Topic: claude
14,433 skills in this topic.
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universal-mindset
Use when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, or when none of the specialized thinking styles quite fit the situation.
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timing-mastery
Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.
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spatial-thinking
Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.
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rhythm-pacing
Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.
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problem-diagnosis
Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.
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physics-intuition
Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.
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naturalistic-motion
Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.
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exaggerated-clarity
Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.
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emotional-narrative
Use when animation needs to convey feeling, tell a story, or connect emotionally—character moments, dramatic beats, or any motion that should make the audience care.
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character-appeal
Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.
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attention-direction
Use when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.
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anticipation-payoff
Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.
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web-motion-design
Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.
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video-motion-graphics
Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
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universal-fallback
Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.
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presentations
Use when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.
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page-transitions
Use when implementing route changes, view transitions, modal opens/closes, or navigation animation in web and mobile applications.
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mobile-touch
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
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micro-interactions
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
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game-development
Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.
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data-visualization
Use when animating charts, graphs, dashboards, data transitions, or any information visualization work.
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brand-marketing
Use when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing video content.
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accessible-motion
Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.
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3d-spatial
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
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