Agent skill

verification-checklists

Verification checklists for game development tasks. Use when completing features, assets, or systems to ensure nothing is missed. Prevents "generated but not integrated" and "coded but not rendered" issues. **Load references when:** - Asset checklists → `references/asset-checklists.md` - Feature checklists → `references/feature-checklists.md` - System checklists → `references/system-checklists.md`

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Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/verification-checklists

SKILL.md

Verification Checklists

Systematic verification that work is truly complete.

The Core Question

Before marking anything complete:

"Would a player notice this in the game?"

If no - it's not complete.

Quick Verification Commands

bash
# Assets exist
ls generated/meshes/*.obj generated/textures/*.png generated/sounds/*.wav

# Assets declared
grep "\[\[assets" nether.toml

# Handles exist
grep "asset_handle!" src/assets.rs

# Assets used
grep -r "draw_mesh\|texture_bind\|sound_play" src/

# No incomplete markers
grep -r "TODO\|FIXME\|unimplemented!\|todo!" src/

# Build succeeds
nether build

# Module integrated
grep "mod " src/lib.rs

Integration Chain Summary

Assets:

File exists → nether.toml → src/assets.rs handle → Used in code

Features:

Module declared → init() setup → update() logic → render() display

Red Flags (Incomplete Work)

  • TODO or FIXME comments
  • unimplemented!() or todo!() macros
  • Empty match arms: _ => {}
  • Assets in output/ but not assets/
  • Assets in assets/ but not in nether.toml
  • Handles defined but never used
  • Code written but not called from main loop
  • Feature has no visual/audio feedback

For detailed checklists by asset type, feature type, and system type, load the references.

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