACOLoader and KTX2Loader, and common format loaders under Addons; symmetric exporters such as GLTFExporter and texture/buffer exporters. Use when loading or exporting models, HDR, LUT, fonts, or compressed textures; for runtime Texture object parameters after load use threejs-textures; for scene graph placement use threejs-objects.
partme-ai/full-stack-skills 254
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avue
Builds data-driven admin interfaces with the Avue framework (based on Vue 2 + Element UI). Covers CRUD tables, forms, global APIs ($DialogForm, $Clipboard, $ImagePreview, $Export), Tree, Upload, and Select components. Use when the user needs to build management systems, data-driven views, or configuration-based admin UIs with Avue.
partme-ai/full-stack-skills 254
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cli-ascii-logo
“Generate CLI ASCII art logos and banners with box drawing borders, block characters, and ANSI 24-bit gradients, plus runnable scripts and integration code. Use when the user needs a terminal logo, colored ASCII banner, figlet-style title, or CLI startup welcome page.”
partme-ai/full-stack-skills 254
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ascii-text-art-library
Generate a reusable ASCII-only text template library (titles, dividers, notice boxes, slogans/CTA), with naming conventions and selection rules for consistent CLI/log/README output. Use when the user needs ASCII art templates, text banners, console formatting, or decorative text elements.
partme-ai/full-stack-skills 254
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ascii-terminal-animation-pack
Plan and generate terminal ASCII animations/screensaver-style output (FPS, refresh rules, loop policy, low-flicker guidance), with a static poster frame and an optional local demo script.
partme-ai/full-stack-skills 254
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ascii-table-renderer
Render structured data as aligned ASCII tables (column width rules, truncate/wrap, border styles, compact/readable variants) for terminal/log/email.
partme-ai/full-stack-skills 254
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ascii-progress-and-spinner
Design ASCII progress bars and spinners for CLI UX (determinate/indeterminate, TTY single-line refresh, non-interactive log fallback) with copy-pastable style specs. Use when the user needs terminal progress indicators, loading animations, or CLI feedback elements.
partme-ai/full-stack-skills 254
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threejs-lights
three.js lighting: AmbientLight, HemisphereLight, DirectionalLight, PointLight, SpotLight, RectAreaLight, LightProbe, IESSpotLight, ProjectorLight, shadow subtypes, and addon helpers such as RectAreaLightUniformsLib, RectAreaLightTexturesLib, LightProbeGenerator, TiledLighting. Use when configuring direct/indirect light, shadows, probes, or area lights; for IES file loading use threejs-loaders; for node-based light graphs use threejs-node-tsl; for debug helpers use threejs-helpers.
partme-ai/full-stack-skills 254
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ascii-motd-profile-banner
Generate ASCII-only MOTD / SSH login banner / shell profile welcome messages (short/long variants, quiet mode guidance, security notices).
partme-ai/full-stack-skills 254
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ascii-mini-charts
Generate ASCII mini charts (sparkline/bar/simple line) for plain-text trend inspection, with minimal and annotated variants and normalization notes. Use when the user needs text-based data visualization, terminal charts, or ASCII graphs for CLI output.
partme-ai/full-stack-skills 254
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ascii-image-to-ascii
“Convert an image into ASCII art (readable + detail variants, width/charset controls, optional ANSI), for terminal previews and plain-text image substitutes.”
partme-ai/full-stack-skills 254
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ascii-diagram-boxflow
Generate plain ASCII box-flow diagrams (boxes + arrows) for environments without renderers, with alignment rules and split strategies for complex graphs.
partme-ai/full-stack-skills 254
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ascii-cli-logo-banner-python
Generate copy-pastable ASCII banners with a built-in font (no external font deps), including compact fallback and optional ANSI 256 coloring for the logo. Use when the user needs a simple ASCII banner, startup logo, or CLI welcome screen without external dependencies.
partme-ai/full-stack-skills 254
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ascii-cli-logo-banner-figletjs
Generate TAAG/FIGlet-style ASCII art banners using figlet.js (FIGfont spec), with layout controls (horizontal/vertical layout, width, whitespaceBreak) and optional ANSI 256 coloring.
partme-ai/full-stack-skills 254
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ascii-cli-logo-banner
Entry point for ASCII CLI banners that routes to the Python built-in font skill or figlet.js/FIGfont skill. Use when the user wants a startup banner, ASCII logo, terminal welcome screen, or CLI branding for a service.
partme-ai/full-stack-skills 254
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ascii-ansi-colorizer
Add an ANSI color layer to existing ASCII/plain-text output (gradient/rainbow/highlights) with alignment-safe rules and a required no-color fallback. Use when the user wants to colorize terminal output, add rainbow effects to CLI text, or style ASCII art with ANSI colors.
partme-ai/full-stack-skills 254
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threejs-helpers
Debug and visualization helpers in three.js Core Helpers (AxesHelper, GridHelper, CameraHelper, light helpers, SkeletonHelper, bounding box helpers, PlaneHelper, PolarGridHelper, ArrowHelper) and Addons Helpers (VertexNormalsHelper, VertexTangentsHelper, RectAreaLightHelper, LightProbeHelper, ViewHelper, OctreeHelper, TextureHelper, PositionalAudioHelper, AnimationPathHelper, RapierHelper). Use only for development and editor overlays—not for shipping art; for gizmo-style manipulation use threejs-controls.
partme-ai/full-stack-skills 254
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threejs-geometries
three.js geometry authoring: BufferGeometry, typed BufferAttribute and interleaved layouts, InstancedBufferGeometry, primitive Geometries (box/sphere/torus/etc.), ExtrudeGeometry and Shape/Path/Curve from Extras, WireframeGeometry, and addon geometries such as TextGeometry, DecalGeometry, RoundedBoxGeometry. Use when building custom buffer geometries, extruding shapes, or using primitive geometry constructors; for animation morph targets see threejs-animation; for merging buffers see BufferGeometryUtils addon.
partme-ai/full-stack-skills 254
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threejs-dev-setup
Bootstrap and toolchain guidance for three.js applications using npm, Vite/Webpack/Rollup, bare ESM import maps, and TypeScript. Covers canonical import paths for three core versus three/addons/ (examples/jsm re-exports), version alignment with threejs.org docs, and fixing module not found for loaders and controls. Use when scaffolding a new 3D project, migrating bundler, or debugging resolution of addons; do not use for rendering API details (see threejs-renderers) or asset loading logic (see threejs-loaders).
partme-ai/full-stack-skills 254
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threejs-controls
Addon camera and object manipulation controls: OrbitControls, MapControls, FlyControls, FirstPersonControls, TrackballControls, ArcballControls, DragControls, PointerLockControls, TransformControls; damping, target focal point, and integration with the animation loop. Use for editor-style navigation and gizmos—not a full game character controller stack; pair with Raycaster selection patterns in threejs-objects when transforming selections.
partme-ai/full-stack-skills 254
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threejs-camera
three.js cameras: Camera base, PerspectiveCamera, OrthographicCamera, CubeCamera, ArrayCamera, StereoCamera; projection matrices, aspect, FOV, orthographic frustum sizes, near/far planes, and dynamic environment maps with CubeCamera. Use when placing views, rendering reflections, or multi-view splits; for XR projections and eye matrices use threejs-webxr; for post pass camera tricks use threejs-postprocessing alongside threejs-renderers.
partme-ai/full-stack-skills 254
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threejs-audio
three.js audio spatialization: AudioListener attached to camera rig, Audio and PositionalAudio sources, AudioAnalyser for FFT/time-domain data, and integration with Web Audio API contexts; AudioLoader is referenced from threejs-loaders for file decoding. Use when placing 3D sound, configuring panner parameters, or building audio visualization; not a replacement for full game audio middleware.
partme-ai/full-stack-skills 254