Agent skill

uloop-simulate-mouse-input

Simulate mouse input in PlayMode via Input System. Injects button clicks, mouse delta, and scroll wheel directly into Mouse.current. Use when you need to: (1) Click in games that read Mouse.current.leftButton.wasPressedThisFrame, (2) Right-click for actions like block placement, (3) Inject mouse delta for FPS camera control, (4) Inject scroll wheel for hotbar switching or zoom. For UI elements with IPointerClickHandler, use simulate-mouse-ui instead.

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Install this agent skill to your Project

npx add-skill https://github.com/hatayama/unity-cli-loop/tree/main/Packages/src/Editor/Api/McpTools/SimulateMouseInput/Skill

SKILL.md

Task

Simulate mouse input via Input System in Unity PlayMode: $ARGUMENTS

Workflow

  1. Ensure Unity is in PlayMode (use uloop control-play-mode --action Play if not)
  2. For Click/LongPress: determine the target screen position (use uloop screenshot to find coordinates)
  3. Execute the appropriate uloop simulate-mouse-input command
  4. Take a screenshot to verify the result: uloop screenshot --capture-mode rendering
  5. Report what happened

Tool Reference

bash
uloop simulate-mouse-input --action <action> [options]

Parameters

Parameter Type Default Description
--action enum Click Click, LongPress, MoveDelta, SmoothDelta, Scroll
--x number 0 Target X position (origin: top-left). Used by Click and LongPress.
--y number 0 Target Y position (origin: top-left). Used by Click and LongPress.
--button enum Left Mouse button: Left, Right, Middle. Used by Click and LongPress.
--duration number 0 Hold duration for LongPress, or interpolation duration for SmoothDelta (seconds). For Click, 0 = one-shot tap.
--delta-x number 0 Delta X in pixels for MoveDelta/SmoothDelta. Positive = right.
--delta-y number 0 Delta Y in pixels for MoveDelta/SmoothDelta. Positive = up.
--scroll-x number 0 Horizontal scroll delta for Scroll action.
--scroll-y number 0 Vertical scroll delta for Scroll action. Typically 120 per notch.

Actions

Action What it injects Description
Click Mouse.current button press → release Inject a button click so game logic detects wasPressedThisFrame
LongPress Mouse.current button press → hold → release Hold a button for --duration seconds
MoveDelta Mouse.current.delta Inject mouse movement delta one-shot (e.g. for FPS camera look)
SmoothDelta Mouse.current.delta (per-frame) Inject mouse delta smoothly over --duration seconds (human-like camera pan)
Scroll Mouse.current.scroll Inject scroll wheel input (e.g. for hotbar or zoom)

Global Options (all optional, mutually exclusive)

Usually not needed — the CLI auto-detects the Unity project from the current working directory.

Option Description
--project-path <path> Override auto-detection to target a specific Unity project
-p, --port <port> Specify Unity TCP port directly

When to use this vs simulate-mouse-ui

Scenario Tool
Click a Unity UI Button (IPointerClickHandler) simulate-mouse-ui
Destroy a block in Minecraft (reads Mouse.current.leftButton) simulate-mouse-input
Place a block with right-click simulate-mouse-input --button Right
Drag a UI slider simulate-mouse-ui --action Drag
Look around with mouse (FPS camera) simulate-mouse-input --action MoveDelta
Scroll hotbar slots simulate-mouse-input --action Scroll

Examples

bash
# Left-click at screen center (for game logic)
uloop simulate-mouse-input --action Click --x 400 --y 300

# Right-click at screen center (e.g. place block)
uloop simulate-mouse-input --action Click --x 400 --y 300 --button Right

# Hold left-click for 2 seconds (e.g. mine block)
uloop simulate-mouse-input --action LongPress --x 400 --y 300 --duration 2.0

# Look right (FPS camera)
uloop simulate-mouse-input --action MoveDelta --delta-x 100 --delta-y 0

# Scroll up (e.g. previous hotbar slot)
uloop simulate-mouse-input --action Scroll --scroll-y 120

# Scroll down (e.g. next hotbar slot)
uloop simulate-mouse-input --action Scroll --scroll-y -120

# Smooth camera pan right over 0.5 seconds
uloop simulate-mouse-input --action SmoothDelta --delta-x 300 --delta-y 0 --duration 0.5

Prerequisites

  • Unity must be in PlayMode
  • Input System package must be installed (com.unity.inputsystem)
  • Active Input Handling must be set to Input System Package (New) or Both in Player Settings
  • Game code must read input via Input System API (e.g. Mouse.current.leftButton.wasPressedThisFrame)

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