Agent skill
ta-router
Routes Tech Artist to domain skills based on task category and signal keywords. Use when starting Tech Artist tasks to determine which skills to load.
Stars
163
Forks
31
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/data/ta-router
SKILL.md
Tech Artist Skill Router
"Right skill for the right visual task."
Quick Route
By Task Category
| Category | Skills |
|---|---|
architectural |
ta-r3f-fundamentals, ta-validation-typescript |
visual |
ta-r3f-materials, ta-shader-sdf, ta-vfx-postfx |
shader |
ta-shader-development, ta-shader-sdf |
vfx |
ta-vfx-particles, ta-vfx-postfx |
asset |
ta-assets-workflow, ta-assets-pipeline-optimization |
performance |
ta-r3f-performance, ta-r3f-physics |
ui |
ta-ui-polish, ta-ui-debug-helpers, ta-ui-design-reference |
figma |
ta-figma-integration |
camera |
ta-camera-tps |
networking |
ta-networking-visual-feedback |
By Signal Keywords
| Signal | Route To |
|---|---|
| "shader", "glsl", "tsl" | ta-shader-development, ta-shader-sdf |
| "particle", "gpu", "instanced" | ta-vfx-particles, ta-foliage-instancing |
| "postfx", "bloom", "effect" | ta-vfx-postfx |
| "material", "pbr", "texture" | ta-r3f-materials |
| "physics", "collision", "rapier" | ta-r3f-physics |
| "water", "ocean", "gerstner" | ta-water-shader |
| "foliage", "grass", "vegetation" | ta-foliage-instancing |
| "paint", "territory", "splat" | ta-paint-territory |
| "terrain mesh", "heightmap" | ta-terrain-mesh (mesh component) |
| "procedural terrain", "perlin", "simplex" | ta-procedural-terrain (algorithms - RESEARCH) |
| "caldera", "crater", "volcano" | ta-procedural-terrain (radial terrain) |
| "territory grid", "cpu territory" | ta-territory-grid-cpu (server grid) |
| "terrain testing", "e2e terrain" | ta-terrain-testing (E2E patterns) |
| "figma", "design reference", "ui design" | ta-figma-integration, ta-ui-design-reference |
| "ut3", "unreal tournament", "carbon fiber" | ta-ui-design-reference (UT3 aesthetic) |
Common Combinations
| Task Type | Skills |
|---|---|
| Shader Development | ta-r3f-fundamentals + ta-shader-development |
| VFX Creation | ta-r3f-fundamentals + ta-vfx-particles + ta-vfx-postfx |
| Asset Pipeline | ta-r3f-fundamentals + ta-assets-workflow |
| Material Creation | ta-r3f-fundamentals + ta-r3f-materials |
| Terrain System (NEW) | ta-r3f-fundamentals + ta-terrain-mesh + ta-water-shader |
Research Guides
Before creating assets, check ./src/assets/index.md
GDD Research
Before creating, always read the GDD specs
Skill Hierarchy
ta-r3f-fundamentals (BASE)
|
+---------------------+---------------------+
| | |
ta-r3f-materials ta-r3f-physics ta-r3f-performance
| | |
ta-shader-* ta-camera-tps ta-vfx-*
ta-ui-*
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