Agent skill
uloop-get-hierarchy
Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with components.
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/data/uloop-get-hierarchy
SKILL.md
uloop get-hierarchy
Get Unity Hierarchy structure.
Usage
uloop get-hierarchy [options]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--root-path |
string | - | Root GameObject path to start from |
--max-depth |
integer | -1 |
Maximum depth (-1 for unlimited) |
--include-components |
boolean | true |
Include component information |
--include-inactive |
boolean | true |
Include inactive GameObjects |
--include-paths |
boolean | false |
Include full path information |
Examples
# Get entire hierarchy
uloop get-hierarchy
# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"
# Limit depth
uloop get-hierarchy --max-depth 2
# Without components
uloop get-hierarchy --include-components false
Output
Returns JSON with hierarchical structure of GameObjects and their components.
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