Topic: ai
10,359 skills in this topic.
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healthcare-medical
Use when designing animations for medical apps, patient portals, telehealth, or health tracking interfaces
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media-publishing
Use when designing animations for news sites, content platforms, publishing apps, or media consumption experiences
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saas-productivity
Use when designing animations for business tools, project management, collaboration software, or productivity apps
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social-media
Use when designing animations for social platforms, messaging apps, content sharing, or community features
dylantarre/animation-principles 23
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gesture-responses
Use when responding to touch or click interactions - button presses, drag feedback, swipe responses, tap ripples, or any direct manipulation animation.
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hover-interactions
Use when creating mouse hover effects - button highlights, card lifts, link underlines, image zooms, or any pointer-triggered animation.
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loading-states
Use when indicating progress or waiting - spinners, progress bars, skeleton screens, shimmer effects, or any animation showing the system is working.
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scroll-animations
Use when triggering animations on scroll - reveal effects, parallax, sticky headers, progress indicators, or any scroll-linked motion.
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educator-teacher
Use when creating educational content, explaining concepts through animation, or when teaching animation principles to students.
dylantarre/animation-principles 23
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filmmaker
Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.
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frontend-developer
Use when implementing animations in code, building UI transitions, or when a developer needs practical animation guidance for web/mobile applications.
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game-designer
Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
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motion-designer
Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.
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product-manager
Use when prioritizing animation features, building motion roadmaps, or when a PM needs to understand the business value of animation principles.
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universal-practitioner
Use when applying animation principles in any context, for any role, or when a general understanding of Disney's 12 principles is needed.
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ux-researcher
Use when evaluating animation usability, conducting motion studies, or when researching how animation affects user perception and task completion.
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attention-grabbers
Use when drawing user focus - notification badges, new feature highlights, error callouts, promotional banners, or any animation meant to attract attention.
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continuous-loops
Use when creating ongoing animations - loading spinners, pulsing indicators, ambient motion, background effects, or any animation that repeats indefinitely.
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entrance-animations
Use when elements need to appear on screen - page loads, modals opening, items being added, content reveals, or any "coming into view" animation.
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exit-animations
Use when elements need to leave the screen - closing modals, dismissing notifications, removing items, page transitions out, or any "leaving view" animation.
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feedback-indicators
Use when confirming user actions - success checkmarks, error alerts, form validation, save confirmations, or any animation acknowledging what the user did.
dylantarre/animation-principles 23
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accessibility-advocate
Use when designing inclusive animations, addressing vestibular disorders and motion sensitivity, or ensuring animation accessibility compliance.
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animator-traditional
Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.
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brand-strategist
Use when defining brand motion identity, creating animation guidelines for brand expression, or aligning animation with brand personality.
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