Agent skill
unreal-chaos
Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
Install this agent skill to your Project
npx add-skill https://github.com/a5c-ai/babysitter/tree/main/library/specializations/game-development/skills/unreal-chaos
SKILL.md
Unreal Chaos Skill
Chaos physics system for Unreal Engine.
Overview
This skill provides capabilities for implementing physics-based destruction, vehicles, and soft body simulation using Unreal's Chaos physics system.
Capabilities
Destruction
- Create geometry collections
- Configure fracture patterns
- Handle debris simulation
- Manage collision clusters
Vehicle Physics
- Implement wheel vehicles
- Configure suspension
- Handle aerodynamics
- Manage vehicle networking
Cloth Simulation
- Configure cloth assets
- Handle collision
- Manage constraints
- Optimize performance
Physics Fields
- Apply force fields
- Create attraction/repulsion
- Handle noise fields
- Manage field interactions
Prerequisites
- Unreal Engine 5.0+
- Chaos enabled (default)
Usage Patterns
Geometry Collection Setup
1. Create Geometry Collection from mesh
2. Configure fracture settings
3. Add cluster connections
4. Set physics properties
5. Place in level
Vehicle Setup
// Configure in Vehicle Movement Component
WheelSetups.Add(FWheelSetup{
WheelClass,
BoneName,
WheelOffset
});
Best Practices
- Profile destruction complexity
- Use LOD for distant debris
- Configure sleep thresholds
- Test networked destruction
- Manage cluster counts
References
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