Agent skill
verification-checklists
Verification checklists for game development tasks. Use when completing features, assets, or systems to ensure nothing is missed. Prevents "generated but not integrated" and "coded but not rendered" issues. **Load references when:** - Asset checklists → `references/asset-checklists.md` - Feature checklists → `references/feature-checklists.md` - System checklists → `references/system-checklists.md`
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/verification-checklists
SKILL.md
Verification Checklists
Systematic verification that work is truly complete.
The Core Question
Before marking anything complete:
"Would a player notice this in the game?"
If no - it's not complete.
Quick Verification Commands
# Assets exist
ls generated/meshes/*.obj generated/textures/*.png generated/sounds/*.wav
# Assets declared
grep "\[\[assets" nether.toml
# Handles exist
grep "asset_handle!" src/assets.rs
# Assets used
grep -r "draw_mesh\|texture_bind\|sound_play" src/
# No incomplete markers
grep -r "TODO\|FIXME\|unimplemented!\|todo!" src/
# Build succeeds
nether build
# Module integrated
grep "mod " src/lib.rs
Integration Chain Summary
Assets:
File exists → nether.toml → src/assets.rs handle → Used in code
Features:
Module declared → init() setup → update() logic → render() display
Red Flags (Incomplete Work)
TODOorFIXMEcommentsunimplemented!()ortodo!()macros- Empty match arms:
_ => {} - Assets in output/ but not assets/
- Assets in assets/ but not in nether.toml
- Handles defined but never used
- Code written but not called from main loop
- Feature has no visual/audio feedback
For detailed checklists by asset type, feature type, and system type, load the references.
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agent-ops-state
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