Agent skill

sound-effect-sourcing

Sound effect sourcing from Adobe Audition, Freesound, ElevenLabs text-to-sound-effects, and audio library management for professional productions. Use when adding sound effects, building audio libraries, or creating immersive soundscapes.

Stars 163
Forks 31

Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/data/sound-effect-sourcing

SKILL.md

Sound Effect Sourcing

Adobe Audition Sound Library (12,000+ Free Effects)

Access

  • No Subscription Required: Available to everyone
  • Quality: Broadcast-quality, fully uncompressed
  • Access: Via Adobe Audition or Premiere Pro
  • License: Royalty-free

Categories

Available sound effects:
├─ Ambience (nature, city, crowds)
├─ Animals (birds, dogs, wildlife)
├─ Crashes (glass, metal, impacts)
├─ Drones (atmospheric, industrial)
├─ Fires & Explosions
├─ Foley (movement, cloth, objects)
├─ Footsteps (surfaces, paces)
├─ Impacts (punches, hits, falls)
├─ Interfaces (buttons, beeps, UI)
├─ Machines (engines, tools, tech)
├─ Nature (weather, water, wind)
├─ Transportation (cars, trains, planes)
└─ Voices (crowd reactions, shouts)

Download

Adobe Audition → Effects → Sound Effects
Browse by category
Preview in application
Download individual or bulk

Freesound (Community Library)

Overview

  • Size: Vast library of user-contributed sounds
  • License: Mostly Creative Commons
  • Quality: Variable (check ratings)
  • Attribution: Check each sound's license

License Types

CC0 (Public Domain):
- No attribution required
- Use freely

CC BY (Attribution):
- Credit required
- "Sound by [author] from Freesound.org"

CC BY-NC (Attribution-NonCommercial):
- Credit required
- Non-commercial use only

Search Best Practices

# Use specific terms
"wooden door creak slow" (better)
vs "door sound" (too broad)

# Filter by:
- License type (CC0 for easiest use)
- Duration
- Sample rate
- File type (WAV preferred)

# Check:
- Preview before download
- Read description
- Verify license

ElevenLabs Text-to-Sound-Effects

API Generation

javascript
await mcp__elevenlabs__text_to_sound_effects({
  text: "Heavy wooden door creaking open slowly",
  duration_seconds: 3,
  loop: false,
  output_format: "mp3_44100_128"
})

Effective Prompts

# Be specific and descriptive
GOOD: "Footsteps on gravel path, slow pace, approaching from distance"
BAD: "walking sound"

GOOD: "Old typewriter keys clacking rhythmically with carriage return"
BAD: "typing"

GOOD: "Thunder crash followed by rain gradually increasing"
BAD: "storm"

GOOD: "Coffee machine brewing with steam hissing and dripping"
BAD: "coffee sound"

Duration Guidelines

Short SFX: 0.5-2 seconds (impacts, clicks)
Medium SFX: 2-5 seconds (actions, movements)
Loop-able: 3-5 seconds (ambience, backgrounds)

Maximum: 5 seconds

Sound Library Organization

File Naming Convention

[Category]_[Description]_[Variation].wav

Examples:
SFX_DoorCreak_Wood_Slow_01.wav
AMB_CoffeeShop_Busy_Morning_02.wav
FOLEY_Footsteps_Gravel_Walk_Fast_03.wav
IMPACT_Glass_Break_Small_01.wav

Directory Structure

sound-library/
├─ ambience/
│   ├─ indoor/
│   ├─ outdoor/
│   └─ nature/
├─ foley/
│   ├─ footsteps/
│   ├─ movement/
│   └─ objects/
├─ impacts/
├─ interfaces/
└─ voices/

Layering Sounds

Base Layer:    "Rain on window, medium"
Mid Layer:     "Distant thunder rumbles"
Detail Layer:  "Occasional wind gust"

Result: Rich, immersive rainy atmosphere

Resources

  • Adobe Audition: audition.adobe.com/sounds
  • Freesound: freesound.org
  • ElevenLabs SFX: elevenlabs.io/sound-effects
  • BBC Sound Effects: bbcsfx.acropolis.org.uk

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