Agent skill

visual-and-observational-rules

Defines the visual aspects of the game and how the player observes the world. This includes map color-coding, screen effects, and the overall simulation style.

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Forks 31

Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/data/visual-and-observational-rules

SKILL.md

Visual And Observational Rules Skill

  • The map should be color-coded to show the owner of the square.
  • There should be effects over the screen that mimic a CRT monitor.
  • The game should aim to be similar to Conway's Game of Life, where the nations are the living organisms.
  • Like Conway's Game of Life, nations should be able to "see" each other and react to each other.
  • Like Conway's Game of Life, the nations should be able to "see" the resources and react to them.

Memory Protocol (MANDATORY)

Before starting:

bash
cat .claude/context/memory/learnings.md

After completing: Record any new patterns or exceptions discovered.

ASSUME INTERRUPTION: Your context may reset. If it's not in memory, it didn't happen.

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