Topic: desktop-application
15 skills in this topic.
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generate-component-documentation
Generate documentation for new components. Use when writing docs, documenting components, or creating component documentation.
longbridge/gpui-component 10,844
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generate-component-story
Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.
longbridge/gpui-component 10,844
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github-pull-request-description
Write a description to description GitHub Pull Request.
longbridge/gpui-component 10,844
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gpui-action
Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
longbridge/gpui-component 10,844
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gpui-async
Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.
longbridge/gpui-component 10,844
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gpui-context
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
longbridge/gpui-component 10,844
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gpui-element
Implementing custom elements using GPUI's low-level Element API (vs. high-level Render/RenderOnce APIs). Use when you need maximum control over layout, prepaint, and paint phases for complex, performance-critical custom UI components that cannot be achieved with Render/RenderOnce traits.
longbridge/gpui-component 10,844
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gpui-entity
Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.
longbridge/gpui-component 10,844
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gpui-event
Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.
longbridge/gpui-component 10,844
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gpui-focus-handle
Focus management and keyboard navigation in GPUI. Use when handling focus, focus handles, or keyboard navigation. Enables keyboard-driven interfaces with proper focus tracking and navigation between focusable elements.
longbridge/gpui-component 10,844
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gpui-global
Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
longbridge/gpui-component 10,844
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gpui-layout-and-style
Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
longbridge/gpui-component 10,844
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gpui-style-guide
GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component structure, trait implementations, naming conventions, and API patterns observed in the actual codebase.
longbridge/gpui-component 10,844
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gpui-test
Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.
longbridge/gpui-component 10,844
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new-component
Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.
longbridge/gpui-component 10,844