Agent skill

technical-systems

Safety-net catch-all for extracting technical game entities not covered by other skills. Covers 193 entity types across achievements, inventory, audio, visual, cinematic, events, progression, research, media, secrets, art, and transport systems.

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Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/technical-systems

SKILL.md

technical-systems

Domain skill for Technical Director. Specific extraction rules and expertise.

Domain Expertise

  • Achievement systems: Unlockables, progression rewards
  • Inventory/item systems: Items, crafting, equipment
  • Audio/visual: Music, effects, shaders, lighting
  • Cinematics: Cutscenes, camera work, transitions
  • Transportation: Mounts, vehicles, fast travel
  • Legendary items: Rare, powerful, cursed equipment
  • Biology & astronomy: Life cycles, celestial bodies
  • Architecture: City layouts, districts
  • Player analytics: Metrics, heatmaps, data tracking

Entity Types (193 total)

Catch-all for all remaining technical entities including:

  • Achievement Systems: achievement, trophy, badge, title, rank, leaderboard
  • Inventory & Items: item, inventory, crafting_recipe, material, component, blueprint
  • Content Organization: map, image, tag, template
  • Creative Tools: inspiration, note
  • Interactive Systems: choice, flowchart, handout, tokenboard
  • Audio Systems: music_track, music_theme, motif, score, sound_effect, ambient
  • Visual Systems: visual_effect, particle, shader, lighting, color_palette
  • Cinematic Systems: cutscene, cinematic, camera_path, transition, fade
  • Events & Disasters: world_event, seasonal_event, invasion, plague, famine, war
  • Progression & Save: fast_travel_point, waypoint, save_point, checkpoint
  • Research & Education: research, academy, university, school, library
  • Media & Communication: newspaper, radio, television, internet, social_media, propaganda
  • Secrets & Puzzles: secret_area, hidden_path, easter_egg, puzzle, trap
  • Art & Culture: festival, celebration, ceremony, concert, exhibition
  • Transport & Travel: mount, familiar, mount_equipment, vehicle, spaceship, portal

Processing Guidelines

When extracting technical entities from chapter text:

  1. Identify all remaining entity types:

    • Items mentioned (weapons, armor, consumables)
    • Achievements or rewards referenced
    • Audio/visual cues (music, lighting, effects)
    • Transportation (mounts, vehicles, travel points)
    • Legendary items or artifacts
    • Technical systems (UI, save points, checkpoints)
  2. Extract all remaining details:

    • Item stats, crafting recipes, enchantments
    • Achievement criteria, rewards
    • Audio tracks, visual effects, shaders
    • Cinematic moments, camera movements
    • Transportation types and abilities
    • Legendary item properties and legends
  3. Create schema-compliant entities with proper JSON structure

Key Considerations

  • Completeness: You are safety net—don't miss entities
  • Consistency: Maintain schema consistency with other subagents
  • Quality: Even technical entities need rich details
  • Integration: Technical entities link to narrative/gameplay elements

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