Agent skill
wardley-map
Create or update a Wardley Map of the value chain. Maps user needs, components, evolution stages, and strategic gameplay.
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/wardley-map
SKILL.md
Wardley Mapping
Visualize your value chain and make strategic decisions. Source: Simon Wardley.
Mapping Process
1. Identify the User
Who is the map for? What scope?
2. Identify User Needs
What does the user need? Place at the top of the map (most visible).
3. Map the Value Chain
What components are needed to serve those needs? Draw dependency lines top-down.
4. Assess Evolution Stage
For each component:
| Stage | Characteristics | Strategy |
|---|---|---|
| Genesis | Novel, uncertain, high failure rate | Explore, experiment, small teams |
| Custom | Better understood, bespoke builds | Build or partner, reduce uncertainty |
| Product | Standardized, feature competition | Buy or build competitively |
| Commodity | Utility, cost competition | Consume as service, don't differentiate here |
5. Add Movement
Mark components that are evolving (arrow pointing right). All components evolve over time.
6. Identify Patterns
- Components in Genesis = Complex domain (Cynefin) -> probe
- Components in Commodity = Clear domain -> best practice
- Evolution mismatch = waste (building custom what you should buy as commodity)
7. Apply Gameplay
Strategic options based on the map:
- Open source: Accelerate commoditization
- ILC: Innovate -> Leverage -> Commoditize
- Ecosystem: Build platform, commoditize lower layers
- Tower and moat: Invest in defensibility
Output
Update canvas/landscape.yml with components, evolution stages, movements, and gameplay options.
Decision Log (MANDATORY per G-P4)
APPEND a ### Wardley Map Assessment entry to harness/decision-log.md with: components mapped, evolution stages, strategic gameplay identified, recommendations.
Connection to Other Frameworks
- Evolution stage maps to Cynefin domain (use
/cynefin-classify) - User needs at top map to OST outcomes (use
/ost-builder) - Strategic gameplay informs GIST goals (use
/gist-plan)
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