Agent skill

unreal-chaos

Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.

Stars 514
Forks 31

Install this agent skill to your Project

npx add-skill https://github.com/a5c-ai/babysitter/tree/main/library/specializations/game-development/skills/unreal-chaos

SKILL.md

Unreal Chaos Skill

Chaos physics system for Unreal Engine.

Overview

This skill provides capabilities for implementing physics-based destruction, vehicles, and soft body simulation using Unreal's Chaos physics system.

Capabilities

Destruction

  • Create geometry collections
  • Configure fracture patterns
  • Handle debris simulation
  • Manage collision clusters

Vehicle Physics

  • Implement wheel vehicles
  • Configure suspension
  • Handle aerodynamics
  • Manage vehicle networking

Cloth Simulation

  • Configure cloth assets
  • Handle collision
  • Manage constraints
  • Optimize performance

Physics Fields

  • Apply force fields
  • Create attraction/repulsion
  • Handle noise fields
  • Manage field interactions

Prerequisites

  • Unreal Engine 5.0+
  • Chaos enabled (default)

Usage Patterns

Geometry Collection Setup

1. Create Geometry Collection from mesh
2. Configure fracture settings
3. Add cluster connections
4. Set physics properties
5. Place in level

Vehicle Setup

cpp
// Configure in Vehicle Movement Component
WheelSetups.Add(FWheelSetup{
    WheelClass,
    BoneName,
    WheelOffset
});

Best Practices

  1. Profile destruction complexity
  2. Use LOD for distant debris
  3. Configure sleep thresholds
  4. Test networked destruction
  5. Manage cluster counts

References

Expand your agent's capabilities with these related and highly-rated skills.

a5c-ai/babysitter

gsd-tools

Central utility skill for GSD operations. Provides config parsing, slug generation, timestamps, path operations, and orchestrates calls to other specialized skills. Acts as the unified entry point that the original gsd-tools.cjs provided via its lib/ modules (commands, config, core, init).

514 31
Explore
a5c-ai/babysitter

model-profile-resolution

Resolve model profile (quality/balanced/budget) at orchestration start and map agents to specific models. Enables cost/quality tradeoffs by selecting appropriate AI models for each agent role.

514 31
Explore
a5c-ai/babysitter

verification-suite

Plan structure validation, phase completeness checks, reference integrity verification, and artifact existence confirmation. Provides the structured verification layer ensuring GSD artifacts are well-formed and complete.

514 31
Explore
a5c-ai/babysitter

state-management

STATE.md reading, writing, and field-level updates. Provides cross-session state persistence via .planning/STATE.md with structured fields for current task, completed phases, blockers, decisions, and quick tasks.

514 31
Explore
a5c-ai/babysitter

git-integration

Git commit patterns, formats, and conventions for GSD methodology. Provides atomic commits per task, structured commit messages, planning file commits, branch management, and milestone tag operations.

514 31
Explore
a5c-ai/babysitter

frontmatter-parsing

YAML frontmatter parsing and manipulation for .planning/ documents. Provides read, write, update, query, and validation operations on frontmatter blocks in GSD markdown artifacts.

514 31
Explore

Didn't find tool you were looking for?

Be as detailed as possible for better results