Agent skill
visual-and-observational-rules
Defines the visual aspects of the game and how the player observes the world. This includes map color-coding, screen effects, and the overall simulation style.
Stars
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Forks
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Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/data/visual-and-observational-rules
SKILL.md
Visual And Observational Rules Skill
- The map should be color-coded to show the owner of the square.
- There should be effects over the screen that mimic a CRT monitor.
- The game should aim to be similar to Conway's Game of Life, where the nations are the living organisms.
- Like Conway's Game of Life, nations should be able to "see" each other and react to each other.
- Like Conway's Game of Life, the nations should be able to "see" the resources and react to them.
Memory Protocol (MANDATORY)
Before starting:
bash
cat .claude/context/memory/learnings.md
After completing: Record any new patterns or exceptions discovered.
ASSUME INTERRUPTION: Your context may reset. If it's not in memory, it didn't happen.
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