Agent skill

ux-research

Conduct comprehensive UX research to understand user needs and inform design decisions. Use for: user interviews, usability testing, surveys, field studies, persona creation, journey mapping, research synthesis, and data-driven design validation.

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SKILL.md

UX Research

Conduct comprehensive user research to understand needs, behaviors, and motivations, informing data-driven design decisions.

Overview

UX research encompasses methods and techniques for understanding users through observation, feedback, and analysis. It informs design decisions with real-world insights rather than assumptions.

Research Dimensions

Attitudinal vs. Behavioral

Attitudinal Research (What People Say):

  • Stated beliefs and perceptions
  • Self-reported preferences
  • Expectations and opinions
  • Methods: Interviews, surveys, focus groups
  • Limitations: May not match actual behavior

Behavioral Research (What People Do):

  • Observed actions and interactions
  • Actual usage patterns
  • Real-world behavior
  • Methods: Usability testing, analytics, field studies
  • More reliable for predicting actual use

Qualitative vs. Quantitative

Qualitative Research:

  • Answers "why" and "how"
  • Direct observation and conversation
  • Rich, detailed insights
  • Small sample sizes
  • Methods: Interviews, usability tests, field studies
  • Generates hypotheses

Quantitative Research:

  • Answers "how many" and "how much"
  • Numerical data and statistics
  • Large sample sizes
  • Statistical significance
  • Methods: Surveys, analytics, A/B tests
  • Tests hypotheses

Context of Use

Natural Use:

  • Minimal interference
  • Real-world context
  • High external validity
  • Methods: Field studies, diary studies

Scripted Use:

  • Controlled tasks
  • Focus on specific features
  • Methods: Usability testing, benchmarking

Not Using Product:

  • Broader context
  • Brand perception
  • Competitive analysis
  • Methods: Interviews, surveys

Research Methods

User Interviews

Purpose:

  • Understand user needs and motivations
  • Explore problems and pain points
  • Gather qualitative insights
  • Build empathy

Interview Types:

  • Structured: Fixed questions, consistent
  • Semi-structured: Flexible, conversational
  • Unstructured: Open-ended exploration

Best Practices:

  • Prepare interview guide
  • Ask open-ended questions
  • Listen more than talk
  • Probe for details ("Tell me more...")
  • Avoid leading questions
  • Record with permission
  • Take notes

Sample Questions:

  • "Tell me about your experience with..."
  • "What challenges do you face when..."
  • "Walk me through how you..."
  • "What would make this easier?"

Usability Testing

Purpose:

  • Identify usability issues
  • Observe real user behavior
  • Validate design decisions
  • Measure task success

Testing Process:

  1. Define tasks and scenarios
  2. Recruit representative users
  3. Prepare test environment
  4. Observe users completing tasks
  5. Ask follow-up questions
  6. Analyze findings
  7. Prioritize issues

Moderated Testing:

  • Facilitator present
  • Can probe and clarify
  • Rich qualitative data
  • Think-aloud protocol

Unmoderated Testing:

  • Users test independently
  • Scalable and cost-effective
  • Quantitative metrics
  • Less contextual insight

Metrics:

  • Task completion rate
  • Time on task
  • Error rate
  • Satisfaction ratings
  • System Usability Scale (SUS)

Surveys

Purpose:

  • Collect data from large samples
  • Measure attitudes and satisfaction
  • Quantify user preferences
  • Track metrics over time

Survey Design:

  • Clear, concise questions
  • Avoid bias and leading language
  • Mix question types (multiple choice, scale, open-ended)
  • Logical flow and grouping
  • Test before deploying

Question Types:

  • Multiple choice: Predefined options
  • Likert scale: Agreement/satisfaction ratings
  • Open-ended: Free-form responses
  • Ranking: Prioritize options
  • Matrix: Multiple items, same scale

Distribution:

  • Email to user base
  • In-app prompts
  • Website intercepts
  • Social media
  • Panel services

Field Studies

Purpose:

  • Observe users in natural context
  • Understand real-world usage
  • Identify environmental factors
  • Discover unarticulated needs

Ethnographic Research:

  • Immersive observation
  • Extended time in user environment
  • Cultural and contextual understanding
  • Rich qualitative data

Contextual Inquiry:

  • Observe and interview simultaneously
  • Users perform actual tasks
  • Ask questions in context
  • Understand workflow and environment

Best Practices:

  • Minimize disruption
  • Observe before asking
  • Take detailed notes
  • Photograph environment (with permission)
  • Look for workarounds and pain points

Diary Studies

Purpose:

  • Track behavior over time
  • Capture experiences in the moment
  • Understand patterns and changes
  • Longitudinal data

Process:

  1. Recruit participants
  2. Provide diary format (app, journal, video)
  3. Define logging frequency and prompts
  4. Participants record experiences
  5. Collect and analyze entries
  6. Follow-up interviews

Applications:

  • Daily habits and routines
  • Product usage over time
  • Emotional responses
  • Behavior change

Card Sorting

Purpose:

  • Understand user mental models
  • Inform information architecture
  • Organize content and navigation
  • Validate structure

Types:

  • Open: Users create categories
  • Closed: Predefined categories
  • Hybrid: Mix of both

Process:

  1. Prepare cards (content items)
  2. Users sort into groups
  3. Users label groups (open sorting)
  4. Analyze patterns and clusters
  5. Inform site structure

Tools:

  • Physical cards
  • Online tools (Optimal Workshop, UserZoom)
  • Remote or in-person

Tree Testing

Purpose:

  • Test information architecture
  • Measure findability
  • Validate navigation structure
  • Identify confusing labels

Process:

  1. Create text-based hierarchy
  2. Define tasks (find specific items)
  3. Users navigate tree structure
  4. Measure success and paths taken
  5. Identify problem areas

Metrics:

  • Success rate
  • Directness (optimal path)
  • Time to complete
  • Where users get lost

A/B Testing

Purpose:

  • Compare design variations
  • Measure impact on behavior
  • Data-driven decisions
  • Optimize conversion

Process:

  1. Identify element to test
  2. Create variations (A and B)
  3. Randomly assign users
  4. Collect data
  5. Analyze statistical significance
  6. Implement winner

What to Test:

  • Headlines and copy
  • Call-to-action buttons
  • Layout and design
  • Images and media
  • Form fields

Requirements:

  • Sufficient traffic
  • Clear success metric
  • Statistical significance
  • Controlled variables

Research Synthesis

Affinity Mapping

Purpose:

  • Organize research findings
  • Identify patterns and themes
  • Collaborative sense-making
  • Generate insights

Process:

  1. Write observations on sticky notes
  2. Place on wall or board
  3. Group similar items
  4. Label groups with themes
  5. Identify relationships
  6. Synthesize insights

Personas

Purpose:

  • Represent user segments
  • Build empathy
  • Guide design decisions
  • Communicate user needs

Persona Components:

  • Name and photo
  • Demographics
  • Goals and motivations
  • Behaviors and preferences
  • Pain points and frustrations
  • Technology proficiency
  • Quote or scenario

Creating Personas:

  1. Analyze research data
  2. Identify patterns and segments
  3. Define 3-5 primary personas
  4. Develop detailed profiles
  5. Validate with stakeholders
  6. Use throughout design process

Journey Maps

Purpose:

  • Visualize user experience over time
  • Identify pain points and opportunities
  • Understand emotional journey
  • Align team on user perspective

Components:

  • Stages or phases
  • User actions
  • Thoughts and emotions
  • Pain points
  • Opportunities
  • Touchpoints

Creating Journey Maps:

  1. Define scope and user
  2. Research user experience
  3. Identify stages
  4. Map actions and emotions
  5. Highlight pain points
  6. Identify opportunities
  7. Visualize and share

Research Planning

Research Questions

Defining Questions:

  • What do we need to learn?
  • Why is this important?
  • How will insights inform decisions?
  • What are our assumptions?

Good Research Questions:

  • Specific and focused
  • Answerable with chosen methods
  • Relevant to design decisions
  • Unbiased and open-ended

Method Selection

Considerations:

  • Research questions
  • Project phase (discovery, design, evaluation)
  • Time and budget
  • Available resources
  • User access

Combining Methods:

  • Triangulate findings
  • Qualitative + quantitative
  • Multiple perspectives
  • Validate insights

Recruiting Participants

Defining Criteria:

  • Target user characteristics
  • Demographics
  • Behaviors and experience
  • Screener questions

Recruitment Methods:

  • Existing user base
  • Social media and forums
  • Recruitment agencies
  • Guerrilla recruiting
  • Panel services

Sample Size:

  • Qualitative: 5-8 per segment
  • Quantitative: Statistical significance
  • Usability testing: 5 users find 85% of issues
  • Surveys: Hundreds to thousands

Analysis and Reporting

Data Analysis

Qualitative Analysis:

  • Transcribe recordings
  • Code and categorize data
  • Identify themes and patterns
  • Generate insights
  • Support with quotes

Quantitative Analysis:

  • Clean and organize data
  • Calculate metrics
  • Statistical analysis
  • Visualize with charts
  • Identify trends

Insight Generation

From Data to Insights:

  • Observations: What we saw/heard
  • Patterns: Recurring themes
  • Insights: Why it matters
  • Recommendations: What to do

Good Insights:

  • Actionable
  • Specific
  • Supported by data
  • Relevant to goals
  • Surprising or validating

Research Reports

Report Structure:

  • Executive summary
  • Research objectives
  • Methodology
  • Key findings
  • Insights and recommendations
  • Appendices (data, materials)

Presentation Tips:

  • Lead with key insights
  • Use visuals and quotes
  • Tell stories
  • Connect to business goals
  • Provide clear recommendations

Ethical Considerations

Informed Consent

Requirements:

  • Explain research purpose
  • Describe what participation involves
  • Clarify how data will be used
  • Ensure voluntary participation
  • Allow withdrawal at any time

Privacy and Confidentiality

Best Practices:

  • Anonymize data
  • Secure storage
  • Limit access
  • Follow regulations (GDPR, etc.)
  • Respect user privacy

Inclusive Research

Considerations:

  • Diverse participant recruitment
  • Accessibility accommodations
  • Cultural sensitivity
  • Avoid bias in questions
  • Represent all user groups

Conclusion

UX research provides the foundation for user-centered design. Combine methods, involve users throughout the process, and let insights guide decisions. Continuous research ensures products meet real user needs and deliver value.

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