Agent skill
uloop-get-version
Get Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.
Install this agent skill to your Project
npx add-skill https://github.com/hatayama/unity-cli-loop/tree/main/Packages/src/Cli~/src/skills/skill-definitions/cli-only/uloop-get-version/Skill
SKILL.md
uloop get-version
Get Unity version and project information.
Usage
uloop get-version
Parameters
None.
Output
Returns JSON with:
UnityVersion: Unity Editor versionPlatform: Current platformDataPath: Assets folder pathPersistentDataPath: Persistent data pathTemporaryCachePath: Temporary cache pathIsEditor: Whether running in editorProductName: Application product nameCompanyName: Company nameVersion: Application versionVer: uLoopMCP package version
Notes
This is a sample custom tool demonstrating how to create MCP tools.
Recommended Agent Skills
Expand your agent's capabilities with these related and highly-rated skills.
uloop-simulate-mouse-ui
Simulate mouse click, long-press, and drag on PlayMode UI elements via EventSystem screen coordinates. Use when you need to: (1) Click buttons or interactive UI elements during PlayMode testing, (2) Drag UI elements from one position to another, (3) Hold a drag at a position for inspection before releasing, (4) Long-press UI elements that respond to sustained pointer-down. For game logic that reads Input System (e.g. WasPressedThisFrame), use simulate-mouse-input instead.
uloop-execute-menu-item
Execute Unity Editor menu commands programmatically. Use when you need to: (1) Trigger menu commands like save, build, or refresh, (2) Automate editor actions via menu paths, (3) Run custom menu items defined in project scripts.
uloop-find-game-objects
Find GameObjects in the active scene by various criteria. Use when you need to: (1) Search for objects by name, regex, or path, (2) Find objects with specific components, tags, or layers, (3) Get currently selected GameObjects in Unity Editor. Returns matching GameObjects with hierarchy paths and components.
uloop-simulate-keyboard
Simulate keyboard key input in PlayMode via Input System. Use when you need to: (1) Press game control keys like WASD, Space, or Shift during PlayMode, (2) Hold keys down for continuous movement or actions, (3) Combine multiple held keys for complex input like Shift+W for sprint.
uloop-run-tests
Execute Unity Test Runner and get detailed results. Use when you need to: (1) Run EditMode or PlayMode unit tests, (2) Verify code changes pass all tests, (3) Diagnose test failures with error messages and stack traces. Auto-saves NUnit XML results on failure.
uloop-control-play-mode
Control Unity Editor play mode (play/stop/pause). Use when you need to: (1) Start play mode to test game behavior, (2) Stop play mode to return to edit mode, (3) Pause play mode for frame-by-frame inspection.
Didn't find tool you were looking for?