Topic: ai-agents
18,135 skills in this topic.
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shodh-memory
Persistent memory system for AI agents. Use this skill to remember context across conversations, recall relevant information, and build long-term knowledge. Activate when you need to store decisions, learnings, errors, or context that should persist beyond the current session.
varun29ankuS/shodh-memory 191
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orchestrate
This skill should be used when the user asks to 'orchestrate a task', 'break down work into parallel agents', 'coordinate subtasks', 'run agents in parallel', or mentions 'multi-agent'. Decomposes complex tasks into tracked subtasks, dispatches parallel subagents, and coordinates until completion.
varun29ankuS/shodh-memory 191
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autogrind
Engage in 24x7 auto-work mode. Continuously grind through improvements, fixes, tests, and polish without stopping until you say so. For long-running sessions across code, ML/data, research, design, or writing. Not for single bounded tasks. Trigger phrases: /autogrind, /自己动, 'autogrind this', 'grind on this', 'keep working don't stop', 'work until I say stop', 'keep improving', 'keep going'.
ttttonyhe/autogrind 6
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autogrind
Engage in 24x7 auto-work mode. Continuously grind through improvements, fixes, tests, and polish without stopping until you say so. For long-running sessions across code, ML/data, research, design, or writing. Not for single bounded tasks. Trigger phrases: /autogrind, /自己动, 'autogrind this', 'grind on this', 'keep working don't stop', 'work until I say stop', 'keep improving', 'keep going'.
ttttonyhe/autogrind 6
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web-design-guidelines
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
onecli/onecli 1,737
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vercel-react-best-practices
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
onecli/onecli 1,737
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find-skills
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
onecli/onecli 1,737
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frontend-design
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
onecli/onecli 1,737
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test-evidence-review
Quality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness. Produces ADEQUATE/INCOMPLETE/MISSING verdict per story. Run before QA sign-off or on demand.
Donchitos/Claude-Code-Game-Studios 8,725
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project-stage-detect
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.
Donchitos/Claude-Code-Game-Studios 8,725
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team-combat
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
Donchitos/Claude-Code-Game-Studios 8,725
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launch-checklist
Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.
Donchitos/Claude-Code-Game-Studios 8,725
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tech-debt
Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.
Donchitos/Claude-Code-Game-Studios 8,725
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reverse-document
Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.
Donchitos/Claude-Code-Game-Studios 8,725
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art-bible
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.
Donchitos/Claude-Code-Game-Studios 8,725
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create-stories
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
Donchitos/Claude-Code-Game-Studios 8,725
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soak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Donchitos/Claude-Code-Game-Studios 8,725
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playtest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Donchitos/Claude-Code-Game-Studios 8,725
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day-one-patch
Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
Donchitos/Claude-Code-Game-Studios 8,725
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bug-triage
Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.
Donchitos/Claude-Code-Game-Studios 8,725
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changelog
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
Donchitos/Claude-Code-Game-Studios 8,725
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retrospective
Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.
Donchitos/Claude-Code-Game-Studios 8,725
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smoke-check
Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.
Donchitos/Claude-Code-Game-Studios 8,725
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architecture-review
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.
Donchitos/Claude-Code-Game-Studios 8,725