Agent skill
write-unit-tests
Writing unit and integration tests for the tldraw SDK. Use when creating new tests, adding test coverage, or fixing failing tests in packages/editor or packages/tldraw. Covers Vitest patterns, TestEditor usage, and test file organization.
Install this agent skill to your Project
npx add-skill https://github.com/EYH0602/skillshub/tree/main/skills/write-unit-tests
SKILL.md
Writing tests
Unit and integration tests use Vitest. Tests run from workspace directories, not the repo root.
Test file locations
Unit tests - alongside source files:
packages/editor/src/lib/primitives/Vec.ts
packages/editor/src/lib/primitives/Vec.test.ts # Same directory
Integration tests - in src/test/ directory:
packages/tldraw/src/test/SelectTool.test.ts
packages/tldraw/src/test/commands/createShape.test.ts
Shape/tool tests - alongside the implementation:
packages/tldraw/src/lib/shapes/arrow/ArrowShapeUtil.test.ts
packages/tldraw/src/lib/shapes/arrow/ArrowShapeTool.test.ts
Which workspace to test in
- packages/editor: Core primitives, geometry, managers, base editor functionality
- packages/tldraw: Anything needing default shapes/tools (most integration tests)
cd packages/tldraw && yarn test run
cd packages/tldraw && yarn test run --grep "SelectTool"
TestEditor vs Editor
Use TestEditor for integration tests (includes default shapes/tools):
import { createShapeId } from '@tldraw/editor'
import { TestEditor } from './TestEditor'
let editor: TestEditor
beforeEach(() => {
editor = new TestEditor()
editor.selectAll().deleteShapes(editor.getSelectedShapeIds())
})
afterEach(() => {
editor?.dispose()
})
Use raw Editor when testing editor setup or custom configurations:
import { Editor, createTLStore } from '@tldraw/editor'
beforeEach(() => {
editor = new Editor({
shapeUtils: [CustomShape],
bindingUtils: [],
tools: [CustomTool],
store: createTLStore({ shapeUtils: [CustomShape], bindingUtils: [] }),
getContainer: () => document.body,
})
})
Common TestEditor methods
// Pointer simulation
editor.pointerDown(x, y, options?)
editor.pointerMove(x, y, options?)
editor.pointerUp(x, y, options?)
editor.click(x, y, shapeId?)
editor.doubleClick(x, y, shapeId?)
// Keyboard simulation
editor.keyDown(key, options?)
editor.keyUp(key, options?)
// State assertions
editor.expectToBeIn('select.idle')
editor.expectToBeIn('select.crop.idle')
// Shape assertions
editor.expectShapeToMatch({ id, x, y, props: { ... } })
// Shape operations
editor.createShapes([{ id, type, x, y, props }])
editor.updateShapes([{ id, type, props }])
editor.getShape(id)
editor.select(id1, id2)
editor.selectAll()
editor.selectNone()
editor.getSelectedShapeIds()
editor.getOnlySelectedShape()
// Tool operations
editor.setCurrentTool('arrow')
editor.getCurrentToolId()
// Undo/redo
editor.undo()
editor.redo()
Pointer event options
editor.pointerDown(100, 100, {
target: 'shape', // 'canvas' | 'shape' | 'handle' | 'selection'
shape: editor.getShape(id),
})
editor.pointerDown(150, 300, {
target: 'selection',
handle: 'bottom', // 'top' | 'bottom' | 'left' | 'right' | corners
})
editor.doubleClick(550, 550, {
target: 'selection',
handle: 'bottom_right',
})
Setup patterns
Standard setup with shape IDs
const ids = {
box1: createShapeId('box1'),
box2: createShapeId('box2'),
arrow1: createShapeId('arrow1'),
}
vi.useFakeTimers()
beforeEach(() => {
editor = new TestEditor()
editor.selectAll().deleteShapes(editor.getSelectedShapeIds())
editor.createShapes([
{ id: ids.box1, type: 'geo', x: 100, y: 100, props: { w: 100, h: 100 } },
{ id: ids.box2, type: 'geo', x: 300, y: 300, props: { w: 100, h: 100 } },
])
})
afterEach(() => {
editor?.dispose()
})
Reusable props
const imageProps = {
assetId: null,
playing: true,
url: '',
w: 1200,
h: 800,
}
editor.createShapes([
{ id: ids.imageA, type: 'image', x: 100, y: 100, props: imageProps },
{ id: ids.imageB, type: 'image', x: 500, y: 500, props: { ...imageProps, w: 600, h: 400 } },
])
Helper functions
function arrow(id = ids.arrow1) {
return editor.getShape(id) as TLArrowShape
}
function bindings(id = ids.arrow1) {
return getArrowBindings(editor, arrow(id))
}
Mocking with vi.spyOn
// Mock return value
vi.spyOn(editor, 'getIsReadonly').mockReturnValue(true)
// Mock implementation
const isHiddenSpy = vi.spyOn(editor, 'isShapeHidden')
isHiddenSpy.mockImplementation((shape) => shape.id === ids.hiddenShape)
// Verify calls
const spy = vi.spyOn(editor, 'setSelectedShapes')
editor.selectAll()
expect(spy).toHaveBeenCalled()
expect(spy).not.toHaveBeenCalled()
// Always restore
isHiddenSpy.mockRestore()
Fake timers
vi.useFakeTimers()
// Mock animation frame
window.requestAnimationFrame = (cb) => setTimeout(cb, 1000 / 60)
window.cancelAnimationFrame = (id) => clearTimeout(id)
it('handles animation', () => {
editor.alignShapes(editor.getSelectedShapeIds(), 'right')
vi.advanceTimersByTime(1000)
// Assert after animation completes
})
Assertions
Shape matching
// Partial matching (most common)
expect(editor.getShape(id)).toMatchObject({
type: 'geo',
x: 100,
props: { w: 100 },
})
editor.expectShapeToMatch({
id: ids.box1,
x: 350,
y: 350,
})
// Floating point matching (custom matcher)
expect(result).toCloselyMatchObject({
props: { normalizedAnchor: { x: 0.5, y: 0.75 } },
})
Array assertions
expect(editor.getSelectedShapeIds()).toMatchObject([ids.box1])
expect(Array.from(selectedIds).sort()).toEqual([id1, id2, id3].sort())
expect(shapes).toContain('geo')
expect(shapes).not.toContain(ids.lockedShape)
State assertions
editor.expectToBeIn('select.idle')
editor.expectToBeIn('select.brushing')
editor.expectToBeIn('select.crop.idle')
Testing undo/redo
it('handles undo/redo', () => {
editor.doubleClick(550, 550, ids.image)
editor.expectToBeIn('select.crop.idle')
editor.updateShape({ id: ids.image, type: 'image', props: { crop: newCrop } })
editor.undo()
editor.expectToBeIn('select.crop.idle')
expect(editor.getShape(ids.image)!.props.crop).toMatchObject(originalCrop)
editor.redo()
expect(editor.getShape(ids.image)!.props.crop).toMatchObject(newCrop)
})
Testing TypeScript types
it('Uses typescript generics', () => {
expect(() => {
// @ts-expect-error - wrong props type
editor.createShape({ id, type: 'geo', props: { w: 'OH NO' } })
// @ts-expect-error - unknown prop
editor.createShape({ id, type: 'geo', props: { foo: 'bar' } })
// Valid
editor.createShape<TLGeoShape>({ id, type: 'geo', props: { w: 100 } })
}).toThrow()
})
Testing custom shapes
declare module '@tldraw/tlschema' {
export interface TLGlobalShapePropsMap {
'my-custom-shape': { w: number; h: number; text: string | undefined }
}
}
class CustomShape extends ShapeUtil<ICustomShape> {
static override type = 'my-custom-shape'
static override props: RecordProps<ICustomShape> = {
w: T.number,
h: T.number,
text: T.string.optional(),
}
getDefaultProps() {
return { w: 200, h: 200, text: '' }
}
getGeometry(shape) {
return new Rectangle2d({ width: shape.props.w, height: shape.props.h })
}
indicator() {}
component() {}
}
Testing side effects
beforeEach(() => {
editor = new TestEditor()
editor.sideEffects.registerAfterChangeHandler('instance_page_state', (prev, next) => {
if (prev.croppingShapeId !== next.croppingShapeId) {
// Handle state change
}
})
})
Testing events
it('emits wheel events', () => {
const handler = vi.fn()
editor.on('event', handler)
editor.dispatch({
type: 'wheel',
name: 'wheel',
delta: { x: 0, y: 10, z: 0 },
point: { x: 100, y: 100, z: 1 },
shiftKey: false,
// ... other modifiers
})
editor.emit('tick', 16) // Flush batched events
expect(handler).toHaveBeenCalledWith(expect.objectContaining({ name: 'wheel' }))
})
Method chaining
editor
.expectToBeIn('select.idle')
.select(ids.imageA, ids.imageB)
.doubleClick(550, 550, { target: 'selection', handle: 'bottom_right' })
.expectToBeIn('select.idle')
editor.setCurrentTool('arrow').pointerDown(0, 0).pointerMove(100, 100).pointerUp()
Running tests
cd packages/tldraw && yarn test run
cd packages/tldraw && yarn test run --grep "arrow"
cd packages/editor && yarn test run --grep "Vec"
# Watch mode
cd packages/tldraw && yarn test
Key patterns summary
- Use
createShapeId()for shape IDs - Use
vi.useFakeTimers()for time-dependent behavior - Clear shapes in
beforeEach, dispose inafterEach - Test in
packages/tldrawfor shapes/tools - Use
expectToBeIn()for state machine assertions - Use
toMatchObject()for partial matching - Use
toCloselyMatchObject()for floating point values - Mock with
vi.spyOn()and alwaysmockRestore()
Recommended Agent Skills
Expand your agent's capabilities with these related and highly-rated skills.
analyze-ci
Analyze failed GitHub Action jobs for a pull request.
github-actions-templates
Create production-ready GitHub Actions workflows for automated testing, building, and deploying applications. Use when setting up CI/CD with GitHub Actions, automating development workflows, or creating reusable workflow templates.
paper-polish
This skills helps agents to review and polish research papers written in LaTeX, focusing on writing clarity, grammar, LaTeX best practices, and document structure.
fuzzing
Design, implement, debug, and maintain fuzzers for security testing. Use when building coverage-guided fuzzers (LibAFL, AFL++, LibFuzzer), writing fuzz targets/harnesses, debugging why a fuzzer isn't finding bugs or coverage isn't increasing, analyzing and triaging crashes, implementing mutation strategies, or working with grammar-based fuzzing for structured inputs.
temporal-python-testing
Test Temporal workflows with pytest, time-skipping, and mocking strategies. Covers unit testing, integration testing, replay testing, and local development setup. Use when implementing Temporal workflow tests or debugging test failures.
senior-data-scientist
World-class data science skill for statistical modeling, experimentation, causal inference, and advanced analytics. Expertise in Python (NumPy, Pandas, Scikit-learn), R, SQL, statistical methods, A/B testing, time series, and business intelligence. Includes experiment design, feature engineering, model evaluation, and stakeholder communication. Use when designing experiments, building predictive models, performing causal analysis, or driving data-driven decisions.
Didn't find tool you were looking for?