Agent skill

textual-builder

Build Text User Interface (TUI) applications using the Textual Python framework (v0.86.0+). Use when creating terminal-based applications, prototyping card games or interactive CLIs, or when the user mentions Textual, TUI, or terminal UI. Includes comprehensive reference documentation, card game starter template, and styling guides.

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npx add-skill https://github.com/YPares/agent-skills/tree/main/textual-builder

SKILL.md

Textual Builder

Overview

This skill helps you build sophisticated Text User Interfaces (TUIs) using Textual, a Python framework for creating terminal and browser-based applications with a modern web-inspired API. It includes reference documentation, a card game template, and best practices for Textual development.

Quick Start

Basic Textual App

python
from textual.app import App, ComposeResult
from textual.widgets import Header, Footer, Label

class MyApp(App):
    def compose(self) -> ComposeResult:
        yield Header()
        yield Label("Hello, Textual!")
        yield Footer()

if __name__ == "__main__":
    app = MyApp()
    app.run()

Card Game Template

For card game prototyping, copy the template:

bash
cp -r assets/card-game-template/* ./my-game/
cd my-game
python app.py

The template includes:

  • Interactive Card widget with face-up/down states
  • Hand containers for player cards
  • Play area with turn management
  • Key bindings for card selection and playing
  • Customizable styling

See assets/card-game-template/README.md for customization guide.

When to Read Reference Documentation

This skill includes comprehensive reference files. Load them based on your task:

references/basics.md

Read when: Setting up app structure, using reactive attributes, handling mounting, querying widgets, or working with messages/events.

Covers:

  • App structure and compose method
  • Reactive attributes and watchers
  • Mounting and dynamic widget creation
  • Widget querying
  • Messages, events, and custom messages

references/widgets.md

Read when: Adding UI elements like buttons, inputs, labels, data tables, or creating custom widgets.

Covers:

  • Display widgets (Label, Static, Placeholder)
  • Input widgets (Button, Input, TextArea, Switch)
  • DataTable for tabular data
  • Layout containers (Container, Grid, Horizontal, Vertical)
  • Custom widget creation
  • Header/Footer

references/layout.md

Read when: Designing layouts, positioning widgets, using grid systems, or handling responsive sizing.

Covers:

  • Layout types (vertical, horizontal, grid)
  • Grid configuration (cell spanning, row/column sizing)
  • Alignment and content positioning
  • Docking widgets to screen edges
  • Sizing (fixed, relative, fractional, auto)
  • Spacing (margin, padding)
  • Scrolling

references/styling.md

Read when: Applying CSS styles, theming, adding borders, or customizing widget appearance.

Covers:

  • CSS files and selectors
  • Colors (named, hex, RGB, theme variables)
  • Borders and border styling
  • Text styling and alignment
  • Opacity and tinting
  • Rich markup for styled text
  • Pseudo-classes (:hover, :focus, etc.)

references/interactivity.md

Read when: Implementing keyboard shortcuts, handling mouse events, responding to user actions, or creating interactive behaviors.

Covers:

  • Key bindings and actions
  • Dynamic binding updates
  • Mouse events (click, hover, enter, leave)
  • Keyboard events
  • Focus management
  • Widget-specific messages
  • Custom messages
  • Notifications and timers

Common Workflows

Creating a New TUI App

  1. Start with basic app structure (see Quick Start)
  2. Design layout (read references/layout.md)
  3. Add widgets (read references/widgets.md)
  4. Style with CSS (read references/styling.md)
  5. Add interactivity (read references/interactivity.md)

Prototyping a Card Game

  1. Copy the card game template
  2. Customize the Card widget for your game's card properties
  3. Modify game logic in action methods
  4. Add game-specific rules in message handlers
  5. Style cards and layout in app.tcss

Adding Interactive Features

  1. Define key bindings in BINDINGS
  2. Implement action methods (action_*)
  3. Handle widget messages (on_button_pressed, etc.)
  4. Use reactive attributes for state management
  5. Update UI in watchers

Best Practices

  • Progressive Development: Start simple, add complexity incrementally
  • Reactive State: Use reactive() for state that affects UI
  • CSS Separation: Keep styling in .tcss files, not inline
  • Widget Reuse: Create custom widgets for repeated components
  • Message Bubbling: Use event.stop() to control message propagation
  • Type Hints: Use proper type hints for better IDE support
  • IDs and Classes: Use semantic IDs/classes for querying and styling

Installation

bash
pip install textual
# or
uv pip install textual

Current version: v0.86.0+ (as of November 2025, latest is v6.6.0)

Resources

references/

Comprehensive documentation loaded on-demand:

  • basics.md - Core concepts and app structure
  • widgets.md - Widget catalog and usage
  • layout.md - Layout systems and positioning
  • styling.md - CSS and theming
  • interactivity.md - Events, bindings, and actions

assets/

  • card-game-template/ - Complete starter template for card games with interactive cards, hands, and turn management

Official Documentation

For topics not covered in this skill, consult:

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