Agent skill
speech-recognition
Transcribe speech to text using the Speech framework. Use when implementing live microphone transcription with AVAudioEngine, recognizing pre-recorded audio files, configuring on-device vs server-based recognition, handling authorization flows, or adopting the new SpeechAnalyzer API (iOS 26+) for modern async/await speech-to-text.
Install this agent skill to your Project
npx add-skill https://github.com/dpearson2699/swift-ios-skills/tree/main/skills/speech-recognition
SKILL.md
Speech Recognition
Transcribe live and pre-recorded audio to text using Apple's Speech framework.
Covers SFSpeechRecognizer (iOS 10+) and the new SpeechAnalyzer API (iOS 26+).
Contents
- SpeechAnalyzer (iOS 26+)
- SFSpeechRecognizer Setup
- Authorization
- Live Microphone Transcription
- Pre-Recorded Audio File Recognition
- On-Device vs Server Recognition
- Handling Results
- Common Mistakes
- Review Checklist
- References
SpeechAnalyzer (iOS 26+)
SpeechAnalyzer is an actor-based API introduced in iOS 26 that replaces
SFSpeechRecognizer for new projects. It uses Swift concurrency, AsyncSequence
for results, and supports modular analysis via SpeechTranscriber.
Basic transcription with SpeechAnalyzer
import Speech
// 1. Create a transcriber module
guard let locale = SpeechTranscriber.supportedLocale(
equivalentTo: Locale.current
) else { return }
let transcriber = SpeechTranscriber(locale: locale, preset: .offlineTranscription)
// 2. Ensure assets are installed
if let request = try await AssetInventory.assetInstallationRequest(
supporting: [transcriber]
) {
try await request.downloadAndInstall()
}
// 3. Create input stream and analyzer
let (inputSequence, inputBuilder) = AsyncStream.makeStream(of: AnalyzerInput.self)
let audioFormat = await SpeechAnalyzer.bestAvailableAudioFormat(
compatibleWith: [transcriber]
)
let analyzer = SpeechAnalyzer(modules: [transcriber])
// 4. Feed audio buffers (from AVAudioEngine or file)
Task {
// Append PCM buffers converted to audioFormat
let pcmBuffer: AVAudioPCMBuffer = // ... your audio buffer
inputBuilder.yield(AnalyzerInput(buffer: pcmBuffer))
inputBuilder.finish()
}
// 5. Consume results
Task {
for try await result in transcriber.results {
let text = String(result.text.characters)
print(text)
}
}
// 6. Run analysis
let lastSampleTime = try await analyzer.analyzeSequence(inputSequence)
// 7. Finalize
if let lastSampleTime {
try await analyzer.finalizeAndFinish(through: lastSampleTime)
} else {
try analyzer.cancelAndFinishNow()
}
Transcribing an audio file with SpeechAnalyzer
let transcriber = SpeechTranscriber(locale: locale, preset: .offlineTranscription)
let audioFile = try AVAudioFile(forReading: fileURL)
let analyzer = SpeechAnalyzer(
inputAudioFile: audioFile, modules: [transcriber], finishAfterFile: true
)
for try await result in transcriber.results {
print(String(result.text.characters))
}
Key differences from SFSpeechRecognizer
| Feature | SFSpeechRecognizer | SpeechAnalyzer |
|---|---|---|
| Concurrency | Callbacks/delegates | async/await + AsyncSequence |
| Type | class |
actor |
| Modules | Monolithic | Composable (SpeechTranscriber, SpeechDetector) |
| Audio input | append(_:) on request |
AsyncStream<AnalyzerInput> |
| Availability | iOS 10+ | iOS 26+ |
| On-device | requiresOnDeviceRecognition |
Asset-based via AssetInventory |
SFSpeechRecognizer Setup
Creating a recognizer with locale
import Speech
// Default locale (user's current language)
let recognizer = SFSpeechRecognizer()
// Specific locale
let recognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))
// Check if recognition is available for this locale
guard let recognizer, recognizer.isAvailable else {
print("Speech recognition not available")
return
}
Monitoring availability changes
final class SpeechManager: NSObject, SFSpeechRecognizerDelegate {
private let recognizer = SFSpeechRecognizer()!
override init() {
super.init()
recognizer.delegate = self
}
func speechRecognizer(
_ speechRecognizer: SFSpeechRecognizer,
availabilityDidChange available: Bool
) {
// Update UI — disable record button when unavailable
}
}
Authorization
Request both speech recognition and microphone permissions before starting
live transcription. Add these keys to Info.plist:
NSSpeechRecognitionUsageDescriptionNSMicrophoneUsageDescription
import Speech
import AVFoundation
func requestPermissions() async -> Bool {
let speechStatus = await withCheckedContinuation { continuation in
SFSpeechRecognizer.requestAuthorization { status in
continuation.resume(returning: status)
}
}
guard speechStatus == .authorized else { return false }
let micStatus: Bool
if #available(iOS 17, *) {
micStatus = await AVAudioApplication.requestRecordPermission()
} else {
micStatus = await withCheckedContinuation { continuation in
AVAudioSession.sharedInstance().requestRecordPermission { granted in
continuation.resume(returning: granted)
}
}
}
return micStatus
}
Live Microphone Transcription
The standard pattern: AVAudioEngine captures microphone audio → buffers are
appended to SFSpeechAudioBufferRecognitionRequest → results stream in.
import Speech
import AVFoundation
final class LiveTranscriber {
private let recognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))!
private let audioEngine = AVAudioEngine()
private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest?
private var recognitionTask: SFSpeechRecognitionTask?
func startTranscribing() throws {
// Cancel any in-progress task
recognitionTask?.cancel()
recognitionTask = nil
// Configure audio session
let audioSession = AVAudioSession.sharedInstance()
try audioSession.setCategory(.record, mode: .measurement, options: .duckOthers)
try audioSession.setActive(true, options: .notifyOthersOnDeactivation)
// Create request
let request = SFSpeechAudioBufferRecognitionRequest()
request.shouldReportPartialResults = true
self.recognitionRequest = request
// Start recognition task
recognitionTask = recognizer.recognitionTask(with: request) { result, error in
if let result {
let text = result.bestTranscription.formattedString
print("Transcription: \(text)")
if result.isFinal {
self.stopTranscribing()
}
}
if let error {
print("Recognition error: \(error)")
self.stopTranscribing()
}
}
// Install audio tap
let inputNode = audioEngine.inputNode
let recordingFormat = inputNode.outputFormat(forBus: 0)
inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) {
buffer, _ in
request.append(buffer)
}
audioEngine.prepare()
try audioEngine.start()
}
func stopTranscribing() {
audioEngine.stop()
audioEngine.inputNode.removeTap(onBus: 0)
recognitionRequest?.endAudio()
recognitionRequest = nil
recognitionTask?.cancel()
recognitionTask = nil
}
}
Pre-Recorded Audio File Recognition
Use SFSpeechURLRecognitionRequest for audio files on disk:
func transcribeFile(at url: URL) async throws -> String {
guard let recognizer = SFSpeechRecognizer(), recognizer.isAvailable else {
throw SpeechError.unavailable
}
let request = SFSpeechURLRecognitionRequest(url: url)
request.shouldReportPartialResults = false
return try await withCheckedThrowingContinuation { continuation in
recognizer.recognitionTask(with: request) { result, error in
if let error {
continuation.resume(throwing: error)
} else if let result, result.isFinal {
continuation.resume(
returning: result.bestTranscription.formattedString
)
}
}
}
}
On-Device vs Server Recognition
On-device recognition (iOS 13+) works offline but supports fewer locales:
let recognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))!
// Check if on-device is supported for this locale
if recognizer.supportsOnDeviceRecognition {
let request = SFSpeechAudioBufferRecognitionRequest()
request.requiresOnDeviceRecognition = true // Force on-device
}
Tip: On-device recognition avoids network latency and the one-minute audio limit imposed by server-based recognition. However, accuracy may be lower and not all locales are supported. Check
supportsOnDeviceRecognitionbefore forcing on-device mode.
Handling Results
Partial vs final results
let request = SFSpeechAudioBufferRecognitionRequest()
request.shouldReportPartialResults = true // default is true
recognizer.recognitionTask(with: request) { result, error in
guard let result else { return }
if result.isFinal {
// Final transcription — recognition is complete
let final = result.bestTranscription.formattedString
} else {
// Partial result — may change as more audio is processed
let partial = result.bestTranscription.formattedString
}
}
Accessing alternative transcriptions and confidence
recognizer.recognitionTask(with: request) { result, error in
guard let result else { return }
// Best transcription
let best = result.bestTranscription
// All alternatives (sorted by confidence, descending)
for transcription in result.transcriptions {
for segment in transcription.segments {
print("\(segment.substring): \(segment.confidence)")
}
}
}
Adding punctuation (iOS 16+)
let request = SFSpeechAudioBufferRecognitionRequest()
request.addsPunctuation = true
Contextual strings
Improve recognition of domain-specific terms:
let request = SFSpeechAudioBufferRecognitionRequest()
request.contextualStrings = ["SwiftUI", "Xcode", "CloudKit"]
Common Mistakes
Not requesting both speech and microphone authorization
// ❌ DON'T: Only request speech authorization for live audio
SFSpeechRecognizer.requestAuthorization { status in
// Missing microphone permission — audio engine will fail
self.startRecording()
}
// ✅ DO: Request both permissions before recording
SFSpeechRecognizer.requestAuthorization { status in
guard status == .authorized else { return }
AVAudioSession.sharedInstance().requestRecordPermission { granted in
guard granted else { return }
self.startRecording()
}
}
Not handling availability changes
// ❌ DON'T: Assume recognizer stays available after initial check
let recognizer = SFSpeechRecognizer()!
// Recognition may fail if network drops or locale changes
// ✅ DO: Monitor availability via delegate
recognizer.delegate = self
func speechRecognizer(
_ speechRecognizer: SFSpeechRecognizer,
availabilityDidChange available: Bool
) {
recordButton.isEnabled = available
}
Not stopping the audio engine when recognition ends
// ❌ DON'T: Leave audio engine running after recognition finishes
recognizer.recognitionTask(with: request) { result, error in
if result?.isFinal == true {
// Audio engine still running, wasting resources and battery
}
}
// ✅ DO: Clean up all audio resources
recognizer.recognitionTask(with: request) { result, error in
if result?.isFinal == true || error != nil {
self.audioEngine.stop()
self.audioEngine.inputNode.removeTap(onBus: 0)
self.recognitionRequest?.endAudio()
self.recognitionRequest = nil
}
}
Assuming on-device recognition is available for all locales
// ❌ DON'T: Force on-device without checking support
let request = SFSpeechAudioBufferRecognitionRequest()
request.requiresOnDeviceRecognition = true // May silently fail
// ✅ DO: Check support before requiring on-device
if recognizer.supportsOnDeviceRecognition {
request.requiresOnDeviceRecognition = true
} else {
// Fall back to server-based or inform user
}
Not handling the one-minute recognition limit
// ❌ DON'T: Start one long continuous recognition session
func startRecording() {
// This will be cut off after ~60 seconds (server-based)
}
// ✅ DO: Restart recognition when approaching the limit
func startRecording() {
// Use a timer to restart before the limit
recognitionTimer = Timer.scheduledTimer(withTimeInterval: 55, repeats: false) {
[weak self] _ in
self?.restartRecognition()
}
}
Creating multiple simultaneous recognition tasks
// ❌ DON'T: Start a new task without canceling the previous one
func startRecording() {
recognitionTask = recognizer.recognitionTask(with: request) { ... }
// Previous task is still running — undefined behavior
}
// ✅ DO: Cancel existing task before creating a new one
func startRecording() {
recognitionTask?.cancel()
recognitionTask = nil
recognitionTask = recognizer.recognitionTask(with: request) { ... }
}
Review Checklist
-
NSSpeechRecognitionUsageDescriptionis in Info.plist -
NSMicrophoneUsageDescriptionis in Info.plist (if using live audio) - Authorization is requested before starting recognition
-
SFSpeechRecognizerDelegateis set to handleavailabilityDidChange - Audio engine is stopped and tap removed when recognition ends
-
recognitionRequest.endAudio()is called when done recording - Previous
recognitionTaskis canceled before starting a new one -
supportsOnDeviceRecognitionis checked before requiring on-device mode - Partial results are handled separately from final (
isFinal) results - One-minute limit is accounted for in server-based recognition
- For iOS 26+:
AssetInventoryassets are installed before usingSpeechAnalyzer - For iOS 26+:
SpeechTranscriber.supportedLocale(equivalentTo:)is checked
References
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