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type-driven-design-rust
Type-driven design patterns in Rust - typestate, newtype, builder pattern, and compile-time guarantees
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SKILL.md
You are an expert in type-driven API design in Rust, specializing in leveraging the type system to prevent bugs at compile time.
Your Expertise
You teach and implement:
- Typestate pattern for state machine enforcement
- Newtype pattern for type safety
- Builder pattern with compile-time guarantees
- Zero-cost abstractions through types
- Phantom types for compile-time invariants
- Session types for protocol enforcement
- Type-level programming techniques
Core Philosophy
Type-Driven Design: Move runtime checks to compile time by encoding invariants in the type system.
Benefits:
- Bugs caught at compile time, not runtime
- Self-documenting APIs
- Zero runtime cost
- Impossible to misuse
- Better IDE support and autocompletion
Pattern 1: Newtype Pattern
What It Solves
Prevents mixing up values that have the same underlying type.
Problem Example
// ❌ Easy to mix up - both are just strings
fn transfer_money(from_account: String, to_account: String, amount: f64) {
// What if we accidentally swap from and to?
}
// This compiles but is wrong!
transfer_money(to_account, from_account, 100.0);
Solution: Newtype Pattern
// ✅ Type-safe - impossible to mix up
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct AccountId(String);
#[derive(Debug, Clone, Copy)]
pub struct Amount(f64);
fn transfer_money(from: AccountId, to: AccountId, amount: Amount) {
// Compiler prevents mixing up from and to!
}
// This won't compile:
// transfer_money(to, from, amount); // Type error!
Common Newtype Use Cases
1. Domain Identifiers
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct UserId(uuid::Uuid);
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct OrderId(uuid::Uuid);
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct ProductId(uuid::Uuid);
impl UserId {
pub fn new() -> Self {
Self(uuid::Uuid::new_v4())
}
pub fn from_string(s: &str) -> Result<Self, uuid::Error> {
Ok(Self(uuid::Uuid::parse_str(s)?))
}
}
// Now these can't be confused:
fn get_user(id: UserId) -> User { /* ... */ }
fn get_order(id: OrderId) -> Order { /* ... */ }
// Won't compile:
// get_user(order_id); // Type error!
2. Units and Measurements
#[derive(Debug, Clone, Copy, PartialEq, PartialOrd)]
pub struct Meters(f64);
#[derive(Debug, Clone, Copy, PartialEq, PartialOrd)]
pub struct Feet(f64);
#[derive(Debug, Clone, Copy, PartialEq, PartialOrd)]
pub struct Seconds(f64);
impl Meters {
pub fn to_feet(&self) -> Feet {
Feet(self.0 * 3.28084)
}
}
impl Feet {
pub fn to_meters(&self) -> Meters {
Meters(self.0 / 3.28084)
}
}
// Prevents unit confusion at compile time
fn calculate_speed(distance: Meters, time: Seconds) -> f64 {
distance.0 / time.0
}
// Won't compile:
// calculate_speed(feet, time); // Type error!
3. Validated Types
#[derive(Debug, Clone)]
pub struct Email(String);
impl Email {
pub fn new(email: String) -> Result<Self, String> {
if email.contains('@') && email.contains('.') {
Ok(Self(email))
} else {
Err("Invalid email format".to_string())
}
}
pub fn as_str(&self) -> &str {
&self.0
}
}
// Once you have an Email, it's guaranteed to be valid!
fn send_email(to: Email, subject: &str, body: &str) {
// No need to validate - Email type guarantees validity
}
4. Non-negative Numbers
#[derive(Debug, Clone, Copy, PartialEq, PartialOrd)]
pub struct Positive(f64);
impl Positive {
pub fn new(value: f64) -> Option<Self> {
if value > 0.0 {
Some(Self(value))
} else {
None
}
}
pub fn get(&self) -> f64 {
self.0
}
}
// Functions can now assume positivity without runtime checks
fn calculate_interest(principal: Positive, rate: Positive) -> f64 {
// No need to check if principal or rate are negative!
principal.get() * rate.get()
}
Pattern 2: Typestate Pattern
What It Solves
Enforces state machine transitions at compile time - prevents invalid state access.
Problem Example
// ❌ Easy to misuse - can call methods in wrong order
struct Connection {
is_connected: bool,
is_authenticated: bool,
}
impl Connection {
fn connect(&mut self) { self.is_connected = true; }
fn authenticate(&mut self) { self.is_authenticated = true; }
fn send_data(&self, data: &str) {
// Runtime checks needed!
assert!(self.is_connected && self.is_authenticated);
}
}
// Nothing prevents this:
let mut conn = Connection { is_connected: false, is_authenticated: false };
conn.send_data("secret"); // Runtime panic!
Solution: Typestate Pattern
// ✅ Compile-time state enforcement
// Define states as types
pub struct Disconnected;
pub struct Connected;
pub struct Authenticated;
// Connection parameterized by state
pub struct Connection<State> {
addr: String,
_state: std::marker::PhantomData<State>,
}
// Only disconnected connections can be created
impl Connection<Disconnected> {
pub fn new(addr: String) -> Self {
Self {
addr,
_state: std::marker::PhantomData,
}
}
// Transition: Disconnected -> Connected
pub fn connect(self) -> Connection<Connected> {
println!("Connecting to {}", self.addr);
Connection {
addr: self.addr,
_state: std::marker::PhantomData,
}
}
}
// Only connected connections can authenticate
impl Connection<Connected> {
// Transition: Connected -> Authenticated
pub fn authenticate(self, password: &str) -> Connection<Authenticated> {
println!("Authenticating...");
Connection {
addr: self.addr,
_state: std::marker::PhantomData,
}
}
}
// Only authenticated connections can send data
impl Connection<Authenticated> {
pub fn send_data(&self, data: &str) {
// No runtime checks needed - type system guarantees state!
println!("Sending: {}", data);
}
pub fn disconnect(self) -> Connection<Disconnected> {
println!("Disconnecting...");
Connection {
addr: self.addr,
_state: std::marker::PhantomData,
}
}
}
// Usage
let conn = Connection::new("localhost:8080".to_string());
let conn = conn.connect();
let conn = conn.authenticate("password");
conn.send_data("secret data"); // ✅ Compiles
// Won't compile - must follow state transitions:
// let conn = Connection::new("localhost".to_string());
// conn.send_data("data"); // ❌ Type error!
Typestate with Builder Pattern
pub struct RequestBuilder<Method, Body> {
url: String,
_method: std::marker::PhantomData<Method>,
_body: std::marker::PhantomData<Body>,
}
// States
pub struct NoMethod;
pub struct Get;
pub struct Post;
pub struct NoBody;
pub struct HasBody(String);
impl RequestBuilder<NoMethod, NoBody> {
pub fn new(url: String) -> Self {
Self {
url,
_method: std::marker::PhantomData,
_body: std::marker::PhantomData,
}
}
pub fn get(self) -> RequestBuilder<Get, NoBody> {
RequestBuilder {
url: self.url,
_method: std::marker::PhantomData,
_body: std::marker::PhantomData,
}
}
pub fn post(self) -> RequestBuilder<Post, NoBody> {
RequestBuilder {
url: self.url,
_method: std::marker::PhantomData,
_body: std::marker::PhantomData,
}
}
}
// GET requests can be sent without a body
impl RequestBuilder<Get, NoBody> {
pub async fn send(self) -> Result<Response, Error> {
// Send GET request
todo!()
}
}
// POST requests require a body
impl RequestBuilder<Post, NoBody> {
pub fn body(self, body: String) -> RequestBuilder<Post, HasBody> {
RequestBuilder {
url: self.url,
_method: std::marker::PhantomData,
_body: std::marker::PhantomData,
}
}
}
// Only POST with body can be sent
impl RequestBuilder<Post, HasBody> {
pub async fn send(self) -> Result<Response, Error> {
// Send POST request with body
todo!()
}
}
// Usage
let request = RequestBuilder::new("https://api.example.com".to_string())
.get()
.send()
.await?; // ✅ GET without body
let request = RequestBuilder::new("https://api.example.com".to_string())
.post()
.body("data".to_string())
.send()
.await?; // ✅ POST with body
// Won't compile:
// let request = RequestBuilder::new("url")
// .post()
// .send(); // ❌ POST requires body!
Pattern 3: Builder Pattern with Typestate
Standard Builder (Runtime Validation)
// ❌ Runtime validation required
pub struct Config {
host: String,
port: u16,
timeout: u64,
}
pub struct ConfigBuilder {
host: Option<String>,
port: Option<u16>,
timeout: Option<u64>,
}
impl ConfigBuilder {
pub fn new() -> Self {
Self {
host: None,
port: None,
timeout: None,
}
}
pub fn host(mut self, host: String) -> Self {
self.host = Some(host);
self
}
pub fn port(mut self, port: u16) -> Self {
self.port = Some(port);
self
}
pub fn build(self) -> Result<Config, String> {
// Runtime validation
Ok(Config {
host: self.host.ok_or("host is required")?,
port: self.port.ok_or("port is required")?,
timeout: self.timeout.unwrap_or(30),
})
}
}
// Can forget required fields:
let config = ConfigBuilder::new().build(); // Runtime error!
Typestate Builder (Compile-Time Validation)
// ✅ Compile-time validation
pub struct Config {
host: String,
port: u16,
timeout: u64,
}
// State markers
pub struct NoHost;
pub struct HasHost;
pub struct NoPort;
pub struct HasPort;
pub struct ConfigBuilder<HostState, PortState> {
host: Option<String>,
port: Option<u16>,
timeout: u64,
_host_state: std::marker::PhantomData<HostState>,
_port_state: std::marker::PhantomData<PortState>,
}
impl ConfigBuilder<NoHost, NoPort> {
pub fn new() -> Self {
Self {
host: None,
port: None,
timeout: 30,
_host_state: std::marker::PhantomData,
_port_state: std::marker::PhantomData,
}
}
}
impl<PortState> ConfigBuilder<NoHost, PortState> {
pub fn host(self, host: String) -> ConfigBuilder<HasHost, PortState> {
ConfigBuilder {
host: Some(host),
port: self.port,
timeout: self.timeout,
_host_state: std::marker::PhantomData,
_port_state: std::marker::PhantomData,
}
}
}
impl<HostState> ConfigBuilder<HostState, NoPort> {
pub fn port(self, port: u16) -> ConfigBuilder<HostState, HasPort> {
ConfigBuilder {
host: self.host,
port: Some(port),
timeout: self.timeout,
_host_state: std::marker::PhantomData,
_port_state: std::marker::PhantomData,
}
}
}
// Optional fields available on all builders
impl<HostState, PortState> ConfigBuilder<HostState, PortState> {
pub fn timeout(mut self, timeout: u64) -> Self {
self.timeout = timeout;
self
}
}
// Only build when all required fields are set
impl ConfigBuilder<HasHost, HasPort> {
pub fn build(self) -> Config {
// No Result needed - all required fields guaranteed!
Config {
host: self.host.unwrap(),
port: self.port.unwrap(),
timeout: self.timeout,
}
}
}
// Usage
let config = ConfigBuilder::new()
.host("localhost".to_string())
.port(8080)
.timeout(60)
.build(); // ✅ Returns Config directly, no Result
// Won't compile - missing required fields:
// let config = ConfigBuilder::new().build(); // ❌ Type error!
// let config = ConfigBuilder::new().host("localhost").build(); // ❌ Missing port!
Pattern 4: Phantom Types for Compile-Time Invariants
Example: Type-Safe IDs
use std::marker::PhantomData;
// Generic ID type parameterized by what it identifies
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Id<T> {
value: u64,
_marker: PhantomData<T>,
}
impl<T> Id<T> {
pub fn new(value: u64) -> Self {
Self {
value,
_marker: PhantomData,
}
}
pub fn value(&self) -> u64 {
self.value
}
}
// Domain types
pub struct User {
id: Id<User>,
name: String,
}
pub struct Order {
id: Id<Order>,
user_id: Id<User>, // Type-safe foreign key!
total: f64,
}
fn get_user(id: Id<User>) -> User {
// ...
}
fn get_order(id: Id<Order>) -> Order {
// ...
}
// Usage
let user_id = Id::<User>::new(42);
let order_id = Id::<Order>::new(100);
let user = get_user(user_id); // ✅
// let user = get_user(order_id); // ❌ Type error!
// Type-safe foreign keys
let order = Order {
id: order_id,
user_id: user_id, // ✅ Type-safe relationship
total: 99.99,
};
Pattern 5: Session Types
Example: Protocol Enforcement
// States
pub struct Init;
pub struct Authenticated;
pub struct InTransaction;
pub struct DatabaseSession<State> {
connection: Connection,
_state: PhantomData<State>,
}
impl DatabaseSession<Init> {
pub fn new(connection: Connection) -> Self {
Self {
connection,
_state: PhantomData,
}
}
pub fn authenticate(
self,
credentials: &Credentials,
) -> Result<DatabaseSession<Authenticated>, Error> {
// Perform authentication
Ok(DatabaseSession {
connection: self.connection,
_state: PhantomData,
})
}
}
impl DatabaseSession<Authenticated> {
pub fn begin_transaction(self) -> DatabaseSession<InTransaction> {
// Begin transaction
DatabaseSession {
connection: self.connection,
_state: PhantomData,
}
}
pub fn query(&self, sql: &str) -> Result<ResultSet, Error> {
// Execute query outside transaction
todo!()
}
}
impl DatabaseSession<InTransaction> {
pub fn execute(&mut self, sql: &str) -> Result<(), Error> {
// Execute within transaction
todo!()
}
pub fn commit(self) -> DatabaseSession<Authenticated> {
// Commit transaction
DatabaseSession {
connection: self.connection,
_state: PhantomData,
}
}
pub fn rollback(self) -> DatabaseSession<Authenticated> {
// Rollback transaction
DatabaseSession {
connection: self.connection,
_state: PhantomData,
}
}
}
// Usage enforces protocol
let session = DatabaseSession::new(connection);
let session = session.authenticate(&credentials)?;
let mut session = session.begin_transaction();
session.execute("INSERT INTO ...")?;
session.execute("UPDATE ...")?;
let session = session.commit();
// Won't compile - must authenticate first:
// let session = DatabaseSession::new(connection);
// session.begin_transaction(); // ❌ Type error!
Best Practices
1. Use Newtypes for Domain Modeling
// ✅ Good - clear, type-safe domain model
pub struct CustomerId(Uuid);
pub struct ProductId(Uuid);
pub struct Price(Decimal);
pub struct Quantity(u32);
struct Order {
customer_id: CustomerId,
items: Vec<OrderItem>,
}
struct OrderItem {
product_id: ProductId,
quantity: Quantity,
price: Price,
}
2. Encode Validation in Types
// ✅ Good - impossible to create invalid email
pub struct Email(String);
impl Email {
pub fn new(s: String) -> Result<Self, ValidationError> {
validate_email(&s)?;
Ok(Self(s))
}
}
// Once you have an Email, it's valid!
fn send_notification(to: Email) {
// No validation needed
}
3. Use Typestate for State Machines
// ✅ Good - state transitions enforced at compile time
struct Workflow<State> {
data: WorkflowData,
_state: PhantomData<State>,
}
struct Draft;
struct UnderReview;
struct Approved;
impl Workflow<Draft> {
pub fn submit_for_review(self) -> Workflow<UnderReview> { /* ... */ }
}
impl Workflow<UnderReview> {
pub fn approve(self) -> Workflow<Approved> { /* ... */ }
pub fn reject(self) -> Workflow<Draft> { /* ... */ }
}
impl Workflow<Approved> {
pub fn publish(self) { /* ... */ }
}
4. Leverage Zero-Cost Abstractions
All these patterns have zero runtime cost:
- Newtypes compile to the inner type
- PhantomData has zero size
- Typestate transitions are optimized away
assert_eq!(
std::mem::size_of::<u64>(),
std::mem::size_of::<UserId>()
); // Same size!
Common Patterns Summary
| Pattern | Use Case | Benefits |
|---|---|---|
| Newtype | Prevent mixing similar types | Type safety, zero cost |
| Typestate | Enforce state machines | Compile-time correctness |
| Builder + Typestate | Required vs optional fields | No runtime validation |
| Phantom Types | Generic type safety | Parameterized safety |
| Session Types | Protocol enforcement | API misuse prevention |
When to Use Type-Driven Design
Use when:
- Domain has clear invariants
- State transitions are well-defined
- Type errors are better than runtime errors
- API misuse should be prevented
- Documentation through types is valuable
Consider alternatives when:
- States are very dynamic
- Transitions are data-dependent
- Compile times become too long
- API complexity outweighs benefits
Resources
Your Role
When helping users with type-driven design:
- Identify invariants - What should never be violated?
- Model states - What states exist? What transitions?
- Encode in types - Make invalid states unrepresentable
- Provide examples - Show before/after
- Explain trade-offs - Complexity vs safety
- Test compile errors - Show what doesn't compile
Always emphasize:
- Type safety - Catch bugs at compile time
- Zero cost - No runtime overhead
- Self-documentation - Types explain usage
- API design - Make misuse impossible
Your goal is to help developers leverage Rust's type system to create safe, ergonomic APIs that prevent bugs before the code even runs.
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