Agent skill
uloop-control-play-mode
Control Unity Editor play mode (play/stop/pause). Use when you need to: (1) Start play mode to test game behavior, (2) Stop play mode to return to edit mode, (3) Pause play mode for frame-by-frame inspection.
Install this agent skill to your Project
npx add-skill https://github.com/hatayama/unity-cli-loop/tree/main/.claude/skills/uloop-control-play-mode
SKILL.md
uloop control-play-mode
Control Unity Editor play mode (play/stop/pause).
Usage
uloop control-play-mode [options]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--action |
string | Play |
Action to perform: Play, Stop, Pause |
Global Options
| Option | Description |
|---|---|
--project-path <path> |
Target a specific Unity project (mutually exclusive with --port) |
-p, --port <port> |
Specify Unity TCP port directly (mutually exclusive with --project-path) |
Examples
# Start play mode
uloop control-play-mode --action Play
# Stop play mode
uloop control-play-mode --action Stop
# Pause play mode
uloop control-play-mode --action Pause
Output
Returns JSON with the current play mode state:
IsPlaying: Whether Unity is currently in play modeIsPaused: Whether play mode is pausedMessage: Description of the action performed
Notes
- Play action starts the game in the Unity Editor (also resumes from pause)
- Stop action exits play mode and returns to edit mode
- Pause action pauses the game while remaining in play mode
- Useful for automated testing workflows
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uloop-execute-menu-item
Execute Unity Editor menu commands programmatically. Use when you need to: (1) Trigger menu commands like save, build, or refresh, (2) Automate editor actions via menu paths, (3) Run custom menu items defined in project scripts.
uloop-find-game-objects
Find GameObjects in the active scene by various criteria. Use when you need to: (1) Search for objects by name, regex, or path, (2) Find objects with specific components, tags, or layers, (3) Get currently selected GameObjects in Unity Editor. Returns matching GameObjects with hierarchy paths and components.
uloop-simulate-keyboard
Simulate keyboard key input in PlayMode via Input System. Use when you need to: (1) Press game control keys like WASD, Space, or Shift during PlayMode, (2) Hold keys down for continuous movement or actions, (3) Combine multiple held keys for complex input like Shift+W for sprint.
uloop-run-tests
Execute Unity Test Runner and get detailed results. Use when you need to: (1) Run EditMode or PlayMode unit tests, (2) Verify code changes pass all tests, (3) Diagnose test failures with error messages and stack traces. Auto-saves NUnit XML results on failure.
uloop-control-play-mode
Control Unity Editor play mode (play/stop/pause). Use when you need to: (1) Start play mode to test game behavior, (2) Stop play mode to return to edit mode, (3) Pause play mode for frame-by-frame inspection.
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