Agent skill
ux-animation-motion
Animation patterns using Anime.js v4 for UI feedback, transitions, and celebrations. Use when implementing hover effects, transitions, loading animations, or gamification feedback. Includes reduced motion handling. (project)
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/data/ux-animation-motion
SKILL.md
UX Animation & Motion Skill
Animation system using Anime.js v4 for responsive, accessible UI motion. This skill covers animation patterns, timing, and reduced motion support.
Related Skills
animejs-v4: Complete Anime.js 4.0 API referencejs-micro-utilities: Array utilities like.at(-1)for accessing last elementux-iconography: Icon animation patternsux-accessibility: Reduced motion requirements
Animation Import
import { animate } from 'animejs';
Note: Project uses import maps to resolve animejs to local node_modules.
Animation Utilities
The project provides reusable animations in js/utils/animations.js:
import {
shake,
pressEffect,
successBounce,
glow,
DURATION,
EASE
} from '../../utils/animations.js';
Duration Constants
const DURATION = {
instant: 100, // Micro-interactions
quick: 200, // Button press, toggles
normal: 300, // Standard transitions
slow: 500, // Page transitions
celebration: 600 // Success animations
};
Easing Functions
const EASE = {
snap: 'easeOutQuad', // Quick, snappy feel
smooth: 'easeInOutQuad', // Gentle transitions
bounceOut: 'easeOutBack' // Playful, overshooting
};
Animation Patterns
Press Effect (Tactile Feedback)
For button clicks and taps:
pressEffect(element);
// or
animate(element, {
scale: [1, 0.95, 1],
duration: DURATION.instant,
ease: EASE.snap
});
Success Bounce
For completed actions:
successBounce(element);
// or
animate(element, {
scale: [1, 1.1, 1],
duration: DURATION.normal,
ease: EASE.bounceOut
});
Shake (Error/Invalid)
For validation failures:
shake(element, { intensity: 6 });
// or
animate(element, {
translateX: [-6, 6, -6, 6, -3, 3, 0],
duration: DURATION.normal,
ease: EASE.snap
});
Glow Effect
For achievements or highlights:
glow(element, {
color: 'rgba(74, 222, 128, 0.6)',
intensity: 15
});
// Uses box-shadow animation
Pulse (Attention)
For elements requiring attention:
@keyframes pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.5; }
}
.attention {
animation: pulse 1.5s ease-in-out infinite;
}
Transition Patterns
Fade In
animate(element, {
opacity: [0, 1],
duration: DURATION.normal,
ease: EASE.smooth
});
Slide In
animate(element, {
translateY: [20, 0],
opacity: [0, 1],
duration: DURATION.normal,
ease: EASE.snap
});
Scale In
animate(element, {
scale: [0.9, 1],
opacity: [0, 1],
duration: DURATION.quick,
ease: EASE.bounceOut
});
Staggered List
animate('.list-item', {
translateY: [20, 0],
opacity: [0, 1],
delay: (el, i) => i * 50,
duration: DURATION.normal,
ease: EASE.snap
});
State Change Animations
Attribute Change Response
attributeChangedCallback(name, oldVal, newVal) {
if (name === 'completed' && newVal !== null) {
this.#animateComplete();
}
}
#animateComplete() {
animate(this, {
scale: [1, 2, 1],
duration: DURATION.normal,
ease: EASE.bounceOut
});
}
Phase Transition
#animatePhaseChange() {
animate(this.#container, {
opacity: [1, 0, 1],
duration: DURATION.slow,
ease: EASE.smooth
});
}
Game Feedback Animations
Word Completion
#celebrateWord() {
successBounce(this.#wordElement);
glow(this.#wordElement, { color: 'rgba(74, 222, 128, 0.6)' });
}
Score Update
#animateScore() {
animate(this.#scoreElement, {
scale: [1, 1.2, 1],
duration: DURATION.quick,
ease: EASE.bounceOut
});
}
Achievement Unlock
#celebrateAchievement() {
animate(this.#badge, {
scale: [0, 1.2, 1],
rotate: [0, -10, 10, 0],
duration: DURATION.celebration,
ease: EASE.bounceOut
});
}
Reduced Motion Support
Check Preference
const prefersReducedMotion = window.matchMedia(
'(prefers-reduced-motion: reduce)'
).matches;
if (!prefersReducedMotion) {
animate(element, { scale: [1, 1.1, 1] });
} else {
// Instant state change instead
element.classList.add('completed');
}
CSS Fallback
@media (prefers-reduced-motion: reduce) {
*,
*::before,
*::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
Safe Animation Wrapper
function safeAnimate(element, props) {
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
// Apply final state immediately
if (props.scale) element.style.transform = `scale(${props.scale.at(-1)})`;
if (props.opacity) element.style.opacity = props.opacity.at(-1);
return;
}
return animate(element, props);
}
CSS Transitions
For simple state changes, prefer CSS:
.button {
transition:
background-color 0.15s ease,
transform 0.1s ease,
opacity 0.15s ease;
}
.button:hover {
background: var(--color-hover-overlay);
}
.button:active {
transform: scale(0.98);
}
Loading Animations
Spinner
.spinner {
width: 24px;
height: 24px;
border: 2px solid var(--theme-outline);
border-top-color: var(--theme-primary);
border-radius: 50%;
animation: spin 0.6s linear infinite;
}
@keyframes spin {
to { rotate: 360deg; }
}
Dots
.loading-dots span {
animation: bounce 1s ease-in-out infinite;
}
.loading-dots span:nth-child(2) { animation-delay: 0.1s; }
.loading-dots span:nth-child(3) { animation-delay: 0.2s; }
@keyframes bounce {
0%, 80%, 100% { transform: translateY(0); }
40% { transform: translateY(-6px); }
}
Performance Guidelines
Do
- Use
transformandopacityfor smooth 60fps - Keep animations under 300ms for interactions
- Use
will-changesparingly for complex animations - Cancel animations when element unmounts
Don't
- Animate
width,height,margin,padding - Use long durations for frequent interactions
- Chain many sequential animations
- Animate elements off-screen
Cleanup
#animation = null;
disconnectedCallback() {
if (this.#animation) {
this.#animation.pause();
this.#animation = null;
}
}
Animation Timing Reference
| Action | Duration | Easing |
|---|---|---|
| Button press | 100ms | easeOutQuad |
| Toggle switch | 150ms | easeOutQuad |
| Dropdown open | 200ms | easeOutQuad |
| Modal appear | 200-300ms | easeOutBack |
| Page transition | 300-500ms | easeInOutQuad |
| Success celebration | 400-600ms | easeOutBack |
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