Topic: claude-code
35,830 skills in this topic.
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ralph
Self-referential loop until task completion with configurable verification reviewer
Yeachan-Heo/oh-my-claudecode 28,047
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ralplan
Consensus planning entrypoint that auto-gates vague ralph/autopilot/team requests before execution
Yeachan-Heo/oh-my-claudecode 28,047
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release
Automated release workflow for oh-my-claudecode
Yeachan-Heo/oh-my-claudecode 28,047
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sciomc
Orchestrate parallel scientist agents for comprehensive analysis with AUTO mode
Yeachan-Heo/oh-my-claudecode 28,047
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setup
Use first for install/update routing — sends setup, doctor, or MCP requests to the correct OMC setup flow
Yeachan-Heo/oh-my-claudecode 28,047
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skill
Manage local skills - list, add, remove, search, edit, setup wizard
Yeachan-Heo/oh-my-claudecode 28,047
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team
N coordinated agents on shared task list using Claude Code native teams
Yeachan-Heo/oh-my-claudecode 28,047
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trace
Evidence-driven tracing lane that orchestrates competing tracer hypotheses in Claude built-in team mode
Yeachan-Heo/oh-my-claudecode 28,047
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ultraqa
QA cycling workflow - test, verify, fix, repeat until goal met
Yeachan-Heo/oh-my-claudecode 28,047
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ultrawork
Parallel execution engine for high-throughput task completion
Yeachan-Heo/oh-my-claudecode 28,047
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visual-verdict
Structured visual QA verdict for screenshot-to-reference comparisons
Yeachan-Heo/oh-my-claudecode 28,047
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writer-memory
Agentic memory system for writers - track characters, relationships, scenes, and themes
Yeachan-Heo/oh-my-claudecode 28,047
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deckset-presentation-expert
Expert assistant for creating Deckset presentations with markdown. Helps with slide formatting, headings, lists, images, videos, presenter notes, build steps, themes, and configuration. Use when working with .md presentation files, or when user mentions Deckset, creating slides, presentations, or decks.
doudou1337/deckset-claude-skill 5
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distributed-claude-receiver
You are a remote Claude instance running on a VPS. Receive messages via chat.sh wrapper, maintain persistent context, use Z.ai GLM backend via Doppler.
ebowwa/seed 2
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distributed-claude-sender
Send prompts to a remote Claude instance on a VPS for distributed AI collaboration, different model backends, or independent context.
ebowwa/seed 2
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propose-change
Propose code changes to the supervisor Claude. Generate diffs and rationale, but do not execute. Wait for supervisor approval.
ebowwa/seed 2
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self-improve
ebowwa/seed 2
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frontend-design-system
フロントエンドUIデザインを洗練された独自性のあるスタイルで生成します。ランディングページ、ダッシュボード、Webアプリケーションのデザイン、UIコンポーネント作成時に使用してください。「AIっぽい」汎用デザインを避け、プロフェッショナルで記憶に残るUIを実現します。
oikon48/cc-frontend-skills 68
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Pixel Art Animator
Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.
willibrandon/pixel-plugin 110
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pixel-art-creator
willibrandon/pixel-plugin 110
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Pixel Art Exporter
Export sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file formats like "PNG", "GIF", "animated GIF", "spritesheet", "sprite sheet", "texture atlas", "tile sheet", or game engine integration with "Unity", "Godot", "Phaser", "Unreal", "GameMaker". Trigger on layout terms ("horizontal", "vertical", "grid", "packed", "strip"), scaling ("2x", "4x", "upscale", "pixel-perfect"), file operations ("save as", "export to", "output to"), metadata formats ("JSON", "XML", "metadata", "atlas data"), and delivery terms ("for web", "for game", "for Twitter", "for itch.io", "optimized").
willibrandon/pixel-plugin 110
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Pixel Art Professional
Apply advanced pixel art techniques including dithering, palette optimization, shading, antialiasing, and color theory. Use when the user mentions "dithering", "dither", "Bayer", "Floyd-Steinberg", "palette", "colors", "reduce colors", "optimize palette", "color limit", "shading", "shadows", "highlights", "lighting", "light source", "antialiasing", "smooth", "smoothing", "anti-alias", "AA", "color ramp", "gradient", "hue shifting", "saturation", "value", "contrast", or wants to "refine", "polish", "improve", "enhance", "make better", "add depth", "add dimension" to existing pixel art. Trigger on retro palette names (NES, Game Boy, C64, PICO-8), texture terms ("metal", "fabric", "stone", "wood"), and visual quality terms ("professional", "clean", "smooth", "vibrant").
willibrandon/pixel-plugin 110
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autonomous-skill
Use when work must continue across multiple Codex sessions with `.autonomous/` tracking, resumable execution, or autonomous handoff. Use for long-running, multi-session, or resume-later tasks.
feiskyer/codex-settings 168
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claude-skill
Use when work should be delegated to Claude Code CLI, especially headless `claude -p` runs, automation scripts, CI jobs, resumable sessions, or requests to use Claude/Claude Code for a task.
feiskyer/codex-settings 168