Agent skill
ta-router
Routes Tech Artist to domain skills based on task category and signal keywords. Use when starting Tech Artist tasks to determine which skills to load.
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/data/ta-router
SKILL.md
Tech Artist Skill Router
"Right skill for the right visual task."
Quick Route
By Task Category
| Category | Skills |
|---|---|
architectural |
ta-r3f-fundamentals, ta-validation-typescript |
visual |
ta-r3f-materials, ta-shader-sdf, ta-vfx-postfx |
shader |
ta-shader-development, ta-shader-sdf |
vfx |
ta-vfx-particles, ta-vfx-postfx |
asset |
ta-assets-workflow, ta-assets-pipeline-optimization |
performance |
ta-r3f-performance, ta-r3f-physics |
ui |
ta-ui-polish, ta-ui-debug-helpers, ta-ui-design-reference |
figma |
ta-figma-integration |
camera |
ta-camera-tps |
networking |
ta-networking-visual-feedback |
By Signal Keywords
| Signal | Route To |
|---|---|
| "shader", "glsl", "tsl" | ta-shader-development, ta-shader-sdf |
| "particle", "gpu", "instanced" | ta-vfx-particles, ta-foliage-instancing |
| "postfx", "bloom", "effect" | ta-vfx-postfx |
| "material", "pbr", "texture" | ta-r3f-materials |
| "physics", "collision", "rapier" | ta-r3f-physics |
| "water", "ocean", "gerstner" | ta-water-shader |
| "foliage", "grass", "vegetation" | ta-foliage-instancing |
| "paint", "territory", "splat" | ta-paint-territory |
| "terrain mesh", "heightmap" | ta-terrain-mesh (mesh component) |
| "procedural terrain", "perlin", "simplex" | ta-procedural-terrain (algorithms - RESEARCH) |
| "caldera", "crater", "volcano" | ta-procedural-terrain (radial terrain) |
| "territory grid", "cpu territory" | ta-territory-grid-cpu (server grid) |
| "terrain testing", "e2e terrain" | ta-terrain-testing (E2E patterns) |
| "figma", "design reference", "ui design" | ta-figma-integration, ta-ui-design-reference |
| "ut3", "unreal tournament", "carbon fiber" | ta-ui-design-reference (UT3 aesthetic) |
Common Combinations
| Task Type | Skills |
|---|---|
| Shader Development | ta-r3f-fundamentals + ta-shader-development |
| VFX Creation | ta-r3f-fundamentals + ta-vfx-particles + ta-vfx-postfx |
| Asset Pipeline | ta-r3f-fundamentals + ta-assets-workflow |
| Material Creation | ta-r3f-fundamentals + ta-r3f-materials |
| Terrain System (NEW) | ta-r3f-fundamentals + ta-terrain-mesh + ta-water-shader |
Research Guides
Before creating assets, check ./src/assets/index.md
GDD Research
Before creating, always read the GDD specs
Skill Hierarchy
ta-r3f-fundamentals (BASE)
|
+---------------------+---------------------+
| | |
ta-r3f-materials ta-r3f-physics ta-r3f-performance
| | |
ta-shader-* ta-camera-tps ta-vfx-*
ta-ui-*
Recommended Agent Skills
Expand your agent's capabilities with these related and highly-rated skills.
agent-ops-spec
Manage specification documents in .agent/specs/. Use when user provides requirements, acceptance criteria, or feature descriptions that need to be tracked and validated against implementation.
agent-ops-state
Maintain .agent state files. Use at session start, after meaningful steps, and before concluding: read/update constitution/memory/focus/issues/baseline consistently.
agent-ops-spec
Manage specification documents in .agent/specs/. Use when user provides requirements, acceptance criteria, or feature descriptions that need to be tracked and validated against implementation.
agent-ops-testing
Test strategy, execution, and coverage analysis. Use when designing tests, running test suites, or analyzing test results beyond baseline checks.
agent-ops-testing
Test strategy, execution, and coverage analysis. Use when designing tests, running test suites, or analyzing test results beyond baseline checks.
agent-ops-state
Maintain .agent state files. Use at session start, after meaningful steps, and before concluding: read/update constitution/memory/focus/issues/baseline consistently.
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