Agent skill
unity-profiler
Unity Profiler skill for performance analysis, frame debugging, memory profiling, and optimization workflows.
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/unity-profiler
SKILL.md
Unity Profiler Skill
Performance profiling and optimization using Unity Profiler tools.
Overview
This skill provides capabilities for analyzing and optimizing Unity game performance using the Profiler, Frame Debugger, and Memory Profiler.
Capabilities
CPU Profiling
- Analyze frame timing
- Identify bottlenecks
- Profile custom code markers
- Handle deep profiling
GPU Profiling
- Analyze render passes
- Profile shader performance
- Identify overdraw
- Debug draw calls
Memory Profiling
- Track allocations
- Identify memory leaks
- Analyze texture memory
- Profile managed heap
Automated Analysis
- Create profiler scripts
- Set up performance tests
- Generate reports
- Monitor regressions
Prerequisites
- Unity 2021.3+
- Profiler module (built-in)
- Memory Profiler package (optional)
Usage Patterns
Custom Profiler Markers
using Unity.Profiling;
public class OptimizedSystem : MonoBehaviour
{
static readonly ProfilerMarker s_UpdateMarker =
new ProfilerMarker("MySystem.Update");
void Update()
{
using (s_UpdateMarker.Auto())
{
// Code to profile
ProcessEntities();
}
}
}
Performance Test
[Test, Performance]
public void TestSpawnPerformance()
{
Measure.Method(() =>
{
for (int i = 0; i < 1000; i++)
{
SpawnEnemy();
}
})
.WarmupCount(3)
.MeasurementCount(10)
.Run();
}
Best Practices
- Profile on target hardware
- Use profiler markers
- Test with realistic data
- Monitor frame budget
- Track memory over time
References
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